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https://github.com/zeldaret/oot.git
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6e7a6d4181
* Split SaveContext struct * run formatter * Remove temporary-until-split stuff in z_sram * . * run formatter
923 lines
41 KiB
C
923 lines
41 KiB
C
#include "global.h"
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#include "terminal.h"
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#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
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#define CHECKSUM_SIZE (sizeof(Save) / 2)
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#define DEATHS offsetof(SaveContext, save.info.playerData.deaths)
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#define NAME offsetof(SaveContext, save.info.playerData.playerName)
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#define N64DD offsetof(SaveContext, save.info.playerData.n64ddFlag)
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#define HEALTH_CAP offsetof(SaveContext, save.info.playerData.healthCapacity)
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#define QUEST offsetof(SaveContext, save.info.inventory.questItems)
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#define DEFENSE offsetof(SaveContext, save.info.inventory.defenseHearts)
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#define HEALTH offsetof(SaveContext, save.info.playerData.health)
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#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
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u16 gSramSlotOffsets[] = {
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SLOT_OFFSET(0),
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SLOT_OFFSET(1),
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SLOT_OFFSET(2),
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// the latter three saves are backup saves for the former saves
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SLOT_OFFSET(3),
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SLOT_OFFSET(4),
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SLOT_OFFSET(5),
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};
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static char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' };
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static SavePlayerData sNewSavePlayerData = {
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{ '\0', '\0', '\0', '\0', '\0', '\0' }, // newf
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0, // deaths
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{ 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName
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0, // n64ddFlag
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0x30, // healthCapacity
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0x30, // defense
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0, // magicLevel
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MAGIC_NORMAL_METER, // magic
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0, // rupees
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0, // swordHealth
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0, // naviTimer
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false, // isMagicAcquired
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0, // unk_1F
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false, // isDoubleMagicAcquired
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false, // isDoubleDefenseAcquired
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0, // bgsFlag
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0, // ocarinaGameRoundNum
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{
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{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
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{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
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0, // equipment
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}, // childEquips
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{
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{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
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{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
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0, // equipment
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}, // adultEquips
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0, // unk_38
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C
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SCENE_LINKS_HOUSE, // savedSceneId
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};
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static ItemEquips sNewSaveEquips = {
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{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
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{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
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0x1100, // equipment
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};
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static Inventory sNewSaveInventory = {
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// items
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{
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ITEM_NONE, // SLOT_DEKU_STICK
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ITEM_NONE, // SLOT_DEKU_NUT
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ITEM_NONE, // SLOT_BOMB
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ITEM_NONE, // SLOT_BOW
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ITEM_NONE, // SLOT_ARROW_FIRE
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ITEM_NONE, // SLOT_DINS_FIRE
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ITEM_NONE, // SLOT_SLINGSHOT
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ITEM_NONE, // SLOT_OCARINA
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ITEM_NONE, // SLOT_BOMBCHU
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ITEM_NONE, // SLOT_HOOKSHOT
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ITEM_NONE, // SLOT_ARROW_ICE
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ITEM_NONE, // SLOT_FARORES_WIND
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ITEM_NONE, // SLOT_BOOMERANG
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ITEM_NONE, // SLOT_LENS_OF_TRUTH
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ITEM_NONE, // SLOT_MAGIC_BEAN
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ITEM_NONE, // SLOT_HAMMER
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ITEM_NONE, // SLOT_ARROW_LIGHT
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ITEM_NONE, // SLOT_NAYRUS_LOVE
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ITEM_NONE, // SLOT_BOTTLE_1
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ITEM_NONE, // SLOT_BOTTLE_2
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ITEM_NONE, // SLOT_BOTTLE_3
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ITEM_NONE, // SLOT_BOTTLE_4
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ITEM_NONE, // SLOT_TRADE_ADULT
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ITEM_NONE, // SLOT_TRADE_CHILD
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},
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// ammo
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{
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0, // SLOT_DEKU_STICK
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0, // SLOT_DEKU_NUT
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0, // SLOT_BOMB
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0, // SLOT_BOW
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0, // SLOT_ARROW_FIRE
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0, // SLOT_DINS_FIRE
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0, // SLOT_SLINGSHOT
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0, // SLOT_OCARINA
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0, // SLOT_BOMBCHU
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0, // SLOT_HOOKSHOT
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0, // SLOT_ARROW_ICE
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0, // SLOT_FARORES_WIND
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0, // SLOT_BOOMERANG
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0, // SLOT_LENS_OF_TRUTH
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0, // SLOT_MAGIC_BEAN
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0, // SLOT_HAMMER
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},
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// equipment
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(((1 << EQUIP_INV_TUNIC_KOKIRI) << (EQUIP_TYPE_TUNIC * 4)) |
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((1 << EQUIP_INV_BOOTS_KOKIRI) << (EQUIP_TYPE_BOOTS * 4))),
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0, // upgrades
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0, // questItems
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
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{
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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}, // dungeonKeys
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0, // defenseHearts
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0, // gsTokens
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};
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static u16 sNewSaveChecksum = 0;
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/**
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* Initialize new save.
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* This save has an empty inventory with 3 hearts and single magic.
