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2277 lines
77 KiB
C
2277 lines
77 KiB
C
/**
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* @file audio_seqplayer.c
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* original name: track.c
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*
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* Manages audio sequence players, interprets and executes sequence instructions used to write .seq files
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*
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* Sequence Instructions:
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* - A customized assembly language based on MIDI
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* - All sequences are written using these instructions
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* - There are 3 different sets of instructions
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* 1) Sequence Instructions
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* 2) Channel Instructions
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* 3) Layer Instruction
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* - All three sets share a common pool of control flow instructions (>= 0xF2).
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* Otherwise, each set of instructions has its own command interpreter
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*/
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#include "audio/aseq.h"
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#include "array_count.h"
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#include "assert.h"
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#include "attributes.h"
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#include "ultra64.h"
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#include "z64audio.h"
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static_assert(MML_VERSION == MML_VERSION_OOT, "This file implements the OoT version of the MML");
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#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
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#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
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#define PROCESS_SCRIPT_END -1
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typedef enum PortamentoMode {
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/* 0 */ PORTAMENTO_MODE_OFF,
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/* 1 */ PORTAMENTO_MODE_1,
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/* 2 */ PORTAMENTO_MODE_2,
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/* 3 */ PORTAMENTO_MODE_3,
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/* 4 */ PORTAMENTO_MODE_4,
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/* 5 */ PORTAMENTO_MODE_5
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} PortamentoMode;
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u8 AudioSeq_ScriptReadU8(SeqScriptState* state);
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s16 AudioSeq_ScriptReadS16(SeqScriptState* state);
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u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state);
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void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer);
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s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer);
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s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd);
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s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd);
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s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample);
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u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr);
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/**
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* sSeqInstructionArgsTable is a table for each sequence instruction
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* that contains both how many arguments an instruction takes, as well
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* as the type of each argument
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*
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* sSeqInstructionArgsTable is bitpacked as follows:
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* abcUUUnn
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*
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* n - number of arguments that the sequence instruction takes
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*
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* a - bitFlag for the type of arg0 if it exists
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* b - bitFlag for the type of arg1 if it exists
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* c - bitFlag for the type of arg2 if it exists
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*
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* bitFlag on - argument is s16
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* bitFlag off - argument is u8
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*
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* U - Unused
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*/
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// CMD_ARGS_(NUMBER_OF_ARGS)
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#define CMD_ARGS_0() 0
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#define CMD_ARGS_1(arg0Type) (((sizeof(arg0Type) - 1) << 7) | 1)
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#define CMD_ARGS_2(arg0Type, arg1Type) (((sizeof(arg0Type) - 1) << 7) | ((sizeof(arg1Type) - 1) << 6) | 2)
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#define CMD_ARGS_3(arg0Type, arg1Type, arg2Type) \
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(((sizeof(arg0Type) - 1) << 7) | ((sizeof(arg1Type) - 1) << 6) | ((sizeof(arg2Type) - 1) << 5) | 3)
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u8 sSeqInstructionArgsTable[] = {
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDFILTER
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CMD_ARGS_0(), // ASEQ_OP_CHAN_FREEFILTER
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDSEQTOPTR
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_FILTER
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CMD_ARGS_0(), // ASEQ_OP_CHAN_PTRTODYNTBL
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CMD_ARGS_0(), // ASEQ_OP_CHAN_DYNTBLTOPTR
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CMD_ARGS_0(), // ASEQ_OP_CHAN_DYNTBLV
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_RANDTOPTR
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_RAND
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_RANDVEL
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_RANDGATE
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CMD_ARGS_2(u8, s16), // ASEQ_OP_CHAN_COMBFILTER
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_PTRADD
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CMD_ARGS_2(s16, s16), // ASEQ_OP_CHAN_RANDPTR
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CMD_ARGS_0(), // 0xBE
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CMD_ARGS_0(), // 0xBF
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CMD_ARGS_0(), // 0xC0
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_INSTR
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_DYNTBL
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CMD_ARGS_0(), // ASEQ_OP_CHAN_SHORT
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CMD_ARGS_0(), // ASEQ_OP_CHAN_NOSHORT
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CMD_ARGS_0(), // ASEQ_OP_CHAN_DYNTBLLOOKUP
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_FONT
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CMD_ARGS_2(u8, s16), // ASEQ_OP_CHAN_STSEQ
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_SUB
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_AND
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_MUTEBHV
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDSEQ
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_LDI
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_STOPCHAN
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDPTR
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_STPTRTOSEQ
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_EFFECTS
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_NOTEALLOC
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_SUSTAIN
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_BEND
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_REVERB
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CMD_ARGS_1(u8), // 0xD5
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CMD_ARGS_1(u8), // 0xD6
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VIBFREQ
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VIBDEPTH
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_RELEASERATE
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_ENV
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_TRANSPOSE
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_PANWEIGHT
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_PAN
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_FREQSCALE
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VOL
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VOLEXP
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CMD_ARGS_3(u8, u8, u8), // ASEQ_OP_CHAN_VIBFREQGRAD
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CMD_ARGS_3(u8, u8, u8), // ASEQ_OP_CHAN_VIBDEPTHGRAD
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VIBDELAY
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CMD_ARGS_0(), // ASEQ_OP_CHAN_DYNCALL
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_REVERBIDX
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_SAMPLEBOOK
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CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDPARAMS
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CMD_ARGS_3(u8, u8, u8), // ASEQ_OP_CHAN_PARAMS
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_NOTEPRI
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CMD_ARGS_0(), // ASEQ_OP_CHAN_STOP
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CMD_ARGS_2(u8, u8), // ASEQ_OP_CHAN_FONTINSTR
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CMD_ARGS_0(), // ASEQ_OP_CHAN_VIBRESET
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_GAIN
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_BENDFINE
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CMD_ARGS_2(s16, u8), // 0xEF
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CMD_ARGS_0(), // ASEQ_OP_CHAN_FREENOTELIST
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CMD_ARGS_1(u8), // ASEQ_OP_CHAN_ALLOCNOTELIST
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// Control flow instructions (>= ASEQ_OP_CONTROL_FLOW_FIRST) can only have 0 or 1 args
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CMD_ARGS_1(u8), // ASEQ_OP_RBLTZ
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CMD_ARGS_1(u8), // ASEQ_OP_RBEQZ
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CMD_ARGS_1(u8), // ASEQ_OP_RJUMP
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CMD_ARGS_1(s16), // ASEQ_OP_BGEZ
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CMD_ARGS_0(), // ASEQ_OP_BREAK
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CMD_ARGS_0(), // ASEQ_OP_LOOPEND
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CMD_ARGS_1(u8), // ASEQ_OP_LOOP
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CMD_ARGS_1(s16), // ASEQ_OP_BLTZ
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CMD_ARGS_1(s16), // ASEQ_OP_BEQZ
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CMD_ARGS_1(s16), // ASEQ_OP_JUMP
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CMD_ARGS_1(s16), // ASEQ_OP_CALL
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CMD_ARGS_0(), // ASEQ_OP_DELAY
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CMD_ARGS_0(), // ASEQ_OP_DELAY1
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CMD_ARGS_0(), // ASEQ_OP_END
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};
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/**
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* Read and return the argument from the sequence script for a control flow instruction.
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* Control flow instructions (>= ASEQ_OP_CONTROL_FLOW_FIRST) can only have 0 or 1 args.
