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oot/data/overlays/actors/z_obj_oshihiki.rodata.s
Lucas Shaw 045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00

129 lines
2.3 KiB
ArmAsm

.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purposee registers
.section .rodata
glabel D_80B9CAF0
.asciz "Warning : move BG (%s %d)(name %d)(arg_data 0x%04x)\n"
.balign 4
.balign 4
glabel D_80B9CB30
.asciz "../z_obj_oshihiki.c"
.balign 4
glabel D_80B9CB44
.asciz "Error : (%s %d)(arg_data 0x%04x)\n"
.balign 4
glabel D_80B9CB7C
.asciz "../z_obj_oshihiki.c"
.balign 4
glabel D_80B9CB90
.asciz "Error : scene_data_ID (%s %d)\n"
.balign 4
glabel D_80B9CBC0
.asciz "../z_obj_oshihiki.c"
.balign 4
glabel D_80B9CBD4
.asciz "(dungeon keep )(arg_data 0x%04x)\n"
.balign 4
glabel D_80B9CC08
.asciz "Warning : (%s %d)(arg_data 0x%04x)\n"
.balign 4
glabel D_80B9CC48
.asciz "../z_obj_oshihiki.c"
.balign 4
glabel D_80B9CC5C
.asciz "../z_obj_oshihiki.c"
.balign 4
glabel D_80B9CC70
.asciz "../z_obj_oshihiki.c"
.balign 4
glabel D_80B9CC84
.asciz "../z_obj_oshihiki.c"
.balign 4
glabel jtbl_80B9CC98
.word L80B9B2AC
.word L80B9B2AC
.word L80B9B2B4
.word L80B9B2BC
.word L80B9B2AC
.word L80B9B2AC
.word L80B9B2B4
.word L80B9B2BC
glabel D_80B9CCB8
.float 0.001
.balign 4
glabel jtbl_80B9CCBC
.word L80B9B5B8
.word L80B9B5B8
.word L80B9B5B8
.word L80B9B5B8
.word L80B9B5B8
.word L80B9B5B8
.word L80B9B5B8
.word L80B9B5B8
glabel jtbl_80B9CCDC
.word L80B9B658
.word L80B9B658
.word func_80B9B668
.word func_80B9B678
.word L80B9B658
.word L80B9B658
.word func_80B9B668
.word func_80B9B678
glabel D_80B9CCFC
.word 0xBA83126F
glabel D_80B9CD00
.word 0xBA83126F
glabel D_80B9CD04
.word 0xBA83126F
glabel D_80B9CD08
.word 0xC6F9EC00
glabel D_80B9CD0C
.word 0xBA83126F
glabel D_80B9CD10
.float 0.001
.balign 4
glabel D_80B9CD14
.float 0.001
.balign 4
glabel D_80B9CD18
.float 0.001
.balign 4
glabel jtbl_80B9CD1C
.word L80B9C8B8
.word L80B9C8B8
.word L80B9C8F8
.word L80B9C8B8
.word L80B9C8B8
.word L80B9C8B8
.word L80B9C8B8
.word L80B9C8B8
.word L80B9C8F8
.word L80B9C8F8
.word L80B9C8F8
.word L80B9C8B8
.word 0x00000000