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*/
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void Sram_InitNewSave(void) {
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SaveContext* temp = &gSaveContext;
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bzero(&gSaveContext.save.info, sizeof(SaveInfo));
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gSaveContext.save.totalDays = 0;
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gSaveContext.save.bgsDayCount = 0;
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gSaveContext.save.info.playerData = sNewSavePlayerData;
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gSaveContext.save.info.equips = sNewSaveEquips;
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gSaveContext.save.info.inventory = sNewSaveInventory;
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temp->save.info.checksum = sNewSaveChecksum;
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gSaveContext.save.info.horseData.sceneId = SCENE_HYRULE_FIELD;
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gSaveContext.save.info.horseData.pos.x = -1840;
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gSaveContext.save.info.horseData.pos.y = 72;
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gSaveContext.save.info.horseData.pos.z = 5497;
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gSaveContext.save.info.horseData.angle = -0x6AD9;
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gSaveContext.save.info.playerData.magicLevel = 0;
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gSaveContext.save.info.infTable[INFTABLE_1DX_INDEX] = 1;
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gSaveContext.save.info.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
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}
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static SavePlayerData sDebugSavePlayerData = {
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{ 'Z', 'E', 'L', 'D', 'A', 'Z' }, // newf
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0, // deaths
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{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName ( "LINK" )
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0, // n64ddFlag
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0xE0, // healthCapacity
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0xE0, // health
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0, // magicLevel
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MAGIC_NORMAL_METER, // magic
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150, // rupees
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8, // swordHealth
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0, // naviTimer
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true, // isMagicAcquired
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0, // unk_1F
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false, // isDoubleMagicAcquired
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false, // isDoubleDefenseAcquired
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0, // bgsFlag
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0, // ocarinaGameRoundNum
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{
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{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
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{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
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0, // equipment
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}, // childEquips
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{
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{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
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{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
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0, // equipment
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}, // adultEquips
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0, // unk_38
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C
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SCENE_HYRULE_FIELD, // savedSceneId
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};
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static ItemEquips sDebugSaveEquips = {
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{ ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY }, // buttonItems
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{ SLOT_BOW, SLOT_BOMB, SLOT_OCARINA }, // cButtonSlots
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// equipment
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(EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
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(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)),
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};
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static Inventory sDebugSaveInventory = {
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// items
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{
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ITEM_DEKU_STICK, // SLOT_DEKU_STICK
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ITEM_DEKU_NUT, // SLOT_DEKU_NUT
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ITEM_BOMB, // SLOT_BOMB
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ITEM_BOW, // SLOT_BOW
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ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE
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ITEM_DINS_FIRE, // SLOT_DINS_FIRE
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ITEM_SLINGSHOT, // SLOT_SLINGSHOT
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ITEM_OCARINA_FAIRY, // SLOT_OCARINA
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ITEM_BOMBCHU, // SLOT_BOMBCHU
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ITEM_HOOKSHOT, // SLOT_HOOKSHOT
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ITEM_ARROW_ICE, // SLOT_ARROW_ICE
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ITEM_FARORES_WIND, // SLOT_FARORES_WIND
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ITEM_BOOMERANG, // SLOT_BOOMERANG
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ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH
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ITEM_MAGIC_BEAN, // SLOT_MAGIC_BEAN
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ITEM_HAMMER, // SLOT_HAMMER
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ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT
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ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE
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ITEM_BOTTLE_EMPTY, // SLOT_BOTTLE_1
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ITEM_BOTTLE_POTION_RED, // SLOT_BOTTLE_2
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ITEM_BOTTLE_POTION_GREEN, // SLOT_BOTTLE_3
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ITEM_BOTTLE_POTION_BLUE, // SLOT_BOTTLE_4
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ITEM_POCKET_EGG, // SLOT_TRADE_ADULT
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ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD
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},
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// ammo
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{
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50, // SLOT_DEKU_STICK
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50, // SLOT_DEKU_NUT
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10, // SLOT_BOMB
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30, // SLOT_BOW
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1, // SLOT_ARROW_FIRE
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1, // SLOT_DINS_FIRE
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30, // SLOT_SLINGSHOT
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1, // SLOT_OCARINA
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50, // SLOT_BOMBCHU
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1, // SLOT_HOOKSHOT
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1, // SLOT_ARROW_ICE
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1, // SLOT_FARORES_WIND
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1, // SLOT_BOOMERANG
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1, // SLOT_LENS_OF_TRUTH
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1, // SLOT_MAGIC_BEAN
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1 // SLOT_HAMMER
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},
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// equipment
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((((1 << EQUIP_INV_SWORD_KOKIRI) << (EQUIP_TYPE_SWORD * 4)) |
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((1 << EQUIP_INV_SWORD_MASTER) << (EQUIP_TYPE_SWORD * 4)) |
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((1 << EQUIP_INV_SWORD_BIGGORON) << (EQUIP_TYPE_SWORD * 4))) |
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(((1 << EQUIP_INV_SHIELD_DEKU) << (EQUIP_TYPE_SHIELD * 4)) |
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((1 << EQUIP_INV_SHIELD_HYLIAN) << (EQUIP_TYPE_SHIELD * 4)) |
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((1 << EQUIP_INV_SHIELD_MIRROR) << (EQUIP_TYPE_SHIELD * 4))) |
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(((1 << EQUIP_INV_TUNIC_KOKIRI) << (EQUIP_TYPE_TUNIC * 4)) |
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((1 << EQUIP_INV_TUNIC_GORON) << (EQUIP_TYPE_TUNIC * 4)) |
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((1 << EQUIP_INV_TUNIC_ZORA) << (EQUIP_TYPE_TUNIC * 4))) |
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(((1 << EQUIP_INV_BOOTS_KOKIRI) << (EQUIP_TYPE_BOOTS * 4)) |
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((1 << EQUIP_INV_BOOTS_IRON) << (EQUIP_TYPE_BOOTS * 4)) |
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((1 << EQUIP_INV_BOOTS_HOVER) << (EQUIP_TYPE_BOOTS * 4)))),
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0x125249, // upgrades
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0x1E3FFFF, // questItems
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{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
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{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
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0, // defenseHearts
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0, // gsTokens
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};
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static u16 sDebugSaveChecksum = 0;
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/**
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* Initialize debug save. This is also used on the Title Screen
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* This save has a mostly full inventory with 10 hearts and single magic.