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* @return the argument value for a control flow instruction, or 0 if there is no argument
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*
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* original name: Convert_Com
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*/
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u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
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u8 highBits = sSeqInstructionArgsTable[cmd - 0xB0];
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u8 lowBits = highBits & 3;
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u16 cmdArg = 0;
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// only 1 argument
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if (lowBits == 1) {
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if (!(highBits & 0x80)) {
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cmdArg = AudioSeq_ScriptReadU8(state);
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} else {
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cmdArg = AudioSeq_ScriptReadS16(state);
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}
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}
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return cmdArg;
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}
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/**
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* Read and execute the control flow sequence instructions
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* @return number of frames until next instruction. -1 signals termination
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*
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* original name: Common_Com
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*/
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s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) {
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switch (cmd) {
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case ASEQ_OP_END:
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if (state->depth == 0) {
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return PROCESS_SCRIPT_END;
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}
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state->pc = state->stack[--state->depth];
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break;
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case ASEQ_OP_DELAY:
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return AudioSeq_ScriptReadCompressedU16(state);
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case ASEQ_OP_DELAY1:
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return 1;
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case ASEQ_OP_CALL:
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state->stack[state->depth++] = state->pc;
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state->pc = seqPlayer->seqData + (u16)cmdArg;
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break;
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case ASEQ_OP_LOOP:
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state->remLoopIters[state->depth] = cmdArg;
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state->stack[state->depth++] = state->pc;
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break;
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case ASEQ_OP_LOOPEND:
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state->remLoopIters[state->depth - 1]--;
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if (state->remLoopIters[state->depth - 1] != 0) {
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state->pc = state->stack[state->depth - 1];
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} else {
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state->depth--;
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}
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break;
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case ASEQ_OP_BREAK:
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state->depth--;
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break;
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case ASEQ_OP_BGEZ:
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case ASEQ_OP_BLTZ:
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case ASEQ_OP_BEQZ:
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case ASEQ_OP_JUMP:
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if (cmd == ASEQ_OP_BEQZ && state->value != 0) {
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break;
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}
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if (cmd == ASEQ_OP_BLTZ && state->value >= 0) {
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break;
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}
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if (cmd == ASEQ_OP_BGEZ && state->value < 0) {
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break;
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}
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state->pc = seqPlayer->seqData + (u16)cmdArg;
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break;
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case ASEQ_OP_RBLTZ:
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case ASEQ_OP_RBEQZ:
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case ASEQ_OP_RJUMP:
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if (cmd == ASEQ_OP_RBEQZ && state->value != 0) {
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break;
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}
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if (cmd == ASEQ_OP_RBLTZ && state->value >= 0) {
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break;
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}
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state->pc += (s8)(cmdArg & 0xFF);
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break;
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}
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return 0;
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}
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/**
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* original name: Nas_InitSubTrack
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*/
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void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
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s32 i;
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if (channel == &gAudioCtx.sequenceChannelNone) {
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return;
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}
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channel->enabled = false;
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channel->finished = false;
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channel->stopScript = false;
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channel->muted = false;
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channel->hasInstrument = false;
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channel->stereoHeadsetEffects = false;
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channel->transposition = 0;
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channel->largeNotes = false;
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channel->bookOffset = 0;
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channel->stereo.asByte = 0;
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channel->changes.asByte = 0xFF;
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channel->scriptState.depth = 0;
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channel->newPan = 0x40;
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channel->panChannelWeight = 0x80;
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channel->velocityRandomVariance = 0;
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channel->gateTimeRandomVariance = 0;
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channel->noteUnused = NULL;
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channel->reverbIndex = 0;
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channel->targetReverbVol = 0;
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channel->gain = 0;
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channel->notePriority = 3;
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channel->someOtherPriority = 1;
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channel->delay = 0;
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channel->adsr.envelope = gDefaultEnvelope;
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channel->adsr.decayIndex = 0xF0;
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channel->adsr.sustain = 0;
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channel->vibratoRateTarget = 0x800;
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channel->vibratoRateStart = 0x800;
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channel->vibratoDepthTarget = 0;
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channel->vibratoDepthStart = 0;
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channel->vibratoRateChangeDelay = 0;
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channel->vibratoDepthChangeDelay = 0;
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channel->vibratoDelay = 0;
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channel->filter = NULL;
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channel->combFilterGain = 0;
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channel->combFilterSize = 0;
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channel->volume = 1.0f;
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channel->volumeScale = 1.0f;
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channel->freqScale = 1.0f;
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for (i = 0; i < ARRAY_COUNT(channel->seqScriptIO); i++) {
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channel->seqScriptIO[i] = SEQ_IO_VAL_NONE;
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}
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channel->unused = false;
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Audio_InitNoteLists(&channel->notePool);
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}
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/**
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* original name: Nas_EntryNoteTrack
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*/
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s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
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SequenceLayer* layer;
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s32 pad;
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if (channel->layers[layerIndex] == NULL) {
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layer = AudioSeq_AudioListPopBack(&gAudioCtx.layerFreeList);
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channel->layers[layerIndex] = layer;
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if (layer == NULL) {
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channel->layers[layerIndex] = NULL;
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return -1;
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}
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} else {
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Audio_SeqLayerNoteDecay(channel->layers[layerIndex]);
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}
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layer = channel->layers[layerIndex];
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layer->channel = channel;
