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a9284494f2
* Add ACTOR_FLAG_ defines * Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere * Remove unused ACTOR_FLAG_* constants * actor flags in bigokuta & ko * actor flags in obj_mure * actor flags in stalfos, twinrova & ganon2 * actor flags in morpha & barinade * name some previously missed actor flags * found some comments using hex for actor flags * Actor flags in ovl_En_Ganon_Mant * Actor flags in EnWf * Flags in en_zf * Actor flags in BossGanon (FeelsOKMan) * Remove `ACTOR_FLAG_NONE` * Wrap expansion of `FLAGS` in parentheses * `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL` * Move `CHECK_FLAG_ALL` to `macros.h` * Run formatter |
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.. | ||
overlay.cfg | ||
z_demo_kankyo.c | ||
z_demo_kankyo.h | ||
z_demo_kankyo_cutscene_data1.c | ||
z_demo_kankyo_cutscene_data2.c | ||
z_demo_kankyo_cutscene_data3.c | ||
z_demo_kankyo_cutscene_data4.c | ||
z_demo_kankyo_cutscene_data5.c | ||
z_demo_kankyo_cutscene_data6.c | ||
z_demo_kankyo_cutscene_data7.c | ||
z_demo_kankyo_cutscene_data8.c |