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*
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* Some noteable flags that are set:
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* Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened,
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* used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched,
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* and set water level in Water Temple to lowest level.
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*/
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void Sram_InitDebugSave(void) {
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SaveContext* temp = &gSaveContext;
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bzero(&gSaveContext.save.info, sizeof(SaveInfo));
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gSaveContext.save.totalDays = 0;
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gSaveContext.save.bgsDayCount = 0;
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gSaveContext.save.info.playerData = sDebugSavePlayerData;
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gSaveContext.save.info.equips = sDebugSaveEquips;
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gSaveContext.save.info.inventory = sDebugSaveInventory;
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temp->save.info.checksum = sDebugSaveChecksum;
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gSaveContext.save.info.horseData.sceneId = SCENE_HYRULE_FIELD;
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gSaveContext.save.info.horseData.pos.x = -1840;
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gSaveContext.save.info.horseData.pos.y = 72;
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gSaveContext.save.info.horseData.pos.z = 5497;
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gSaveContext.save.info.horseData.angle = -0x6AD9;
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gSaveContext.save.info.infTable[0] |= 0x5009;
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gSaveContext.save.info.eventChkInf[0] |= 0x123F;
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SET_EVENTCHKINF(EVENTCHKINF_80);
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SET_EVENTCHKINF(EVENTCHKINF_C4);
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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gSaveContext.save.info.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
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Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
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if (gSaveContext.fileNum == 0xFF) {
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gSaveContext.save.info.equips.buttonItems[1] = ITEM_SLINGSHOT;
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gSaveContext.save.info.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
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Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
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}
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}
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gSaveContext.save.entranceIndex = ENTR_HYRULE_FIELD_0;
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gSaveContext.save.info.playerData.magicLevel = 0;
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gSaveContext.save.info.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
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}
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static s16 sDungeonEntrances[] = {
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ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE
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ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN
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ENTR_JABU_JABU_0, // SCENE_JABU_JABU
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ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE
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ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE
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ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE
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ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE
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ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE
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ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL
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ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN
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ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER
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ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND
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ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT
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ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE
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ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR
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ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE
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};
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/**
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* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
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* This includes:
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* - Set proper entrance depending on where the game was saved
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* - If health is less than 3 hearts, give 3 hearts
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* - If either scarecrow song is set, copy them from save context to the proper location
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* - Handle a case where the player saved and quit after zelda cutscene but didnt get the song
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* - Give and equip master sword if player is adult and doesn't have master sword
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* - Revert any trade items that spoil
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*/
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void Sram_OpenSave(SramContext* sramCtx) {
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u16 i;
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u16 j;
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u8* ptr;
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osSyncPrintf("個人File作成\n"); // "Create personal file"
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i = gSramSlotOffsets[gSaveContext.fileNum];