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layer->adsr = channel->adsr;
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layer->adsr.decayIndex = 0;
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layer->enabled = true;
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layer->finished = false;
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layer->muted = false;
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layer->continuousNotes = false;
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layer->bit3 = false;
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layer->ignoreDrumPan = false;
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layer->bit1 = false;
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layer->notePropertiesNeedInit = false;
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layer->stereo.asByte = 0;
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layer->portamento.mode = PORTAMENTO_MODE_OFF;
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layer->scriptState.depth = 0;
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layer->gateTime = 0x80;
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layer->pan = 0x40;
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layer->transposition = 0;
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layer->delay = 0;
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layer->gateDelay = 0;
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layer->delay2 = 0;
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layer->note = NULL;
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layer->instrument = NULL;
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layer->freqScale = 1.0f;
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layer->bend = 1.0f;
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layer->velocitySquare2 = 0.0f;
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layer->instOrWave = 0xFF;
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return 0;
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}
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/**
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* original name: Nas_ReleaseNoteTrack
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*/
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void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
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if (layer != NULL) {
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if (layer->channel != &gAudioCtx.sequenceChannelNone && layer->channel->seqPlayer->finished == 1) {
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Audio_SeqLayerNoteRelease(layer);
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} else {
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Audio_SeqLayerNoteDecay(layer);
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}
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layer->enabled = false;
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layer->finished = true;
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}
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}
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/**
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* original name: Nas_CloseNoteTrack
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*/
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void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
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SequenceLayer* layer = channel->layers[layerIndex];
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if (layer != NULL) {
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AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &layer->listItem);
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AudioSeq_SeqLayerDisable(layer);
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channel->layers[layerIndex] = NULL;
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}
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}
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/**
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* original name: Nas_ReleaseSubTrack
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*/
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void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) {
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s32 i;
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for (i = 0; i < 4; i++) {
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AudioSeq_SeqLayerFree(channel, i);
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}
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Audio_NotePoolClear(&channel->notePool);
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channel->enabled = false;
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channel->finished = true;
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}
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/**
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* original name: Nas_AllocSub
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*/
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void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
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SequenceChannel* channel;
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s32 i;
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for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
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if (channelBits & 1) {
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channel = seqPlayer->channels[i];
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channel->fontId = seqPlayer->defaultFont;
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channel->muteBehavior = seqPlayer->muteBehavior;
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channel->noteAllocPolicy = seqPlayer->noteAllocPolicy;
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}
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channelBits = channelBits >> 1;
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}
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}
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/**
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* original name: Nas_DeAllocSub
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*/
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void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
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SequenceChannel* channel;
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s32 i;
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for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
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channel = seqPlayer->channels[i];
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if (IS_SEQUENCE_CHANNEL_VALID(channel) == 1) {
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AudioSeq_SequenceChannelDisable(channel);
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}
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}
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}
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/**
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* original name: Nas_OpenSub
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*/
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void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
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SequenceChannel* channel = seqPlayer->channels[channelIndex];
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s32 i;
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channel->enabled = true;
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channel->finished = false;
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channel->scriptState.depth = 0;
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channel->scriptState.pc = script;
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channel->delay = 0;
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|
|
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
|
|
if (channel->layers[i] != NULL) {
|
|
AudioSeq_SeqLayerFree(channel, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_ReleaseGroup_Force
|
|
*/
|
|
void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
|
|
seqPlayer->finished = true;
|
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_ReleaseGroup
|
|
*/
|
|
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
|
|
s32 finished = 0;
|
|
|
|
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
|
|
if (seqPlayer->finished == 1) {
|
|
finished = 1;
|
|
}
|
|
#endif
|
|
|
|
AudioSeq_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
|
|
Audio_NotePoolClear(&seqPlayer->notePool);
|
|
if (!seqPlayer->enabled) {
|
|
return;
|
|
}
|
|
|
|
seqPlayer->enabled = false;
|
|
seqPlayer->finished = true;
|
|
|
|
if (AudioLoad_IsSeqLoadComplete(seqPlayer->seqId)) {
|
|
AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, LOAD_STATUS_DISCARDABLE);
|
|
}
|
|
|
|
if (AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) {
|
|
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
|
|
if (finished == 1) {
|
|
AudioHeap_ReleaseNotesForFont(seqPlayer->defaultFont);
|
|
}
|
|
#endif
|
|
AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, LOAD_STATUS_MAYBE_DISCARDABLE);
|
|
}
|
|
|
|
if (seqPlayer->defaultFont == gAudioCtx.fontCache.temporary.entries[0].id) {
|
|
gAudioCtx.fontCache.temporary.nextSide = 0;
|
|
} else if (seqPlayer->defaultFont == gAudioCtx.fontCache.temporary.entries[1].id) {
|
|
gAudioCtx.fontCache.temporary.nextSide = 1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_AddList
|
|
*/
|
|
void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
|
|
if (item->prev == NULL) {
|
|
list->prev->next = item;
|
|
item->prev = list->prev;
|
|
item->next = list;
|
|
list->prev = item;
|
|
list->u.count++;
|
|
item->pool = list->pool;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_GetList
|
|
*/
|
|
void* AudioSeq_AudioListPopBack(AudioListItem* list) {
|
|
AudioListItem* item = list->prev;
|
|
|
|
if (item == list) {
|
|
return NULL;
|
|
}
|
|
|
|
item->prev->next = list;
|
|
list->prev = item->prev;
|
|
item->prev = NULL;
|
|
list->u.count--;
|
|
|
|
return item->u.value;
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_InitNoteList
|
|
*/
|
|
void AudioSeq_InitLayerFreelist(void) {
|
|
s32 i;
|
|
|
|
gAudioCtx.layerFreeList.prev = &gAudioCtx.layerFreeList;
|
|
gAudioCtx.layerFreeList.next = &gAudioCtx.layerFreeList;
|
|
gAudioCtx.layerFreeList.u.count = 0;
|
|
gAudioCtx.layerFreeList.pool = NULL;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
|
|
gAudioCtx.sequenceLayers[i].listItem.u.value = &gAudioCtx.sequenceLayers[i];
|
|
gAudioCtx.sequenceLayers[i].listItem.prev = NULL;
|
|
AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_ReadByteData
|
|
*/
|
|
u8 AudioSeq_ScriptReadU8(SeqScriptState* state) {
|
|
return *(state->pc++);
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_ReadWordData
|
|
*/
|
|
s16 AudioSeq_ScriptReadS16(SeqScriptState* state) {
|
|
s16 ret = *(state->pc++) << 8;
|
|
|
|
ret = *(state->pc++) | ret;
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_ReadLengthData
|
|
*/
|
|
u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
|
|
u16 ret = *(state->pc++);
|
|
|
|
if (ret & 0x80) {
|
|
ret = (ret << 8) & 0x7F00;
|
|
ret = *(state->pc++) | ret;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_NoteSeq
|
|
*/
|
|
void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
|
|
s32 cmd;
|
|
|
|
if (!layer->enabled) {
|
|
return;
|
|
}
|
|
|
|
if (layer->delay > 1) {
|
|
layer->delay--;
|
|
if (!layer->muted && (layer->delay <= layer->gateDelay)) {
|
|
Audio_SeqLayerNoteDecay(layer);
|
|
layer->muted = true;
|
|
}
|
|
return;
|
|
}
|
|
|
|
AudioSeq_SeqLayerProcessScriptStep1(layer);
|
|
|
|
cmd = AudioSeq_SeqLayerProcessScriptStep2(layer);
|
|
if (cmd == PROCESS_SCRIPT_END) {
|
|
return;
