.. |
PR
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ultra64
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Decompile a bunch of small files (#160)
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2020-05-25 23:18:14 +02:00 |
alloca.h
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Various fixes/matches
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2020-03-18 01:09:31 +01:00 |
bgm.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
color.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
command_macros_base.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
fp.h
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code_800FCE80 OK
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2020-03-21 03:43:48 +01:00 |
functions.h
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code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
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2020-05-27 03:48:07 -04:00 |
global.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ichain.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
initvars.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
macro.inc
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
macros.h
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Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
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2020-05-22 08:33:10 -04:00 |
math.h
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En_Floormas OK (#97)
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2020-05-07 19:18:09 -04:00 |
regs.h
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
segment_symbols.h
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Decompiled 101 of the 110 scenes. (#153)
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2020-05-26 12:53:53 -04:00 |
sfx.h
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En_Floormas OK (#97)
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2020-05-07 19:18:09 -04:00 |
stdarg.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
stdbool.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stddef.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stdlib.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
string.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
ultra64.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
unk.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
variables.h
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Decompiles sched.c (#145)
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2020-05-26 11:39:27 -04:00 |
vt.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64.h
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Decompiles sched.c (#145)
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2020-05-26 11:39:27 -04:00 |
z64actor.h
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en_sb OK (#159)
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2020-05-26 11:57:54 -04:00 |
z64animation.h
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Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
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2020-05-19 16:27:25 -04:00 |
z64audio.h
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Improve and fix some non matchings (#148)
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2020-05-19 15:55:49 -04:00 |
z64collision_check.h
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Fix offset and size comments in collision_check structs (#115)
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2020-05-04 07:04:32 -04:00 |
z64cutscene.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
z64cutscene_commands.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
z64dma.h
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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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2020-03-24 12:16:13 -05:00 |
z64effect.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
z64item.h
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Decompile z_map_exp.c (2 non matchings left) (#104)
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2020-05-01 11:09:20 -04:00 |
z64light.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64math.h
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Split remaining z_camera files (#98)
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2020-04-30 10:49:11 -04:00 |
z64object.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64scene.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
z64transition.h
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Decompile a bunch of small files (#160)
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2020-05-25 23:18:14 +02:00 |