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osSyncPrintf("ぽいんと=%x(%d)\n", i, gSaveContext.fileNum); // "Point="
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MemCpy(&gSaveContext, sramCtx->readBuff + i, sizeof(Save));
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osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf("SCENE_DATA_ID = %d SceneNo = %d\n", gSaveContext.save.info.playerData.savedSceneId,
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((void)0, gSaveContext.save.entranceIndex));
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switch (gSaveContext.save.info.playerData.savedSceneId) {
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case SCENE_DEKU_TREE:
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case SCENE_DODONGOS_CAVERN:
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case SCENE_JABU_JABU:
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case SCENE_FOREST_TEMPLE:
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case SCENE_FIRE_TEMPLE:
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case SCENE_WATER_TEMPLE:
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case SCENE_SPIRIT_TEMPLE:
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case SCENE_SHADOW_TEMPLE:
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case SCENE_BOTTOM_OF_THE_WELL:
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case SCENE_ICE_CAVERN:
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case SCENE_GANONS_TOWER:
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case SCENE_GERUDO_TRAINING_GROUND:
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case SCENE_THIEVES_HIDEOUT:
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case SCENE_INSIDE_GANONS_CASTLE:
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gSaveContext.save.entranceIndex = sDungeonEntrances[gSaveContext.save.info.playerData.savedSceneId];
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break;
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case SCENE_DEKU_TREE_BOSS:
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gSaveContext.save.entranceIndex = ENTR_DEKU_TREE_0;
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break;
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case SCENE_DODONGOS_CAVERN_BOSS:
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gSaveContext.save.entranceIndex = ENTR_DODONGOS_CAVERN_0;
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break;
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|
||
case SCENE_JABU_JABU_BOSS:
|
||
gSaveContext.save.entranceIndex = ENTR_JABU_JABU_0;
|
||
break;
|
||
|
||
case SCENE_FOREST_TEMPLE_BOSS:
|
||
gSaveContext.save.entranceIndex = ENTR_FOREST_TEMPLE_0;
|
||
break;
|
||
|
||
case SCENE_FIRE_TEMPLE_BOSS:
|
||
gSaveContext.save.entranceIndex = ENTR_FIRE_TEMPLE_0;
|
||
break;
|
||
|
||
case SCENE_WATER_TEMPLE_BOSS:
|
||
gSaveContext.save.entranceIndex = ENTR_WATER_TEMPLE_0;
|
||
break;
|
||
|
||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||
gSaveContext.save.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
|
||
break;
|
||
|
||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||
gSaveContext.save.entranceIndex = ENTR_SHADOW_TEMPLE_0;
|
||
break;
|
||
|
||
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
|
||
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
|
||
case SCENE_GANONDORF_BOSS:
|
||
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
|
||
case SCENE_GANON_BOSS:
|
||
gSaveContext.save.entranceIndex = ENTR_GANONS_TOWER_0;
|
||
break;
|
||
|
||
default:
|
||
if (gSaveContext.save.info.playerData.savedSceneId != SCENE_LINKS_HOUSE) {
|
||
gSaveContext.save.entranceIndex =
|
||
(LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7;
|
||
} else {
|
||
gSaveContext.save.entranceIndex = ENTR_LINKS_HOUSE_0;
|
||
}
|
||
break;
|
||
}
|
||
|
||
osSyncPrintf("scene_no = %d\n", gSaveContext.save.entranceIndex);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
if (gSaveContext.save.info.playerData.health < 0x30) {
|
||
gSaveContext.save.info.playerData.health = 0x30;
|
||
}
|
||
|
||
if (gSaveContext.save.info.scarecrowLongSongSet) {
|
||
osSyncPrintf(VT_FGCOL(BLUE));
|
||
osSyncPrintf("\n====================================================================\n");
|
||
|
||
MemCpy(gScarecrowLongSongPtr, gSaveContext.save.info.scarecrowLongSong,
|
||
sizeof(gSaveContext.save.info.scarecrowLongSong));
|
||
|
||
ptr = (u8*)gScarecrowLongSongPtr;
|
||
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.info.scarecrowLongSong); i++, ptr++) {
|
||
osSyncPrintf("%d, ", *ptr);
|
||
}
|
||
|
||
osSyncPrintf("\n====================================================================\n");
|
||
osSyncPrintf(VT_RST);
|
||
}
|
||
|
||
if (gSaveContext.save.info.scarecrowSpawnSongSet) {
|
||
osSyncPrintf(VT_FGCOL(GREEN));
|
||
osSyncPrintf("\n====================================================================\n");
|
||
|
||
MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.info.scarecrowSpawnSong,
|
||
sizeof(gSaveContext.save.info.scarecrowSpawnSong));
|
||
|
||
ptr = gScarecrowSpawnSongPtr;
|
||
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.info.scarecrowSpawnSong); i++, ptr++) {
|
||
osSyncPrintf("%d, ", *ptr);
|
||
}
|
||
|
||
osSyncPrintf("\n====================================================================\n");
|
||
osSyncPrintf(VT_RST);
|
||
}
|
||
|
||
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
|
||
if (GET_EVENTCHKINF(EVENTCHKINF_40) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) {
|
||
i = gSaveContext.save.info.eventChkInf[EVENTCHKINF_40_INDEX] & ~EVENTCHKINF_40_MASK;
|
||
gSaveContext.save.info.eventChkInf[EVENTCHKINF_40_INDEX] = i;
|
||
|
||
INV_CONTENT(ITEM_ZELDAS_LETTER) = ITEM_CHICKEN;
|
||
|
||
for (j = 1; j < 4; j++) {
|
||
if (gSaveContext.save.info.equips.buttonItems[j] == ITEM_ZELDAS_LETTER) {
|
||
gSaveContext.save.info.equips.buttonItems[j] = ITEM_CHICKEN;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
|
||
gSaveContext.save.info.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER);
|
||
gSaveContext.save.info.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
||
gSaveContext.save.info.equips.equipment &= ~(0xF << (EQUIP_TYPE_SWORD * 4));
|
||
gSaveContext.save.info.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4);
|
||
}
|
||
|
||
for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
|
||
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
|
||
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
|
||
|
||
for (j = 1; j < 4; j++) {
|
||
if (gSaveContext.save.info.equips.buttonItems[j] == gSpoilingItems[i]) {
|
||
gSaveContext.save.info.equips.buttonItems[j] = gSpoilingItemReverts[i];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
gSaveContext.save.info.playerData.magicLevel = 0;
|
||
}
|
||
|
||
/**
|
||
* Write the contents of the Save Context to a main and backup slot in SRAM.