|
|
}
|
|
|
|
cmd = AudioSeq_SeqLayerProcessScriptStep3(layer, cmd);
|
|
|
|
if (cmd != PROCESS_SCRIPT_END) {
|
|
// returns `sameSound` instead of a command
|
|
cmd = AudioSeq_SeqLayerProcessScriptStep4(layer, cmd);
|
|
}
|
|
|
|
if (cmd != PROCESS_SCRIPT_END) {
|
|
AudioSeq_SeqLayerProcessScriptStep5(layer, cmd);
|
|
}
|
|
|
|
if (layer->muted == true) {
|
|
if ((layer->note != NULL) || layer->continuousNotes) {
|
|
Audio_SeqLayerNoteDecay(layer);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: __Stop_Note
|
|
*/
|
|
void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
|
|
if (!layer->continuousNotes) {
|
|
Audio_SeqLayerNoteDecay(layer);
|
|
} else if (layer->note != NULL && layer->note->playbackState.wantedParentLayer == layer) {
|
|
Audio_SeqLayerNoteDecay(layer);
|
|
}
|
|
|
|
if (PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_1 ||
|
|
PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_2) {
|
|
layer->portamento.mode = PORTAMENTO_MODE_OFF;
|
|
}
|
|
layer->notePropertiesNeedInit = true;
|
|
}
|
|
|
|
/**
|
|
* original name: __SetChannel
|
|
*/
|
|
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) {
|
|
Note* note;
|
|
|
|
if (!layer->muted && (layer->tunedSample != NULL) && (layer->tunedSample->sample->codec == CODEC_S16_INMEMORY) &&
|
|
(layer->tunedSample->sample->medium != MEDIUM_RAM)) {
|
|
layer->muted = true;
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
|
|
if (layer->continuousNotes == true && layer->bit1 == 1) {
|
|
return 0;
|
|
}
|
|
|
|
if (layer->continuousNotes == true && layer->note != NULL && layer->bit3 && sameTunedSample == true &&
|
|
layer->note->playbackState.parentLayer == layer) {
|
|
if (layer->tunedSample == NULL) {
|
|
Audio_InitSyntheticWave(layer->note, layer);
|
|
}
|
|
} else {
|
|
if (!sameTunedSample) {
|
|
Audio_SeqLayerNoteDecay(layer);
|
|
}
|
|
|
|
layer->note = Audio_AllocNote(layer);
|
|
if (layer->note != NULL && layer->note->playbackState.parentLayer == layer) {
|
|
Audio_NoteVibratoInit(layer->note);
|
|
}
|
|
}
|
|
|
|
if (layer->note != NULL && layer->note->playbackState.parentLayer == layer) {
|
|
note = layer->note;
|
|
|
|
Audio_NotePortamentoInit(note);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* original name: __Command_Seq
|
|
*/
|
|
s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
|
|
SequenceChannel* channel = layer->channel;
|
|
SeqScriptState* state = &layer->scriptState;
|
|
SequencePlayer* seqPlayer = channel->seqPlayer;
|
|
u8 cmd;
|
|
u8 cmdArg8;
|
|
u16 cmdArg16;
|
|
u16 velocity;
|
|
|
|
while (true) {
|
|
cmd = AudioSeq_ScriptReadU8(state);
|
|
|
|
// To be processed in AudioSeq_SeqLayerProcessScriptStep3
|
|
if (cmd <= 0xC0) {
|
|
return cmd;
|
|
}
|
|
|
|
// Control Flow Commands
|
|
if (cmd >= ASEQ_OP_CONTROL_FLOW_FIRST) {
|
|
cmdArg16 = AudioSeq_GetScriptControlFlowArgument(state, cmd);
|
|
|
|
if (AudioSeq_HandleScriptFlowControl(seqPlayer, state, cmd, cmdArg16) == 0) {
|
|
continue;
|
|
}
|
|
AudioSeq_SeqLayerDisable(layer);
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
|
|
switch (cmd) {
|
|
case ASEQ_OP_LAYER_SHORTVEL: // layer_setshortnotevelocity
|
|
case ASEQ_OP_LAYER_NOTEPAN: // layer_setpan
|
|
cmdArg8 = *(state->pc++);
|
|
if (cmd == ASEQ_OP_LAYER_SHORTVEL) {
|
|
layer->velocitySquare = SQ(cmdArg8) / SQ(127.0f);
|
|
} else {
|
|
layer->pan = cmdArg8;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_SHORTGATE: // layer_setshortnotegatetime
|
|
case ASEQ_OP_LAYER_TRANSPOSE: // layer_transpose; set transposition in semitones
|
|
cmdArg8 = *(state->pc++);
|
|
if (cmd == ASEQ_OP_LAYER_SHORTGATE) {
|
|
layer->gateTime = cmdArg8;
|
|
} else {
|
|
layer->transposition = cmdArg8;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_LEGATO: // layer_continuousnoteson
|
|
case ASEQ_OP_LAYER_NOLEGATO: // layer_continuousnotesoff
|
|
if (cmd == ASEQ_OP_LAYER_LEGATO) {
|
|
layer->continuousNotes = true;
|
|
} else {
|
|
layer->continuousNotes = false;
|
|
}
|
|
layer->bit1 = false;
|
|
Audio_SeqLayerNoteDecay(layer);
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_SHORTDELAY: // layer_setshortnotedefaultdelay
|
|
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
|
|
layer->shortNoteDefaultDelay = cmdArg16;
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_INSTR: // layer_setinstr
|
|
cmd = AudioSeq_ScriptReadU8(state);
|
|
if (cmd >= 0x7E) {
|
|
if (cmd == 0x7E) {
|
|
// Sfxs
|
|
layer->instOrWave = 1;
|
|
} else if (cmd == 0x7F) {
|
|
// Drums
|
|
layer->instOrWave = 0;
|
|
} else {
|
|
// Synthetic Wave
|
|
layer->instOrWave = cmd;
|
|
layer->instrument = NULL;
|
|
}
|
|
|
|
if (cmd == 0xFF) {
|
|
layer->adsr.decayIndex = 0;
|
|
}
|
|
} else {
|
|
// Instrument
|
|
if ((layer->instOrWave = AudioSeq_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) ==
|
|
0) {
|
|
layer->instOrWave = 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_PORTAMENTO: // layer_portamento
|
|
layer->portamento.mode = AudioSeq_ScriptReadU8(state);
|
|
|
|
cmd = AudioSeq_ScriptReadU8(state);
|
|
cmd += channel->transposition;
|
|
cmd += layer->transposition;
|
|
cmd += seqPlayer->transposition;
|
|
|
|
if (cmd >= 0x80) {
|
|
cmd = 0;
|
|
}
|
|
|
|
layer->portamentoTargetNote = cmd;
|
|
|
|
// If special, the next param is u8 instead of var
|
|
if (PORTAMENTO_IS_SPECIAL(layer->portamento)) {
|
|
layer->portamentoTime = *(state->pc++);
|
|
break;
|
|
}
|
|
|
|
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
|
|
layer->portamentoTime = cmdArg16;
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_NOPORTAMENTO: // layer_disableportamento
|
|
layer->portamento.mode = PORTAMENTO_MODE_OFF;
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_ENV:
|
|
cmdArg16 = AudioSeq_ScriptReadS16(state);
|
|
layer->adsr.envelope = (EnvelopePoint*)(seqPlayer->seqData + cmdArg16);
|
|
FALLTHROUGH;
|
|
case ASEQ_OP_LAYER_RELEASERATE:
|
|
layer->adsr.decayIndex = AudioSeq_ScriptReadU8(state);
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_NODRUMPAN:
|
|
layer->ignoreDrumPan = true;
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_STEREO:
|
|
layer->stereo.asByte = AudioSeq_ScriptReadU8(state);
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_BENDFINE:
|
|
cmdArg8 = AudioSeq_ScriptReadU8(state);
|
|
layer->bend = gBendPitchTwoSemitonesFrequencies[(u8)(cmdArg8 + 0x80)];
|
|
break;
|
|
|
|
default:
|
|
switch (cmd & 0xF0) {
|
|
case ASEQ_OP_LAYER_LDSHORTVEL: // layer_setshortnotevelocityfromtable
|
|
velocity = seqPlayer->shortNoteVelocityTable[cmd & 0xF];
|
|
layer->velocitySquare = SQ(velocity) / SQ(127.0f);
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_LDSHORTGATE: // layer_setshortnotegatetimefromtable
|
|
layer->gateTime = seqPlayer->shortNoteGateTimeTable[cmd & 0xF];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: __SetVoice
|
|
*/
|
|
s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
|
|
s32 sameTunedSample = true;
|
|
s32 instOrWave;
|
|
s32 speed;
|
|
f32 temp_f14;
|
|
f32 temp_f2;
|
|
Portamento* portamento;
|
|
f32 freqScale;
|
|
f32 freqScale2;
|
|
TunedSample* tunedSample;
|
|
Instrument* instrument;
|
|
Drum* drum;
|
|
SoundEffect* soundEffect;
|
|
SequenceChannel* channel;
|
|
SequencePlayer* seqPlayer;
|
|
u8 semitone = cmd;
|
|
u16 sfxId;
|
|
s32 semitone2;
|
|
s32 vel;
|
|
f32 time;
|
|
f32 tuning;
|
|
s32 speed2;
|
|
|
|
instOrWave = layer->instOrWave;
|
|
channel = layer->channel;
|
|
seqPlayer = channel->seqPlayer;
|
|
|
|
if (instOrWave == 0xFF) {
|
|
if (!channel->hasInstrument) {
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
instOrWave = channel->instOrWave;
|
|
}
|
|
|
|
switch (instOrWave) {
|
|
case 0:
|
|
// Drums
|
|
semitone += channel->transposition + layer->transposition;
|
|
layer->semitone = semitone;
|
|
|
|
drum = Audio_GetDrum(channel->fontId, semitone);
|
|
if (drum == NULL) {
|
|
layer->muted = true;
|
|
layer->delay2 = layer->delay;
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
|
|
tunedSample = &drum->tunedSample;
|
|
layer->adsr.envelope = drum->envelope;
|
|
layer->adsr.decayIndex = drum->adsrDecayIndex;
|
|
if (!layer->ignoreDrumPan) {
|
|
layer->pan = drum->pan;
|
|
}
|
|
layer->tunedSample = tunedSample;
|
|
layer->freqScale = tunedSample->tuning;
|
|
break;
|
|
|
|
case 1:
|
|
// Sfxs
|
|
layer->semitone = semitone;
|
|
sfxId = (layer->transposition << 6) + semitone;
|
|
|
|
soundEffect = Audio_GetSoundEffect(channel->fontId, sfxId);
|
|
if (soundEffect == NULL) {
|
|
layer->muted = true;
|
|
layer->delay2 = layer->delay + 1;
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
|
|
tunedSample = &soundEffect->tunedSample;
|
|
layer->tunedSample = tunedSample;
|
|
layer->freqScale = tunedSample->tuning;
|
|
break;
|
|
|
|
default:
|
|
semitone += seqPlayer->transposition + channel->transposition + layer->transposition;
|
|
semitone2 = semitone;
|
|
|
|
layer->semitone = semitone;
|
|
if (semitone >= 0x80) {
|
|
layer->muted = true;
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
|
|
if (layer->instOrWave == 0xFF) {
|
|
instrument = channel->instrument;
|
|
} else {
|
|
instrument = layer->instrument;
|
|
}
|
|
|
|
if (layer->portamento.mode != PORTAMENTO_MODE_OFF) {
|
|
portamento = &layer->portamento;
|
|
vel = (semitone > layer->portamentoTargetNote) ? semitone : layer->portamentoTargetNote;
|
|
|
|
if (instrument != NULL) {
|
|
tunedSample = Audio_GetInstrumentTunedSample(instrument, vel);
|
|
sameTunedSample = (layer->tunedSample == tunedSample);
|
|
layer->tunedSample = tunedSample;
|
|
tuning = tunedSample->tuning;
|
|
} else {
|
|
layer->tunedSample = NULL;
|
|
tuning = 1.0f;
|
|
if (instOrWave >= 0xC0) {
|
|
layer->tunedSample = &gAudioCtx.synthesisReverbs[instOrWave - 0xC0].tunedSample;
|
|
}
|
|
}
|
|
|
|
temp_f2 = gPitchFrequencies[semitone2] * tuning;
|
|
temp_f14 = gPitchFrequencies[layer->portamentoTargetNote] * tuning;
|
|
|
|
switch (PORTAMENTO_MODE(*portamento)) {
|
|
case PORTAMENTO_MODE_1:
|
|
case PORTAMENTO_MODE_3:
|
|
case PORTAMENTO_MODE_5:
|
|
freqScale2 = temp_f2;
|
|
freqScale = temp_f14;
|
|
break;
|
|
|
|
case PORTAMENTO_MODE_2:
|
|
case PORTAMENTO_MODE_4:
|
|
freqScale = temp_f2;
|
|
freqScale2 = temp_f14;
|
|
break;
|
|
|
|
default:
|
|
freqScale = temp_f2;
|
|
freqScale2 = temp_f2;
|
|
break;
|
|
}
|
|
|
|
portamento->extent = (freqScale2 / freqScale) - 1.0f;
|
|
|
|
if (PORTAMENTO_IS_SPECIAL(*portamento)) {
|
|
speed = seqPlayer->tempo * 0x8000 / gAudioCtx.maxTempo;
|
|
if (layer->delay != 0) {
|
|
speed = speed * 0x100 / (layer->delay * layer->portamentoTime);
|
|
}
|
|
} else {
|
|
speed = 0x20000 / (layer->portamentoTime * gAudioCtx.audioBufferParameters.ticksPerUpdate);
|
|
}
|
|
|
|
if (speed >= 0x7FFF) {
|
|
speed = 0x7FFF;
|
|
} else if (speed < 1) {
|
|
speed = 1;
|
|
}
|
|
|
|
portamento->speed = speed;
|
|
portamento->cur = 0;
|
|
layer->freqScale = freqScale;
|
|
if (PORTAMENTO_MODE(*portamento) == PORTAMENTO_MODE_5) {
|
|
layer->portamentoTargetNote = semitone;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (instrument != NULL) {
|
|
tunedSample = Audio_GetInstrumentTunedSample(instrument, semitone);
|
|
sameTunedSample = (tunedSample == layer->tunedSample);
|
|
layer->tunedSample = tunedSample;
|
|
layer->freqScale = gPitchFrequencies[semitone2] * tunedSample->tuning;
|
|
} else {
|
|
layer->tunedSample = NULL;
|
|
layer->freqScale = gPitchFrequencies[semitone2];
|
|
if (instOrWave >= 0xC0) {
|
|
layer->tunedSample = &gAudioCtx.synthesisReverbs[instOrWave - 0xC0].tunedSample;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
layer->delay2 = layer->delay;
|
|
layer->freqScale *= layer->bend;
|
|
|
|
if (layer->delay == 0) {
|
|
if (layer->tunedSample != NULL) {
|
|
time = layer->tunedSample->sample->loop->header.end;
|
|
} else {
|
|
time = 0.0f;
|
|
}
|
|
time *= seqPlayer->tempo;
|
|
time *= gAudioCtx.unk_2870;
|
|
time /= layer->freqScale;
|
|
if (time > 0x7FFE) {
|
|
time = 0x7FFE;
|
|
}
|
|
|
|
layer->gateDelay = 0;
|
|
layer->delay = (u16)(s32)time + 1;
|
|
|
|
if (layer->portamento.mode != PORTAMENTO_MODE_OFF) {
|
|
// (It's a bit unclear if 'portamento' has actually always been
|
|
// set when this is reached...)
