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PR
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ultra64
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Decompile a bunch of small files (#160)
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2020-05-25 23:18:14 +02:00 |
alloca.h
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bgm.h
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color.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
command_macros_base.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
fp.h
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functions.h
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Decompiled ovl_Bg_Treemouth (#168)
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2020-05-29 17:08:40 -04:00 |
global.h
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ichain.h
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initvars.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
macro.inc
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macros.h
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Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
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2020-05-22 08:33:10 -04:00 |
math.h
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En_Floormas OK (#97)
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2020-05-07 19:18:09 -04:00 |
regs.h
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
segment_symbols.h
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Decompiled 101 of the 110 scenes. (#153)
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2020-05-26 12:53:53 -04:00 |
sfx.h
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En_Floormas OK (#97)
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2020-05-07 19:18:09 -04:00 |
stdarg.h
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stdbool.h
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stddef.h
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stdlib.h
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string.h
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ultra64.h
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unk.h
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variables.h
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Decompiled ovl_Bg_Treemouth (#168)
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2020-05-29 17:08:40 -04:00 |
vt.h
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z64.h
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Decompiles sched.c (#145)
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2020-05-26 11:39:27 -04:00 |
z64actor.h
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ovl_End_Title OK (#161)
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2020-05-27 11:51:11 -04:00 |
z64animation.h
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Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
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2020-05-19 16:27:25 -04:00 |
z64audio.h
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Improve and fix some non matchings (#148)
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2020-05-19 15:55:49 -04:00 |
z64collision_check.h
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Fix offset and size comments in collision_check structs (#115)
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2020-05-04 07:04:32 -04:00 |
z64cutscene.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
z64cutscene_commands.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
z64dma.h
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z64effect.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
z64item.h
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Decompile z_map_exp.c (2 non matchings left) (#104)
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2020-05-01 11:09:20 -04:00 |
z64light.h
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z64math.h
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Split remaining z_camera files (#98)
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2020-04-30 10:49:11 -04:00 |
z64object.h
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z64scene.h
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z64transition.h
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Decompile a bunch of small files (#160)
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2020-05-25 23:18:14 +02:00 |