|
||
* Note: The whole Save Context is written even though only the `save` substruct is read back later
|
||
*/
|
||
void Sram_WriteSave(SramContext* sramCtx) {
|
||
u16 offset;
|
||
u16 checksum;
|
||
u16 j;
|
||
u16* ptr;
|
||
|
||
gSaveContext.save.info.checksum = 0;
|
||
|
||
ptr = (u16*)&gSaveContext;
|
||
checksum = 0;
|
||
j = 0;
|
||
|
||
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
|
||
if (++j == 0x20) {
|
||
j = 0;
|
||
}
|
||
checksum += *ptr++;
|
||
}
|
||
|
||
gSaveContext.save.info.checksum = checksum;
|
||
|
||
ptr = (u16*)&gSaveContext;
|
||
checksum = 0;
|
||
|
||
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
|
||
if (++j == 0x20) {
|
||
j = 0;
|
||
}
|
||
checksum += *ptr++;
|
||
}
|
||
|
||
offset = gSramSlotOffsets[gSaveContext.fileNum];
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
|
||
|
||
ptr = (u16*)&gSaveContext;
|
||
checksum = 0;
|
||
|
||
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
|
||
if (++j == 0x20) {
|
||
j = 0;
|
||
}
|
||
checksum += *ptr++;
|
||
}
|
||
|
||
offset = gSramSlotOffsets[gSaveContext.fileNum + 3];
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
|
||
}
|
||
|
||
/**
|
||
* For all 3 slots, verify that the checksum is correct. If corrupted, attempt to load a backup save.
|
||
* If backup is also corrupted, default to a new save (or debug save for slot 0 on debug rom).
|
||
*
|
||
* After verifying all 3 saves, pass relevant data to File Select to be displayed.
|
||
*/
|
||
void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCtx) {
|
||
u16 i;
|
||
u16 newChecksum;
|
||
u16 slotNum;
|
||
u16 offset;
|
||
u16 j;
|
||
u16 oldChecksum;
|
||
u16* ptr;
|
||
u16 dayTime;
|
||
|
||
osSyncPrintf("SRAM START─LOAD\n");
|
||
bzero(sramCtx->readBuff, SRAM_SIZE);
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
|
||
|
||
dayTime = ((void)0, gSaveContext.save.dayTime);
|
||
|
||
for (slotNum = 0; slotNum < 3; slotNum++) {
|
||
offset = gSramSlotOffsets[slotNum];
|
||
osSyncPrintf("ぽいんと=%x(%d) SAVE_MAX=%d\n", offset, gSaveContext.fileNum, sizeof(Save));
|
||
MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
|
||
|
||
oldChecksum = gSaveContext.save.info.checksum;
|
||
gSaveContext.save.info.checksum = 0;
|
||
ptr = (u16*)&gSaveContext;
|
||
osSyncPrintf("\n============= S(%d) =============\n", slotNum);
|
||
|
||
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++, offset += 2) {
|
||
newChecksum += *ptr++;
|
||
}
|
||
|
||
// "SAVE checksum calculation"
|
||
osSyncPrintf("\nSAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum);
|
||
|
||
if (newChecksum != oldChecksum) {
|
||
// checksum didnt match, try backup save
|
||
osSyncPrintf("ERROR!!! = %x(%d)\n", gSramSlotOffsets[slotNum], slotNum);
|
||
offset = gSramSlotOffsets[slotNum + 3];
|
||
MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
|
||
|
||
oldChecksum = gSaveContext.save.info.checksum;
|
||
gSaveContext.save.info.checksum = 0;
|
||
ptr = (u16*)&gSaveContext;
|
||
osSyncPrintf("================= BACK─UP ========================\n");
|
||
|
||
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++, offset += 2) {
|
||
newChecksum += *ptr++;
|
||
}
|
||
// "(B) SAVE checksum calculation"
|
||
osSyncPrintf("\n(B)SAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum);
|
||
|
||
if (newChecksum != oldChecksum) {
|
||
// backup save didnt work, make new save
|
||
osSyncPrintf("ERROR!!! = %x(%d+3)\n", gSramSlotOffsets[slotNum + 3], slotNum);
|
||
bzero(&gSaveContext.save.entranceIndex, sizeof(s32));
|
||
bzero(&gSaveContext.save.linkAge, sizeof(s32));
|
||
bzero(&gSaveContext.save.cutsceneIndex, sizeof(s32));
|
||
// note that gSaveContext.save.dayTime is not actually the sizeof(s32)
|
||
bzero(&gSaveContext.save.dayTime, sizeof(s32));
|
||
bzero(&gSaveContext.save.nightFlag, sizeof(s32));
|
||
bzero(&gSaveContext.save.totalDays, sizeof(s32));
|
||
bzero(&gSaveContext.save.bgsDayCount, sizeof(s32));
|
||
|
||
if (!slotNum) {
|
||
Sram_InitDebugSave();
|
||
gSaveContext.save.info.playerData.newf[0] = 'Z';
|
||
gSaveContext.save.info.playerData.newf[1] = 'E';
|
||
gSaveContext.save.info.playerData.newf[2] = 'L';
|
||
gSaveContext.save.info.playerData.newf[3] = 'D';
|
||
gSaveContext.save.info.playerData.newf[4] = 'A';
|
||
gSaveContext.save.info.playerData.newf[5] = 'Z';
|
||
osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.save.info.playerData.newf[0],
|
||
gSaveContext.save.info.playerData.newf[1], gSaveContext.save.info.playerData.newf[2],
|
||
gSaveContext.save.info.playerData.newf[3], gSaveContext.save.info.playerData.newf[4],