|
|
if (PORTAMENTO_IS_SPECIAL(*portamento)) {
|
|
speed2 = seqPlayer->tempo * 0x8000 / gAudioCtx.maxTempo;
|
|
speed2 = speed2 * 0x100 / (layer->delay * layer->portamentoTime);
|
|
if (speed2 >= 0x7FFF) {
|
|
speed2 = 0x7FFF;
|
|
} else if (speed2 < 1) {
|
|
speed2 = 1;
|
|
}
|
|
portamento->speed = speed2;
|
|
}
|
|
}
|
|
}
|
|
return sameTunedSample;
|
|
}
|
|
|
|
/**
|
|
* original name: __SetNote
|
|
*/
|
|
s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
|
|
SeqScriptState* state = &layer->scriptState;
|
|
u16 delay;
|
|
s32 velocity;
|
|
SequenceChannel* channel = layer->channel;
|
|
SequencePlayer* seqPlayer = channel->seqPlayer;
|
|
s32 intDelta;
|
|
f32 floatDelta;
|
|
|
|
if (cmd == ASEQ_OP_LAYER_LDELAY) {
|
|
layer->delay = AudioSeq_ScriptReadCompressedU16(state);
|
|
layer->muted = true;
|
|
layer->bit1 = false;
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
|
|
layer->muted = false;
|
|
|
|
if (channel->largeNotes == true) {
|
|
switch (cmd & 0xC0) {
|
|
case ASEQ_OP_LAYER_NOTEDVG:
|
|
delay = AudioSeq_ScriptReadCompressedU16(state);
|
|
velocity = *(state->pc++);
|
|
layer->gateTime = *(state->pc++);
|
|
layer->lastDelay = delay;
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_NOTEDV:
|
|
delay = AudioSeq_ScriptReadCompressedU16(state);
|
|
velocity = *(state->pc++);
|
|
layer->gateTime = 0;
|
|
layer->lastDelay = delay;
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_NOTEVG:
|
|
delay = layer->lastDelay;
|
|
velocity = *(state->pc++);
|
|
layer->gateTime = *(state->pc++);
|
|
break;
|
|
}
|
|
|
|
if (velocity > 0x7F || velocity < 0) {
|
|
velocity = 0x7F;
|
|
}
|
|
layer->velocitySquare = SQ((f32)velocity) / SQ(127.0f);
|
|
cmd -= (cmd & 0xC0);
|
|
} else {
|
|
switch (cmd & 0xC0) {
|
|
case ASEQ_OP_LAYER_NOTEDVG:
|
|
delay = AudioSeq_ScriptReadCompressedU16(state);
|
|
layer->lastDelay = delay;
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_NOTEDV:
|
|
delay = layer->shortNoteDefaultDelay;
|
|
break;
|
|
|
|
case ASEQ_OP_LAYER_NOTEVG:
|
|
delay = layer->lastDelay;
|
|
break;
|
|
}
|
|
cmd -= (cmd & 0xC0);
|
|
}
|
|
|
|
if (channel->velocityRandomVariance != 0) {
|
|
floatDelta = layer->velocitySquare * (gAudioCtx.audioRandom % channel->velocityRandomVariance) / 100.0f;
|
|
if ((gAudioCtx.audioRandom & 0x8000) != 0) {
|
|
floatDelta = -floatDelta;
|
|
}
|
|
|
|
layer->velocitySquare2 = layer->velocitySquare + floatDelta;
|
|
|
|
if (layer->velocitySquare2 < 0.0f) {
|
|
layer->velocitySquare2 = 0.0f;
|
|
} else if (layer->velocitySquare2 > 1.0f) {
|
|
layer->velocitySquare2 = 1.0f;
|
|
}
|
|
} else {
|
|
layer->velocitySquare2 = layer->velocitySquare;
|
|
}
|
|
|
|
layer->delay = delay;
|
|
layer->gateDelay = (layer->gateTime * delay) >> 8;
|
|
|
|
if (channel->gateTimeRandomVariance != 0) {
|
|
//! @bug should probably be gateTimeRandomVariance
|
|
intDelta = (layer->gateDelay * (gAudioCtx.audioRandom % channel->velocityRandomVariance)) / 100;
|
|
if ((gAudioCtx.audioRandom & 0x4000) != 0) {
|
|
intDelta = -intDelta;
|
|
}
|
|
|
|
layer->gateDelay += intDelta;
|
|
if (layer->gateDelay < 0) {
|
|
layer->gateDelay = 0;
|
|
} else if (layer->gateDelay > layer->delay) {
|
|
layer->gateDelay = layer->delay;
|
|
}
|
|
}
|
|
|
|
if ((seqPlayer->muted && (channel->muteBehavior & (MUTE_BEHAVIOR_STOP_NOTES | MUTE_BEHAVIOR_4))) ||
|
|
channel->muted) {
|
|
layer->muted = true;
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
|
|
if (seqPlayer->skipTicks != 0) {
|
|
layer->muted = true;
|
|
return PROCESS_SCRIPT_END;
|
|
}
|
|
|
|
return cmd;
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_PriorityChanger
|
|
*/
|
|
void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
|
|
if ((priority & 0xF) != 0) {
|
|
channel->notePriority = priority & 0xF;
|
|
}
|
|
|
|
priority = priority >> 4;
|
|
if (priority != 0) {
|
|
channel->someOtherPriority = priority;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_ProgramChanger
|
|
*/
|
|
u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) {
|
|
Instrument* inst = Audio_GetInstrumentInner(channel->fontId, instId);
|
|
|
|
if (inst == NULL) {
|
|
*instOut = NULL;
|
|
return 0;
|
|
}
|
|
|
|
adsr->envelope = inst->envelope;
|
|
adsr->decayIndex = inst->adsrDecayIndex;
|
|
*instOut = inst;
|
|
|
|
// temporarily offset instrument id by 2 so that instId 0, 1
|
|
// can be reserved by drums and sfxs respectively.
|
|
instId += 2;
|
|
|
|
return instId;
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_SubVoiceSet
|
|
*/
|
|
void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
|
|
if (instId >= 0x80) {
|
|
// Synthetic Waves
|
|
channel->instOrWave = instId;
|
|
channel->instrument = NULL;
|
|
} else if (instId == 0x7F) {
|
|
// Drums
|
|
channel->instOrWave = 0;
|
|
channel->instrument = (Instrument*)1; // invalid pointer, never dereferenced
|
|
} else if (instId == 0x7E) {
|
|
// Sfxs
|
|
channel->instOrWave = 1;
|
|
channel->instrument = (Instrument*)2; // invalid pointer, never dereferenced
|
|
} else {
|
|
// Instruments
|
|
if ((channel->instOrWave = AudioSeq_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) ==
|
|
0) {
|
|
channel->hasInstrument = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
channel->hasInstrument = true;
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_SubVolumeSet
|
|
*/
|
|
void AudioSeq_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
|
|
channel->volume = (s32)volume / 127.0f;
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_SubSeq
|
|
*/
|
|
void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
|
s32 i;
|
|
u8* data;
|
|
u8* seqData;
|
|
SequencePlayer* seqPlayer;
|
|
|
|
if (channel->stopScript) {
|
|
goto exit_loop;
|
|
}
|
|
|
|
seqPlayer = channel->seqPlayer;
|
|
if (seqPlayer->muted && (channel->muteBehavior & MUTE_BEHAVIOR_STOP_SCRIPT)) {
|
|
return;
|
|
}
|
|
|
|
if (channel->delay >= 2) {
|
|
channel->delay--;
|
|
goto exit_loop;
|
|
}
|
|
|
|
while (true) {
|
|
SeqScriptState* scriptState = &channel->scriptState;
|
|
s32 param;
|
|
s16 temp1;
|
|
u16 cmdArgU16;
|
|
u32 cmdArgs[3];
|
|
s8 cmdArgS8;
|
|
u8 cmd = AudioSeq_ScriptReadU8(scriptState);
|
|
u8 lowBits;
|
|
u8 highBits;
|
|
s32 delay;
|
|
s32 temp2;
|
|
|
|
if (cmd >= 0xB0) {
|
|
highBits = sSeqInstructionArgsTable[cmd - 0xB0];
|
|
lowBits = highBits & 3;
|
|
|
|
// read in arguments for the instruction
|
|
for (i = 0; i < lowBits; i++, highBits <<= 1) {
|
|
if (!(highBits & 0x80)) {
|
|
cmdArgs[i] = AudioSeq_ScriptReadU8(scriptState);
|
|
} else {
|
|
cmdArgs[i] = AudioSeq_ScriptReadS16(scriptState);
|
|
}
|
|
}
|
|
|
|
// Control Flow Commands
|
|
if (cmd >= ASEQ_OP_CONTROL_FLOW_FIRST) {
|
|
delay = AudioSeq_HandleScriptFlowControl(seqPlayer, scriptState, cmd, cmdArgs[0]);
|
|
|
|
if (delay != 0) {
|
|
if (delay == PROCESS_SCRIPT_END) {
|
|
AudioSeq_SequenceChannelDisable(channel);
|
|
} else {
|
|
channel->delay = delay;
|
|
}
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
switch (cmd) {
|
|
case ASEQ_OP_CHAN_STOP:
|
|
channel->stopScript = true;
|
|
goto exit_loop;
|
|
|
|
case ASEQ_OP_CHAN_ALLOCNOTELIST:
|
|
Audio_NotePoolClear(&channel->notePool);
|
|
cmd = (u8)cmdArgs[0];
|
|
Audio_NotePoolFill(&channel->notePool, cmd);
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_FREENOTELIST:
|
|
Audio_NotePoolClear(&channel->notePool);
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_DYNTBL:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
channel->dynTable = (void*)&seqPlayer->seqData[cmdArgU16];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_DYNTBLLOOKUP:
|
|
if (scriptState->value != -1) {
|
|
data = (*channel->dynTable)[scriptState->value];
|
|
cmdArgU16 = (u16)((data[0] << 8) + data[1]);
|
|
|
|
channel->dynTable = (void*)&seqPlayer->seqData[cmdArgU16];
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_FONTINSTR:
|
|
cmd = (u8)cmdArgs[0];
|
|
|
|
if (seqPlayer->defaultFont != 0xFF) {
|
|
cmdArgU16 = ((u16*)gAudioCtx.sequenceFontTable)[seqPlayer->seqId];
|
|
lowBits = gAudioCtx.sequenceFontTable[cmdArgU16];
|
|
cmd = gAudioCtx.sequenceFontTable[cmdArgU16 + lowBits - cmd];
|
|
}
|
|
|
|
if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd)) {
|
|
channel->fontId = cmd;
|
|
}
|
|
|
|
