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oot/asm
Lucas Shaw 045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
..
non_matchings Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
overlays/data/ovl_map_mark_data Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
__osDisableInt.s
__osGetCause.s
__osGetFpcCsr.s
__osGetSR.s
__osProbeTLB.s
__osRestoreInt.s
__osSetCompare.s
__osSetFpcCsr.s
__osSetSR.s
__osSetWatchLo.s
bcmp.s
bcopy.s
bzero.s
code_800AD920.s
code_800B2E30.s
code_800B29D0.s
code_800B34E0.s
code_800B2400.s
code_800BB0A0.s
code_800BB570.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_800C3C20.s
code_800D2E30.s
code_800D7CD0.s
code_800D71F0.s
code_800DACC0.s
code_800DDE20.s
code_800E11F0.s
code_800E88C0.s
code_800E6840.s
code_800E6940.s
code_800E9340.s
code_800EC960.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_800F7260.s
code_800F9280.s
code_800FCB50.s
code_800FCD40.s
code_800FD970.s
code_800FF540.s Decompile sleep.c and printutils.c 2020-04-08 18:36:15 +02:00
code_800FFA50.s
code_8006BA00.s
code_8008E6A0.s
code_80101B40.s
code_80101B90.s
code_80101EB0.s
code_80102FA0.s
code_80103B60.s
code_80103BB0.s
code_80103DC0.s
code_80104B00.s
code_80104C80.s
code_80104D00.s
code_80104D60.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_80104F40.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_80105C20.s
code_80105CF0.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_801001E0.s
code_801014A0.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_801031F0.s
code_801041E0.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_801064E0.s
code_801067D0.s
code_801067E0.s
code_801067F0.s
code_801068B0.s
code_80100040.s
code_80100290.s
code_80101360.s
code_80101910.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_80102330.s
code_80102420.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_80103010.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_80104160.s
code_80104450.s
code_80104810.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_80105250.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_80106550.s
code_80106860.s
cosf.s
coss.s
dmadata.s
exceptasm.s
fp.s
game.s padmgr and related (#71) 2020-04-14 13:17:25 -04:00
libm.s
mtxuty-cvt.s
osGetCount.s
osInvalDCache.s
osInvalICache.s
osMapTLBRdb.s
osSetIntMask.s
osSetTimer.s
osUnmapTLBAll.s
osViSetEvent.s
osWritebackDCache.s
osWritebackDCacheAll.s
PreRender.s
sys_math.s
sys_math3d.s
sys_math_atan.s
yaz0_old.s