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oot/assets/xml/objects/object_zl2.xml
petrie911 b18227e6ad
Decomp the remaining functions in vr_box and import its data (#917)
* stuff

* not quite there

* data imported

* fixed some things and adjusted sSetupDLs

* remove setup dls

* remove alloc casts

* format

* palette swap

* Update src/code/z_vr_box_draw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* improved loop matches

* fixed some comments

* format and adjustments

* palettes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-21 04:48:43 -04:00

42 lines
3.4 KiB
XML

<Root>
<File Name="object_zl2" Segment="6">
<!-- Zelda 2 skeleton -->
<Skeleton Name="gZelda2Skel" Type="Flex" LimbType="Standard" Offset="0x10D70"/>
<!-- Zelda 2 eyes textures -->
<Texture Name="gZelda2EyesTLUT" OutName="zelda_2_eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2B00"/>
<Texture Name="gZelda2EyeOpenTex" OutName="zelda_2_eye_open" Format="ci8" Width="32" Height="32" Offset="0x30C8"/>
<Texture Name="gZelda2EyeHalfTex" OutName="zelda_2_eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48"/>
<Texture Name="gZelda2EyeShutTex" OutName="zelda_2_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x4048"/>
<Texture Name="gZelda2Eye03Tex" OutName="zelda_2_eye_03" Format="ci8" Width="32" Height="32" Offset="0x4548"/>
<Texture Name="gZelda2Eye04Tex" OutName="zelda_2_eye_04" Format="ci8" Width="32" Height="32" Offset="0x4948"/>
<Texture Name="gZelda2Eye05Tex" OutName="zelda_2_eye_05" Format="ci8" Width="32" Height="32" Offset="0x4D48"/>
<Texture Name="gZelda2Eye06Tex" OutName="zelda_2_eye_06" Format="ci8" Width="32" Height="32" Offset="0x5148"/> <!-- Scared (?) -->
<Texture Name="gZelda2Eye07Tex" OutName="zelda_2_eye_07" Format="ci8" Width="32" Height="32" Offset="0x5D48"/> <!-- Sad (?) -->
<Texture Name="gZelda2Eye08Tex" OutName="zelda_2_eye_08" Format="ci8" Width="32" Height="32" Offset="0x6148"/> <!-- Sad2 (?) -->
<Texture Name="gZelda2EyeUnusedTex" OutName="zelda_2_eye_unused" Format="rgba16" Width="32" Height="32" Offset="0x600"/>
<!-- Zelda 2 mouth textures -->
<Texture Name="gZelda2MouthTLUT" OutName="zelda_2_mouth_tlut" Format="rgba16" Width="16" Height="14" Offset="0x2D90"/>
<Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508"/>
<Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548"/>
<Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948"/>
<!-- Ocarina of time -->
<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>
<Texture Name="gZelda2OcarinaTex" OutName="zelda_2_ocarina" Format="rgba16" Width="32" Height="16" Offset="0xB598"/>
<!-- palettes -->
<Texture Name="gZelda2_0TLUT" OutName="zelda_2_0_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZelda2_1TLUT" OutName="zelda_2_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gZelda2_2TLUT" OutName="zelda_2_2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gZelda2_3TLUT" OutName="zelda_2_3_tlut" Format="rgba16" Width="9" Height="8" Offset="0x2D00"/>
<Texture Name="gZelda2_4TLUT" OutName="zelda_2_4_tlut" Format="rgba16" Width="47" Height="4" Offset="0x2F50"/>
<Texture Name="gZelda2_5TLUT" OutName="zelda_2_5_tlut" Format="rgba16" Width="17" Height="8" Offset="0x9490"/>
<Texture Name="gZelda2_6TLUT" OutName="zelda_2_6_tlut" Format="rgba16" Width="15" Height="12" Offset="0x95A0"/>
<Texture Name="gZelda2_7TLUT" OutName="zelda_2_7_tlut" Format="rgba16" Width="6" Height="4" Offset="0x9708"/>
<Texture Name="gZelda2TriforceTex" OutName="zelda_2_triforce" Format="rgba16" Width="16" Height="16" Offset="0x2900"/>
</File>
</Root>