cmdArgs[0] = cmdArgs[1];
|
|
FALLTHROUGH;
|
|
case ASEQ_OP_CHAN_INSTR:
|
|
cmd = (u8)cmdArgs[0];
|
|
AudioSeq_SetInstrument(channel, cmd);
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_SHORT:
|
|
channel->largeNotes = false;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_NOSHORT:
|
|
channel->largeNotes = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_VOL:
|
|
cmd = (u8)cmdArgs[0];
|
|
AudioSeq_SequenceChannelSetVolume(channel, cmd);
|
|
channel->changes.s.volume = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_VOLEXP:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->volumeScale = (s32)cmd / 128.0f;
|
|
channel->changes.s.volume = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_FREQSCALE:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
channel->freqScale = (s32)cmdArgU16 / 32768.0f;
|
|
channel->changes.s.freqScale = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_BEND:
|
|
cmd = (u8)cmdArgs[0];
|
|
cmd += 0x80;
|
|
channel->freqScale = gBendPitchOneOctaveFrequencies[cmd];
|
|
channel->changes.s.freqScale = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_BENDFINE:
|
|
cmd = (u8)cmdArgs[0];
|
|
cmd += 0x80;
|
|
channel->freqScale = gBendPitchTwoSemitonesFrequencies[cmd];
|
|
channel->changes.s.freqScale = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_PAN:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->newPan = cmd;
|
|
channel->changes.s.pan = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_PANWEIGHT:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->panChannelWeight = cmd;
|
|
channel->changes.s.pan = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_TRANSPOSE:
|
|
cmdArgS8 = (s8)cmdArgs[0];
|
|
channel->transposition = cmdArgS8;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_ENV:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
channel->adsr.envelope = (EnvelopePoint*)&seqPlayer->seqData[cmdArgU16];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_RELEASERATE:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->adsr.decayIndex = cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_VIBDEPTH:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->vibratoDepthTarget = cmd * 8;
|
|
channel->vibratoDepthStart = 0;
|
|
channel->vibratoDepthChangeDelay = 0;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_VIBFREQ:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->vibratoRateChangeDelay = 0;
|
|
channel->vibratoRateTarget = cmd * 32;
|
|
channel->vibratoRateStart = cmd * 32;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_VIBDEPTHGRAD:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->vibratoDepthStart = cmd * 8;
|
|
cmd = (u8)cmdArgs[1];
|
|
channel->vibratoDepthTarget = cmd * 8;
|
|
cmd = (u8)cmdArgs[2];
|
|
channel->vibratoDepthChangeDelay = cmd * 16;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_VIBFREQGRAD:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->vibratoRateStart = cmd * 32;
|
|
cmd = (u8)cmdArgs[1];
|
|
channel->vibratoRateTarget = cmd * 32;
|
|
cmd = (u8)cmdArgs[2];
|
|
channel->vibratoRateChangeDelay = cmd * 16;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_VIBDELAY:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->vibratoDelay = cmd * 16;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_REVERB:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->targetReverbVol = cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_FONT:
|
|
cmd = (u8)cmdArgs[0];
|
|
|
|
if (seqPlayer->defaultFont != 0xFF) {
|
|
cmdArgU16 = ((u16*)gAudioCtx.sequenceFontTable)[seqPlayer->seqId];
|
|
lowBits = gAudioCtx.sequenceFontTable[cmdArgU16];
|
|
cmd = gAudioCtx.sequenceFontTable[cmdArgU16 + lowBits - cmd];
|
|
}
|
|
|
|
if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd)) {
|
|
channel->fontId = cmd;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_STSEQ:
|
|
cmd = (u8)cmdArgs[0];
|
|
cmdArgU16 = (u16)cmdArgs[1];
|
|
seqData = &seqPlayer->seqData[cmdArgU16];
|
|
seqData[0] = (u8)scriptState->value + cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_SUB:
|
|
case ASEQ_OP_CHAN_LDI:
|
|
case ASEQ_OP_CHAN_AND:
|
|
cmdArgS8 = (s8)cmdArgs[0];
|
|
|
|
if (cmd == ASEQ_OP_CHAN_SUB) {
|
|
scriptState->value -= cmdArgS8;
|
|
} else if (cmd == ASEQ_OP_CHAN_LDI) {
|
|
scriptState->value = cmdArgS8;
|
|
} else {
|
|
scriptState->value &= cmdArgS8;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_STOPCHAN:
|
|
cmd = (u8)cmdArgs[0];
|
|
AudioSeq_SequenceChannelDisable(seqPlayer->channels[cmd]);
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_MUTEBHV:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->muteBehavior = cmd;
|
|
channel->changes.s.volume = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDSEQ:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
scriptState->value = *(seqPlayer->seqData + (u32)(cmdArgU16 + scriptState->value));
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDPTR:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
channel->unk_22 = cmdArgU16;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_STPTRTOSEQ:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
seqData = &seqPlayer->seqData[cmdArgU16];
|
|
seqData[0] = (channel->unk_22 >> 8) & 0xFF;
|
|
seqData[1] = channel->unk_22 & 0xFF;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_EFFECTS:
|
|
cmd = (u8)cmdArgs[0];
|
|
if (cmd & 0x80) {
|
|
channel->stereoHeadsetEffects = true;
|
|
} else {
|
|
channel->stereoHeadsetEffects = false;
|
|
}
|
|
channel->stereo.asByte = cmd & 0x7F;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_NOTEALLOC:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->noteAllocPolicy = cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_SUSTAIN:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->adsr.sustain = cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_REVERBIDX:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->reverbIndex = cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_DYNCALL:
|
|
if (scriptState->value != -1) {
|
|
data = (*channel->dynTable)[scriptState->value];
|
|
//! @bug: Missing a stack depth check here
|
|
scriptState->stack[scriptState->depth++] = scriptState->pc;
|
|
cmdArgU16 = (u16)((data[0] << 8) + data[1]);
|
|
scriptState->pc = seqPlayer->seqData + cmdArgU16;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_SAMPLEBOOK:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->bookOffset = cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDPARAMS:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
data = &seqPlayer->seqData[cmdArgU16];
|
|
channel->muteBehavior = *data++;
|
|
channel->noteAllocPolicy = *data++;
|
|
AudioSeq_SetChannelPriorities(channel, *data++);
|
|
channel->transposition = (s8)*data++;
|
|
channel->newPan = *data++;
|
|
channel->panChannelWeight = *data++;
|
|
channel->targetReverbVol = *data++;
|
|
channel->reverbIndex = *data++;
|
|
//! @bug: Not marking reverb state as changed
|
|
channel->changes.s.pan = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_PARAMS:
|
|
channel->muteBehavior = cmdArgs[0];
|
|
channel->noteAllocPolicy = cmdArgs[1];
|
|
cmd = (u8)cmdArgs[2];
|
|
AudioSeq_SetChannelPriorities(channel, cmd);
|
|
channel->transposition = (s8)AudioSeq_ScriptReadU8(scriptState);
|
|
channel->newPan = AudioSeq_ScriptReadU8(scriptState);
|
|
channel->panChannelWeight = AudioSeq_ScriptReadU8(scriptState);
|
|
channel->targetReverbVol = AudioSeq_ScriptReadU8(scriptState);
|
|
channel->reverbIndex = AudioSeq_ScriptReadU8(scriptState);
|
|
//! @bug: Not marking reverb state as changed
|
|
channel->changes.s.pan = true;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_VIBRESET:
|
|
channel->vibratoDepthTarget = 0;
|
|
channel->vibratoDepthStart = 0;
|
|
channel->vibratoDepthChangeDelay = 0;
|
|
channel->vibratoRateTarget = 0;
|
|
channel->vibratoRateStart = 0;
|
|
channel->vibratoRateChangeDelay = 0;
|
|
channel->filter = NULL;
|
|
channel->gain = 0;
|
|
channel->adsr.sustain = 0;
|
|
channel->velocityRandomVariance = 0;
|
|
channel->gateTimeRandomVariance = 0;
|
|
channel->combFilterSize = 0;
|
|
channel->combFilterGain = 0;
|
|
channel->bookOffset = 0;
|
|
