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a1a192b1a2
* [headers] z64inventory.h * move savectx/inventory macros to z64save.h * commit the file * bss
26 lines
698 B
C
26 lines
698 B
C
#ifndef Z64INVENTORY_H
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#define Z64INVENTORY_H
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#include "ultra64.h"
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#include "z64item.h"
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#include "z64save.h"
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struct PlayState;
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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extern u32 gBitFlags[32];
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extern u16 gEquipMasks[EQUIP_TYPE_MAX];
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extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
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extern u32 gUpgradeMasks[UPG_MAX];
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extern u8 gEquipShifts[EQUIP_TYPE_MAX];
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extern u8 gUpgradeShifts[UPG_MAX];
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extern u16 gUpgradeCapacities[UPG_MAX][4];
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extern u32 gGsFlagsMasks[4];
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extern u32 gGsFlagsShifts[4];
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extern void* gItemIcons[0x82];
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extern u8 gItemSlots[56];
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#endif
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