mirror of
https://github.com/zeldaret/oot.git
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a862411f00
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain>
45 lines
3.5 KiB
XML
45 lines
3.5 KiB
XML
<Root>
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<File Name="object_kz" Segment="6">
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<Animation Name="gKzMweepAnim" Offset="0x46C"/>
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<Animation Name="gKzIdleAnim" Offset="0x75C"/>
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<Texture Name="gKzTlut" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
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<Texture Name="gKzEyeTlut" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
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<Texture Name="gKzFaceScalesTex" OutName="face_scales" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
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<Texture Name="gKzSkinGradient1Tex" OutName="skin_gradient_1" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
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<Texture Name="gKzCrownTex" OutName="crown" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>
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<Texture Name="gKzSkinGradient2Tex" OutName="skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x13F0" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_001430" OutName="tex_001430" Format="ci8" Width="8" Height="8" Offset="0x1430" TlutOffset="0x770"/>
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<Texture Name="gKzEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x1470" TlutOffset="0x970"/>
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<Texture Name="gKzEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/>
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<Texture Name="gKzEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/>
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<Texture Name="gKzEyeOpen2Tex" OutName="eye_open_2" Format="ci8" Width="32" Height="32" Offset="0x2070" TlutOffset="0x970"/>
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<Texture Name="gKzHandAndFootTex" OutName="hand_and_foot" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/>
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<Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/>
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<Texture Name="gKzCloakOutlineTex" OutName="cloak_outline" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/>
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<DList Name="gKzCloakAndTorsoDL" Offset="0x5920"/>
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<DList Name="gKzHeadDL" Offset="0x6420"/>
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<DList Name="gKzRightHandDL" Offset="0x7298"/>
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<DList Name="gKzLeftHandDL" Offset="0x74B0"/>
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<DList Name="gKzPelvisDL" Offset="0x76C8"/>
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<DList Name="gKzRightThighDL" Offset="0x79E0"/>
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<DList Name="gKzRightLegDL" Offset="0x7C00"/>
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<DList Name="gKzRightFootDL" Offset="0x7D40"/>
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<DList Name="gKzLeftThighDL" Offset="0x8000"/>
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<DList Name="gKzLeftLegDL" Offset="0x8220"/>
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<DList Name="gKzLeftFootDL" Offset="0x8360"/>
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<Limb Name="gKzPelvisLimb" LimbType="Standard" Offset="0x8620"/>
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<Limb Name="gKzLeftThighLimb" LimbType="Standard" Offset="0x862C"/>
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<Limb Name="gKzLeftLegLimb" LimbType="Standard" Offset="0x8638"/>
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<Limb Name="gKzLeftFootLimb" LimbType="Standard" Offset="0x8644"/>
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<Limb Name="gKzRightThighLimb" LimbType="Standard" Offset="0x8650"/>
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<Limb Name="gKzRightLegLimb" LimbType="Standard" Offset="0x865C"/>
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<Limb Name="gKzRightFootLimb" LimbType="Standard" Offset="0x8668"/>
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<Limb Name="object_kz_Limb_008674" LimbType="Standard" Offset="0x8674"/>
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<Limb Name="gKzLeftHandLimb" LimbType="Standard" Offset="0x8680"/>
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<Limb Name="gKzRightHandLimb" LimbType="Standard" Offset="0x868C"/>
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<Limb Name="gKzHeadLimb" LimbType="Standard" Offset="0x8698"/>
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<Skeleton Name="gKzSkel" Type="Flex" LimbType="Standard" Offset="0x86D0"/>
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</File>
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</Root>
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