channel->freqScale = 1.0f;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_NOTEPRI:
|
|
AudioSeq_SetChannelPriorities(channel, (u8)cmdArgs[0]);
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_GAIN:
|
|
cmd = (u8)cmdArgs[0];
|
|
channel->gain = cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDFILTER:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
data = seqPlayer->seqData + cmdArgU16;
|
|
channel->filter = (s16*)data;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_FREEFILTER:
|
|
channel->filter = NULL;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_FILTER:
|
|
cmd = cmdArgs[0];
|
|
|
|
if (channel->filter != NULL) {
|
|
lowBits = (cmd >> 4) & 0xF; // LowPassCutoff
|
|
cmd &= 0xF; // HighPassCutoff
|
|
AudioHeap_LoadFilter(channel->filter, lowBits, cmd);
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDSEQTOPTR:
|
|
cmdArgU16 = (u16)cmdArgs[0];
|
|
channel->unk_22 = *(u16*)(seqPlayer->seqData + (u32)(cmdArgU16 + scriptState->value * 2));
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_PTRTODYNTBL:
|
|
channel->dynTable = (void*)&seqPlayer->seqData[channel->unk_22];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_DYNTBLTOPTR:
|
|
channel->unk_22 = ((u16*)(channel->dynTable))[scriptState->value];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_DYNTBLV:
|
|
scriptState->value = (*channel->dynTable)[0][scriptState->value];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_RANDTOPTR:
|
|
channel->unk_22 =
|
|
(cmdArgs[0] == 0) ? gAudioCtx.audioRandom & 0xFFFF : gAudioCtx.audioRandom % cmdArgs[0];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_RAND:
|
|
scriptState->value =
|
|
(cmdArgs[0] == 0) ? gAudioCtx.audioRandom & 0xFFFF : gAudioCtx.audioRandom % cmdArgs[0];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_RANDPTR:
|
|
temp2 = AudioThread_NextRandom();
|
|
channel->unk_22 = (cmdArgs[0] == 0) ? (temp2 & 0xFFFF) : (temp2 % cmdArgs[0]);
|
|
channel->unk_22 += cmdArgs[1];
|
|
temp2 = (channel->unk_22 / 0x100) + 0x80;
|
|
param = channel->unk_22 % 0x100;
|
|
channel->unk_22 = (temp2 << 8) | param;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_RANDVEL:
|
|
channel->velocityRandomVariance = cmdArgs[0];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_RANDGATE:
|
|
channel->gateTimeRandomVariance = cmdArgs[0];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_COMBFILTER:
|
|
channel->combFilterSize = cmdArgs[0];
|
|
channel->combFilterGain = cmdArgs[1];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_PTRADD:
|
|
channel->unk_22 += cmdArgs[0];
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (cmd >= 0x70) {
|
|
lowBits = cmd & 0x7;
|
|
|
|
if ((cmd & 0xF8) != ASEQ_OP_CHAN_STIO && lowBits >= 4) {
|
|
lowBits = 0;
|
|
}
|
|
|
|
switch (cmd & 0xF8) {
|
|
case ASEQ_OP_CHAN_TESTLAYER:
|
|
if (channel->layers[lowBits] != NULL) {
|
|
scriptState->value = channel->layers[lowBits]->finished;
|
|
} else {
|
|
scriptState->value = -1;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDLAYER:
|
|
cmdArgU16 = AudioSeq_ScriptReadS16(scriptState);
|
|
if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) {
|
|
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16];
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_DELLAYER:
|
|
AudioSeq_SeqLayerFree(channel, lowBits);
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_DYNLDLAYER:
|
|
if (scriptState->value != -1 && AudioSeq_SeqChannelSetLayer(channel, lowBits) != -1) {
|
|
data = (*channel->dynTable)[scriptState->value];
|
|
cmdArgU16 = (data[0] << 8) + data[1];
|
|
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16];
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_STIO:
|
|
channel->seqScriptIO[lowBits] = scriptState->value;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_RLDLAYER:
|
|
temp1 = AudioSeq_ScriptReadS16(scriptState);
|
|
if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) {
|
|
channel->layers[lowBits]->scriptState.pc = &scriptState->pc[temp1];
|
|
}
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
lowBits = cmd & 0xF;
|
|
|
|
switch (cmd & 0xF0) {
|
|
case ASEQ_OP_CHAN_CDELAY:
|
|
channel->delay = lowBits;
|
|
goto exit_loop;
|
|
|
|
case ASEQ_OP_CHAN_LDSAMPLE:
|
|
if (lowBits < 8) {
|
|
channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE;
|
|
if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value, &channel->seqScriptIO[lowBits]) ==
|
|
-1) {}
|
|
} else {
|
|
lowBits -= 8;
|
|
channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE;
|
|
if (AudioLoad_SlowLoadSample(channel->fontId, channel->unk_22 + 0x100,
|
|
&channel->seqScriptIO[lowBits]) == -1) {}
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDIO:
|
|
scriptState->value = channel->seqScriptIO[lowBits];
|
|
if (lowBits < 2) {
|
|
channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_SUBIO:
|
|
scriptState->value -= channel->seqScriptIO[lowBits];
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDCHAN:
|
|
cmdArgU16 = AudioSeq_ScriptReadS16(scriptState);
|
|
AudioSeq_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[cmdArgU16]);
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_STCIO:
|
|
cmd = AudioSeq_ScriptReadU8(scriptState);
|
|
seqPlayer->channels[lowBits]->seqScriptIO[cmd] = scriptState->value;
|
|
break;
|
|
|
|
case ASEQ_OP_CHAN_LDCIO:
|
|
cmd = AudioSeq_ScriptReadU8(scriptState);
|
|
scriptState->value = seqPlayer->channels[lowBits]->seqScriptIO[cmd];
|
|
break;
|
|
}
|
|
}
|
|
exit_loop:
|
|
|
|
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
|
|
if (channel->layers[i] != NULL) {
|
|
AudioSeq_SeqLayerProcessScript(channel->layers[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_GroupSeq
|
|
*/
|
|
void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
|
u8 cmd;
|
|
u8 cmdLowBits;
|
|
SeqScriptState* seqScript = &seqPlayer->scriptState;
|
|
s16 tempS;
|
|
u16 temp;
|
|
s32 i;
|
|
s32 value;
|
|
u8* data;
|
|
u8* data2;
|
|
u8* data3;
|
|
s32 pad;
|
|
s32 dummy;
|
|
s32 delay;
|
|
|
|
if (!seqPlayer->enabled) {
|
|
return;
|
|
}
|
|
|
|
if (!AudioLoad_IsSeqLoadComplete(seqPlayer->seqId) || !AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) {
|
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
|
return;
|
|
}
|
|
|
|
AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, LOAD_STATUS_COMPLETE);
|
|
AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, LOAD_STATUS_COMPLETE);
|
|
|
|
if (seqPlayer->muted && (seqPlayer->muteBehavior & MUTE_BEHAVIOR_STOP_SCRIPT)) {
|
|
return;
|
|
}
|
|
|
|
seqPlayer->scriptCounter++;
|
|
|
|
// Apply the tempo by controlling the number of updates run on the .seq script.
|
|
// Processing the .seq script every possible update will result in a tempo = maxTempo
|
|
// Processing the .seq script a fraction of the updates will result in a `tempo = fraction * maxTempo`
|
|
// where `fraction = (tempo + tempoChange) / maxTempo`
|
|
// This algorithm uses `tempoAcc` to discretize `(tempo + tempoChange) / maxTempo`
|
|
seqPlayer->tempoAcc += seqPlayer->tempo;
|
|
seqPlayer->tempoAcc += (s16)seqPlayer->tempoChange;
|
|
if (seqPlayer->tempoAcc < gAudioCtx.maxTempo) {
|
|
return;
|
|
}
|
|
seqPlayer->tempoAcc -= (u16)gAudioCtx.maxTempo;
|
|
|
|
if (seqPlayer->stopScript == true) {
|
|
return;
|
|
}
|
|
|
|
if (seqPlayer->delay > 1) {
|
|
seqPlayer->delay--;
|
|
} else {
|
|
seqPlayer->recalculateVolume = true;
|
|
|
|
while (true) {
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
|
|
// 0xF2 and above are "flow control" commands, including termination.
|
|
if (cmd >= ASEQ_OP_CONTROL_FLOW_FIRST) {
|
|
delay = AudioSeq_HandleScriptFlowControl(
|
|
seqPlayer, seqScript, cmd, AudioSeq_GetScriptControlFlowArgument(&seqPlayer->scriptState, cmd));
|
|
|
|
if (delay != 0) {
|
|
if (delay == -1) {
|
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
|
} else {
|
|
seqPlayer->delay = delay;
|
|
}
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (cmd >= 0xC0) {
|
|
switch (cmd) {
|
|
case ASEQ_OP_SEQ_ALLOCNOTELIST:
|
|
Audio_NotePoolClear(&seqPlayer->notePool);
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
Audio_NotePoolFill(&seqPlayer->notePool, cmd);
|
|
// Fake-match: the asm has two breaks in a row here,
|
|
// which the compiler normally optimizes out.
