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oot/include
Lucas Shaw 045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
..
PR First proper commit. 2020-03-17 00:31:30 -04:00
ultra64 padmgr and related (#71) 2020-04-14 13:17:25 -04:00
alloca.h Various fixes/matches 2020-03-18 01:09:31 +01:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h Partially format header files 2020-03-22 22:50:15 +01:00
fp.h code_800FCE80 OK 2020-03-21 03:43:48 +01:00
functions.h padmgr and related (#71) 2020-04-14 13:17:25 -04:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h First proper commit. 2020-03-17 00:31:30 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Fixes in PR #50 2020-04-05 12:32:08 +02:00
math.h code_800FCE80 OK 2020-03-21 03:43:48 +01:00
regs.h Partially format header files 2020-03-22 22:50:15 +01:00
sched.h Decompile graph.c 2020-04-04 18:12:59 +02:00
segment_symbols.h Partially format header files 2020-03-22 22:50:15 +01:00
sfx.h First proper commit. 2020-03-17 00:31:30 -04:00
stdarg.h First proper commit. 2020-03-17 00:31:30 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h Partially format header files 2020-03-22 22:50:15 +01:00
string.h Partially format header files 2020-03-22 22:50:15 +01:00
ultra64.h First proper commit. 2020-03-17 00:31:30 -04:00
unk.h First proper commit. 2020-03-17 00:31:30 -04:00
variables.h padmgr and related (#71) 2020-04-14 13:17:25 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h padmgr and related (#71) 2020-04-14 13:17:25 -04:00
z64actor.h Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
z64animation.h pr updates 2020-04-02 12:44:19 -05:00
z64cutscene.h Partially format header files 2020-03-22 22:50:15 +01:00
z64dma.h use clang, modify z64animation.h and z64dma.h to use open braces on newline 2020-03-24 12:16:13 -05:00
z64effect.h Partially format header files 2020-03-22 22:50:15 +01:00
z64item.h Partially format header files 2020-03-22 22:50:15 +01:00
z64light.h Partially format header files 2020-03-22 22:50:15 +01:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64scene.h Decompile z_elf_message.c (1 non matching left) 2020-03-30 22:29:55 +02:00
z64vec.h pr updates 2020-04-02 12:44:19 -05:00