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oot/src/overlays/actors/ovl_En_Md
Dragorn421 11917bf640
Cleanup around some generic animation info structs (#1059)
* Name generic anim info structs and cleanup usage

* Make `EnDaiku` use generic struct

* Add `/* decimalid */` comments to all added enums

* small fixes

* Two more generic animinfo structs

* Cleanup usage of newly generic structs

* Cleanup x2 usage of newly generic structs

* `transitionRate` -> `morphFrames`

* Properly name generic anim structs (attempt to at least)

* `anim` -> `animation`

* fixes

* run formatter

* Use consistent prototypes for each actor's ChangeAnim helper

* run formatter

* minor cleanup

* Run formatter

* `Animation_ChangeInfo` -> `Animation_ChangeByInfo`
2022-01-11 21:10:43 -05:00
..
overlay.cfg First proper commit. 2020-03-17 00:31:30 -04:00
z_en_md.c Cleanup around some generic animation info structs (#1059) 2022-01-11 21:10:43 -05:00
z_en_md.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00