|
||
gSaveContext.save.info.playerData.newf[5]);
|
||
} else {
|
||
Sram_InitNewSave();
|
||
}
|
||
|
||
ptr = (u16*)&gSaveContext;
|
||
osSyncPrintf("\n--------------------------------------------------------------\n");
|
||
|
||
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++) {
|
||
osSyncPrintf("%x ", *ptr);
|
||
if (++j == 0x20) {
|
||
osSyncPrintf("\n");
|
||
j = 0;
|
||
}
|
||
newChecksum += *ptr++;
|
||
}
|
||
|
||
gSaveContext.save.info.checksum = newChecksum;
|
||
osSyncPrintf("\nCheck_Sum=%x(%x)\n", gSaveContext.save.info.checksum, newChecksum);
|
||
|
||
i = gSramSlotOffsets[slotNum + 3];
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + i, &gSaveContext, SLOT_SIZE, OS_WRITE);
|
||
|
||
osSyncPrintf("????#%x,%x,%x,%x,%x,%x\n", gSaveContext.save.info.playerData.newf[0],
|
||
gSaveContext.save.info.playerData.newf[1], gSaveContext.save.info.playerData.newf[2],
|
||
gSaveContext.save.info.playerData.newf[3], gSaveContext.save.info.playerData.newf[4],
|
||
gSaveContext.save.info.playerData.newf[5]);
|
||
osSyncPrintf("\nぽいんと=%x(%d+3) check_sum=%x(%x)\n", i, slotNum, gSaveContext.save.info.checksum,
|
||
newChecksum);
|
||
}
|
||
|
||
i = gSramSlotOffsets[slotNum];
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + i, &gSaveContext, SLOT_SIZE, OS_WRITE);
|
||
|
||
osSyncPrintf("ぽいんと=%x(%d) check_sum=%x(%x)\n", i, slotNum, gSaveContext.save.info.checksum,
|
||
newChecksum);
|
||
} else {
|
||
osSyncPrintf("\nSAVEデータ OK!!!!\n"); // "SAVE data OK! ! ! !"
|
||
}
|
||
}
|
||
|
||
bzero(sramCtx->readBuff, SRAM_SIZE);
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
|
||
gSaveContext.save.dayTime = dayTime;
|
||
|
||
osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD,
|
||
DEFENSE);
|
||
|
||
MemCpy(&fileSelect->deaths[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEATHS, sizeof(fileSelect->deaths[0]));
|
||
MemCpy(&fileSelect->deaths[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEATHS, sizeof(fileSelect->deaths[0]));
|
||
MemCpy(&fileSelect->deaths[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEATHS, sizeof(fileSelect->deaths[0]));
|
||
|
||
MemCpy(&fileSelect->fileNames[0], sramCtx->readBuff + SLOT_OFFSET(0) + NAME, sizeof(fileSelect->fileNames[0]));
|
||
MemCpy(&fileSelect->fileNames[1], sramCtx->readBuff + SLOT_OFFSET(1) + NAME, sizeof(fileSelect->fileNames[0]));
|
||
MemCpy(&fileSelect->fileNames[2], sramCtx->readBuff + SLOT_OFFSET(2) + NAME, sizeof(fileSelect->fileNames[0]));
|
||
|
||
MemCpy(&fileSelect->healthCapacities[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH_CAP,
|
||
sizeof(fileSelect->healthCapacities[0]));
|
||
MemCpy(&fileSelect->healthCapacities[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH_CAP,
|
||
sizeof(fileSelect->healthCapacities[0]));
|
||
MemCpy(&fileSelect->healthCapacities[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH_CAP,
|
||
sizeof(fileSelect->healthCapacities[0]));
|
||
|
||
MemCpy(&fileSelect->questItems[0], sramCtx->readBuff + SLOT_OFFSET(0) + QUEST, sizeof(fileSelect->questItems[0]));
|
||
MemCpy(&fileSelect->questItems[1], sramCtx->readBuff + SLOT_OFFSET(1) + QUEST, sizeof(fileSelect->questItems[0]));
|
||
MemCpy(&fileSelect->questItems[2], sramCtx->readBuff + SLOT_OFFSET(2) + QUEST, sizeof(fileSelect->questItems[0]));
|
||
|
||
MemCpy(&fileSelect->n64ddFlags[0], sramCtx->readBuff + SLOT_OFFSET(0) + N64DD, sizeof(fileSelect->n64ddFlags[0]));
|
||
MemCpy(&fileSelect->n64ddFlags[1], sramCtx->readBuff + SLOT_OFFSET(1) + N64DD, sizeof(fileSelect->n64ddFlags[0]));
|
||
MemCpy(&fileSelect->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD, sizeof(fileSelect->n64ddFlags[0]));
|
||
|
||
MemCpy(&fileSelect->defense[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE, sizeof(fileSelect->defense[0]));
|
||
MemCpy(&fileSelect->defense[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE, sizeof(fileSelect->defense[0]));
|
||
MemCpy(&fileSelect->defense[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE, sizeof(fileSelect->defense[0]));
|
||
|
||
MemCpy(&fileSelect->health[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileSelect->health[0]));
|
||
MemCpy(&fileSelect->health[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileSelect->health[0]));
|
||
MemCpy(&fileSelect->health[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileSelect->health[0]));
|
||
|
||
osSyncPrintf("f_64dd=%d, %d, %d\n", fileSelect->n64ddFlags[0], fileSelect->n64ddFlags[1],
|
||
fileSelect->n64ddFlags[2]);
|
||