|
|
dummy = -1;
|
|
if (dummy < 0) {
|
|
dummy = 0;
|
|
}
|
|
if (dummy > 1) {
|
|
dummy = 1;
|
|
}
|
|
if (dummy) {}
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_FREENOTELIST:
|
|
Audio_NotePoolClear(&seqPlayer->notePool);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_TRANSPOSE:
|
|
seqPlayer->transposition = 0;
|
|
FALLTHROUGH;
|
|
case ASEQ_OP_SEQ_RTRANSPOSE:
|
|
seqPlayer->transposition += (s8)AudioSeq_ScriptReadU8(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_TEMPO:
|
|
seqPlayer->tempo = AudioSeq_ScriptReadU8(seqScript) * SEQTICKS_PER_BEAT;
|
|
if (seqPlayer->tempo > gAudioCtx.maxTempo) {
|
|
seqPlayer->tempo = (u16)gAudioCtx.maxTempo;
|
|
}
|
|
|
|
if ((s16)seqPlayer->tempo <= 0) {
|
|
seqPlayer->tempo = 1;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_TEMPOCHG:
|
|
seqPlayer->tempoChange = (s8)AudioSeq_ScriptReadU8(seqScript) * SEQTICKS_PER_BEAT;
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_VOLMODE:
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
switch (cmd) {
|
|
case 0:
|
|
case 1:
|
|
if (seqPlayer->state != 2) {
|
|
seqPlayer->fadeTimerUnkEu = temp;
|
|
seqPlayer->state = cmd;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
seqPlayer->fadeTimer = temp;
|
|
seqPlayer->state = cmd;
|
|
seqPlayer->fadeVelocity = (0.0f - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_VOL:
|
|
value = AudioSeq_ScriptReadU8(seqScript);
|
|
switch (seqPlayer->state) {
|
|
case 1:
|
|
seqPlayer->state = 0;
|
|
seqPlayer->fadeVolume = 0.0f;
|
|
FALLTHROUGH;
|
|
case 0:
|
|
seqPlayer->fadeTimer = seqPlayer->fadeTimerUnkEu;
|
|
if (seqPlayer->fadeTimerUnkEu != 0) {
|
|
seqPlayer->fadeVelocity =
|
|
((value / 127.0f) - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer;
|
|
} else {
|
|
seqPlayer->fadeVolume = value / 127.0f;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_VOLSCALE:
|
|
seqPlayer->fadeVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f;
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_INITCHAN:
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
AudioSeq_SequencePlayerSetupChannels(seqPlayer, temp);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_FREECHAN:
|
|
AudioSeq_ScriptReadS16(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_MUTESCALE:
|
|
seqPlayer->muteVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f;
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_MUTE:
|
|
seqPlayer->muted = true;
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_MUTEBHV:
|
|
seqPlayer->muteBehavior = AudioSeq_ScriptReadU8(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_LDSHORTGATEARR:
|
|
case ASEQ_OP_SEQ_LDSHORTVELARR:
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
data3 = &seqPlayer->seqData[temp];
|
|
if (cmd == ASEQ_OP_SEQ_LDSHORTVELARR) {
|
|
seqPlayer->shortNoteVelocityTable = data3;
|
|
} else {
|
|
seqPlayer->shortNoteGateTimeTable = data3;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_NOTEALLOC:
|
|
seqPlayer->noteAllocPolicy = AudioSeq_ScriptReadU8(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_RAND:
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
if (cmd == 0) {
|
|
seqScript->value = (gAudioCtx.audioRandom >> 2) & 0xFF;
|
|
} else {
|
|
seqScript->value = (gAudioCtx.audioRandom >> 2) % cmd;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_DYNCALL:
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
if ((seqScript->value != -1) && (seqScript->depth != 3)) {
|
|
data = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1));
|
|
seqScript->stack[seqScript->depth] = seqScript->pc;
|
|
seqScript->depth++;
|
|
|
|
temp = (data[0] << 8) + data[1];
|
|
seqScript->pc = &seqPlayer->seqData[temp];
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_LDI:
|
|
seqScript->value = AudioSeq_ScriptReadU8(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_AND:
|
|
seqScript->value &= AudioSeq_ScriptReadU8(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_SUB:
|
|
seqScript->value -= AudioSeq_ScriptReadU8(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_STSEQ:
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
data2 = &seqPlayer->seqData[temp];
|
|
*data2 = (u8)seqScript->value + cmd;
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_STOP:
|
|
seqPlayer->stopScript = true;
|
|
return;
|
|
|
|
case ASEQ_OP_SEQ_SCRIPTCTR:
|
|
seqPlayer->scriptCounter = (u16)AudioSeq_ScriptReadS16(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_EF:
|
|
AudioSeq_ScriptReadS16(seqScript);
|
|
AudioSeq_ScriptReadU8(seqScript);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_RUNSEQ:
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
if (cmd == 0xFF) {
|
|
cmd = seqPlayer->playerIdx;
|
|
}
|
|
cmdLowBits = AudioSeq_ScriptReadU8(seqScript);
|
|
AudioLoad_SyncInitSeqPlayer(cmd, cmdLowBits, 0);
|
|
if (cmd == (u8)seqPlayer->playerIdx) {
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
cmdLowBits = cmd & 0x0F;
|
|
|
|
switch (cmd & 0xF0) {
|
|
case ASEQ_OP_SEQ_TESTCHAN:
|
|
seqScript->value = seqPlayer->channels[cmdLowBits]->enabled ^ 1;
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_SUBIO:
|
|
seqScript->value -= seqPlayer->seqScriptIO[cmdLowBits];
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_STIO:
|
|
seqPlayer->seqScriptIO[cmdLowBits] = seqScript->value;
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_LDIO:
|
|
seqScript->value = seqPlayer->seqScriptIO[cmdLowBits];
|
|
if (cmdLowBits < 2) {
|
|
seqPlayer->seqScriptIO[cmdLowBits] = SEQ_IO_VAL_NONE;
|
|
}
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_STOPCHAN:
|
|
AudioSeq_SequenceChannelDisable(seqPlayer->channels[cmdLowBits]);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_LDCHAN:
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
AudioSeq_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqPlayer->seqData[temp]);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_RLDCHAN:
|
|
tempS = AudioSeq_ScriptReadS16(seqScript);
|
|
AudioSeq_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqScript->pc[tempS]);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_LDSEQ:
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
temp = AudioSeq_ScriptReadS16(seqScript);
|
|
data2 = &seqPlayer->seqData[temp];
|
|
AudioLoad_SlowLoadSeq(cmd, data2, &seqPlayer->seqScriptIO[cmdLowBits]);
|
|
break;
|
|
|
|
case ASEQ_OP_SEQ_LDRES:
|
|
cmd = AudioSeq_ScriptReadU8(seqScript);
|
|
value = cmd;
|
|
temp = AudioSeq_ScriptReadU8(seqScript);
|
|
AudioLoad_ScriptLoad(value, temp, &seqPlayer->seqScriptIO[cmdLowBits]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
|
|
if (seqPlayer->channels[i]->enabled) {
|
|
AudioSeq_SequenceChannelProcessScript(seqPlayer->channels[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_MySeqMain
|
|
*/
|
|
void AudioSeq_ProcessSequences(s32 arg0) {
|
|
SequencePlayer* seqPlayer;
|
|
u32 i;
|
|
|
|
gAudioCtx.noteSubEuOffset = (gAudioCtx.audioBufferParameters.ticksPerUpdate - arg0 - 1) * gAudioCtx.numNotes;
|
|
|
|
for (i = 0; i < (u32)gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
|
|
seqPlayer = &gAudioCtx.seqPlayers[i];
|
|
if (seqPlayer->enabled == true) {
|
|
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
|
|
Audio_SequencePlayerProcessSound(seqPlayer);
|
|
}
|
|
}
|
|
|
|
Audio_ProcessNotes();
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_SeqSkip
|
|
*/
|
|
void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) {
|
|
while (seqPlayer->skipTicks > 0) {
|
|
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
|
|
Audio_SequencePlayerProcessSound(seqPlayer);
|
|
seqPlayer->skipTicks--;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_InitMySeq
|
|
*/
|
|
void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
|
|
s32 i;
|
|
|
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
|
seqPlayer->stopScript = false;
|
|
seqPlayer->delay = 0;
|
|
seqPlayer->state = 1;
|
|
seqPlayer->fadeTimer = 0;
|
|
seqPlayer->fadeTimerUnkEu = 0;
|
|
seqPlayer->tempoAcc = 0;
|
|
seqPlayer->tempo = 120 * SEQTICKS_PER_BEAT; // 120 BPM
|
|
seqPlayer->tempoChange = 0;
|
|
seqPlayer->transposition = 0;
|
|
seqPlayer->noteAllocPolicy = 0;
|
|
seqPlayer->shortNoteVelocityTable = gDefaultShortNoteVelocityTable;
|
|
seqPlayer->shortNoteGateTimeTable = gDefaultShortNoteGateTimeTable;
|
|
seqPlayer->scriptCounter = 0;
|
|
seqPlayer->fadeVolume = 1.0f;
|
|
seqPlayer->fadeVelocity = 0.0f;
|
|
seqPlayer->volume = 0.0f;
|
|
seqPlayer->muteVolumeScale = 0.5f;
|
|
|
|
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
|
|
AudioSeq_InitSequenceChannel(seqPlayer->channels[i]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_AssignSubTrack
|
|
*/
|
|
void AudioSeq_InitSequencePlayerChannels(s32 playerIdx) {
|
|
SequenceChannel* channel;
|
|
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[playerIdx];
|
|
s32 i;
|
|
s32 j;
|
|
|
|
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
|
|
seqPlayer->channels[i] = AudioHeap_AllocZeroed(&gAudioCtx.miscPool, sizeof(SequenceChannel));
|
|
if (seqPlayer->channels[i] == NULL) {
|
|
seqPlayer->channels[i] = &gAudioCtx.sequenceChannelNone;
|
|
} else {
|
|
channel = seqPlayer->channels[i];
|
|
channel->seqPlayer = seqPlayer;
|
|
channel->enabled = false;
|
|
for (j = 0; j < ARRAY_COUNT(channel->layers); j++) {
|
|
channel->layers[j] = NULL;
|
|
}
|
|
}
|
|
AudioSeq_InitSequenceChannel(seqPlayer->channels[i]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* original name: __InitGroup
|
|
*/
|
|
void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
|
|
s32 i;
|
|
s32 j;
|
|
|
|
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
|
|
seqPlayer->channels[i] = &gAudioCtx.sequenceChannelNone;
|
|
}
|
|
|
|
seqPlayer->enabled = false;
|
|
seqPlayer->muted = false;
|
|
seqPlayer->fontDmaInProgress = false;
|
|
seqPlayer->seqDmaInProgress = false;
|
|
seqPlayer->applyBend = false;
|
|
|
|
for (j = 0; j < ARRAY_COUNT(seqPlayer->seqScriptIO); j++) {
|
|
seqPlayer->seqScriptIO[j] = SEQ_IO_VAL_NONE;
|
|
}
|
|
|
|
seqPlayer->muteBehavior = MUTE_BEHAVIOR_SOFTEN | MUTE_BEHAVIOR_STOP_NOTES;
|
|
seqPlayer->fadeVolumeScale = 1.0f;
|
|
seqPlayer->bend = 1.0f;
|
|
Audio_InitNoteLists(&seqPlayer->notePool);
|
|
AudioSeq_ResetSequencePlayer(seqPlayer);
|
|
}
|
|
|
|
/**
|
|
* original name: Nas_InitPlayer
|
|
*/
|
|
void AudioSeq_InitSequencePlayers(void) {
|
|
s32 i;
|
|
|
|
AudioSeq_InitLayerFreelist();
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
|
|
gAudioCtx.sequenceLayers[i].channel = NULL;
|
|
gAudioCtx.sequenceLayers[i].enabled = false;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gAudioCtx.seqPlayers); i++) {
|
|
AudioSeq_InitSequencePlayer(&gAudioCtx.seqPlayers[i]);
|
|
}
|
|
}
|