osSyncPrintf("heart_status=%d, %d, %d\n", fileSelect->defense[0], fileSelect->defense[1], fileSelect->defense[2]);
|
||
osSyncPrintf("now_life=%d, %d, %d\n", fileSelect->health[0], fileSelect->health[1], fileSelect->health[2]);
|
||
}
|
||
|
||
void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) {
|
||
u16 offset;
|
||
u16 j;
|
||
u16* ptr;
|
||
u16 checksum;
|
||
|
||
if (fileSelect->buttonIndex != 0) {
|
||
Sram_InitNewSave();
|
||
} else {
|
||
Sram_InitDebugSave();
|
||
}
|
||
|
||
gSaveContext.save.entranceIndex = ENTR_LINKS_HOUSE_0;
|
||
gSaveContext.save.linkAge = LINK_AGE_CHILD;
|
||
gSaveContext.save.dayTime = CLOCK_TIME(10, 0);
|
||
gSaveContext.save.cutsceneIndex = 0xFFF1;
|
||
|
||
if (fileSelect->buttonIndex == 0) {
|
||
gSaveContext.save.cutsceneIndex = 0;
|
||
}
|
||
|
||
for (offset = 0; offset < 8; offset++) {
|
||
gSaveContext.save.info.playerData.playerName[offset] = fileSelect->fileNames[fileSelect->buttonIndex][offset];
|
||
}
|
||
|
||
gSaveContext.save.info.playerData.newf[0] = 'Z';
|
||
gSaveContext.save.info.playerData.newf[1] = 'E';
|
||
gSaveContext.save.info.playerData.newf[2] = 'L';
|
||
gSaveContext.save.info.playerData.newf[3] = 'D';
|
||
gSaveContext.save.info.playerData.newf[4] = 'A';
|
||
gSaveContext.save.info.playerData.newf[5] = 'Z';
|
||
|
||
gSaveContext.save.info.playerData.n64ddFlag = fileSelect->n64ddFlag;
|
||
osSyncPrintf("64DDフラグ=%d\n", fileSelect->n64ddFlag);
|
||
osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.save.info.playerData.newf[0],
|
||
gSaveContext.save.info.playerData.newf[1], gSaveContext.save.info.playerData.newf[2],
|
||
gSaveContext.save.info.playerData.newf[3], gSaveContext.save.info.playerData.newf[4],
|
||
gSaveContext.save.info.playerData.newf[5]);
|
||
osSyncPrintf("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
|
||
|
||
ptr = (u16*)&gSaveContext;
|
||
j = 0;
|
||
checksum = 0;
|
||
|
||
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
|
||
osSyncPrintf("%x ", *ptr);
|
||
checksum += *ptr++;
|
||
if (++j == 0x20) {
|
||
osSyncPrintf("\n");
|
||
j = 0;
|
||
}
|
||
}
|
||
|
||
gSaveContext.save.info.checksum = checksum;
|
||
osSyncPrintf("\nチェックサム=%x\n", gSaveContext.save.info.checksum); // "Checksum = %x"
|
||
|
||
offset = gSramSlotOffsets[gSaveContext.fileNum];
|
||
osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum);
|
||
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
|
||
|
||
offset = gSramSlotOffsets[gSaveContext.fileNum + 3];
|
||
osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum + 3);
|
||
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
|
||
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
|
||
|
||
osSyncPrintf("SAVE終了\n"); // "SAVE end"
|
||
osSyncPrintf("z_common_data.file_no = %d\n", gSaveContext.fileNum);
|
||
osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD);
|
||
|
||
j = gSramSlotOffsets[gSaveContext.fileNum];
|
||
|
||
MemCpy(&fileSelect->deaths[gSaveContext.fileNum], sramCtx->readBuff + j + DEATHS, sizeof(fileSelect->deaths[0]));
|
||
MemCpy(&fileSelect->fileNames[gSaveContext.fileNum], sramCtx->readBuff + j + NAME,
|
||
sizeof(fileSelect->fileNames[0]));
|
||
MemCpy(&fileSelect->healthCapacities[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH_CAP,
|
||
sizeof(fileSelect->healthCapacities[0]));
|
||
MemCpy(&fileSelect->questItems[gSaveContext.fileNum], sramCtx->readBuff + j + QUEST,
|
||
sizeof(fileSelect->questItems[0]));
|
||
MemCpy(&fileSelect->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD,
|
||
sizeof(fileSelect->n64ddFlags[0]));
|
||
MemCpy(&fileSelect->defense[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE, sizeof(fileSelect->defense[0]));
|
||
MemCpy(&fileSelect->health[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH, sizeof(fileSelect->health[0]));
|
||
|
||
osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileSelect->n64ddFlags[gSaveContext.fileNum]);
|
||
osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileSelect->defense[gSaveContext.fileNum]);
|
||
osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileSelect->health[gSaveContext.fileNum]);
|
||
}
|
||
|
||
void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx) {
|
||
s32 offset;
|
||
|
||
Sram_InitNewSave();
|
||
|
||
offset = gSramSlotOffsets[fileSelect->selectedFileIndex];
|
||
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
|
||
|
||
MemCpy(&fileSelect->n64ddFlags[fileSelect->selectedFileIndex], sramCtx->readBuff + offset + N64DD,
|
||
sizeof(fileSelect->n64ddFlags[0]));
|
||
|
||
offset = gSramSlotOffsets[fileSelect->selectedFileIndex + 3];
|
||
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
|
||
|
||
osSyncPrintf("CLEAR終了\n");
|
||
}
|
||
|
||
void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx) {
|
||
s32 offset;
|
||
|
||
osSyncPrintf("READ=%d(%x) COPY=%d(%x)\n", fileSelect->selectedFileIndex,
|
||
gSramSlotOffsets[fileSelect->selectedFileIndex], fileSelect->copyDestFileIndex,
|
||
gSramSlotOffsets[fileSelect->copyDestFileIndex]);
|
||
|
||
offset = gSramSlotOffsets[fileSelect->selectedFileIndex];
|
||
MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
|
||
|
||
offset = gSramSlotOffsets[fileSelect->copyDestFileIndex];
|
||
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
|
||
|
||
offset = gSramSlotOffsets[fileSelect->copyDestFileIndex + 3];
|
||
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
|
||
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
|
||
|
||
offset = gSramSlotOffsets[fileSelect->copyDestFileIndex];
|
||
|
||
MemCpy(&fileSelect->deaths[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + DEATHS,
|
||
sizeof(fileSelect->deaths[0]));
|
||
MemCpy(&fileSelect->fileNames[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + NAME,
|
||
sizeof(fileSelect->fileNames[0]));
|
||
MemCpy(&fileSelect->healthCapacities[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + HEALTH_CAP,
|
||
sizeof(fileSelect->healthCapacities[0]));
|
||
MemCpy(&fileSelect->questItems[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + QUEST,
|
||
sizeof(fileSelect->questItems[0]));
|
||
MemCpy(&fileSelect->n64ddFlags[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + N64DD,
|
||
sizeof(fileSelect->n64ddFlags[0]));
|
||
MemCpy(&fileSelect->defense[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + DEFENSE,
|
||
sizeof(fileSelect->defense[0]));
|
||
MemCpy(&fileSelect->health[fileSelect->copyDestFileIndex], (sramCtx->readBuff + offset) + HEALTH,
|
||
sizeof(fileSelect->health[0]));
|
||
|
||
osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileSelect->n64ddFlags[gSaveContext.fileNum]);
|
||
osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileSelect->defense[gSaveContext.fileNum]);
|
||
osSyncPrintf("COPY終了\n"); // "Copy end"
|
||
}
|
||
|
||
/**
|
||
* Write the first 16 bytes of the read buffer to the SRAM header
|
||
*/
|
||
void Sram_WriteSramHeader(SramContext* sramCtx) {
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_HEADER_SIZE, OS_WRITE);
|
||
}
|
||
|
||
void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
|
||
u16 i;
|
||
|
||
osSyncPrintf("sram_initialize( Game *game, Sram *sram )\n");
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
|
||
|
||
for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) {
|
||
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != sramCtx->readBuff[i + SRAM_HEADER_MAGIC]) {
|
||
osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !"
|
||
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
|
||
MemCpy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic));
|
||
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
|
||
Sram_WriteSramHeader(sramCtx);
|
||
}
|
||
}
|
||
|
||
gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
|
||
gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1;
|
||
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
|
||
|
||
if (gSaveContext.language >= LANGUAGE_MAX) {
|
||
gSaveContext.language = LANGUAGE_ENG;
|
||
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
|
||
Sram_WriteSramHeader(sramCtx);
|
||
}
|
||
|
||
if (CHECK_BTN_ANY(gameState->input[2].cur.button, BTN_DRIGHT)) {
|
||
bzero(sramCtx->readBuff, SRAM_SIZE);
|
||
for (i = 0; i < CHECKSUM_SIZE; i++) {
|
||
sramCtx->readBuff[i] = i;
|
||
}
|
||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
|
||
osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !"
|
||
}
|
||
|
||
// "GOOD! GOOD! Size = %d + %d = %d"
|
||
osSyncPrintf("GOOD!GOOD! サイズ=%d + %d = %d\n", sizeof(SaveInfo), 4, sizeof(SaveInfo) + 4);
|
||
osSyncPrintf(VT_FGCOL(BLUE));
|
||
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
|
||
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
|
||
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
|
||
osSyncPrintf(VT_RST);
|
||
func_800F6700(gSaveContext.audioSetting);
|
||
}
|
||
|
||
void Sram_Alloc(GameState* gameState, SramContext* sramCtx) {
|
||
sramCtx->readBuff = GameState_Alloc(gameState, SRAM_SIZE, "../z_sram.c", 1294);
|
||
ASSERT(sramCtx->readBuff != NULL, "sram->read_buff != NULL", "../z_sram.c", 1295);
|
||
}
|
||
|
||
void Sram_Init(PlayState* play, SramContext* sramCtx) {
|
||
}
|