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oot/src/code
Tharo 18d609c1a3
Mention why PrimDepth is used in PreRender_FetchFbufCoverage (#1520)
* Mention why PrimDepth is used in PreRender_FetchFbufCoverage

* Clarify that this only affects the memory alpha blender input, not all alpha blender inputs

* Try to make the subtle difference between coverage and memory alpha more clear
2023-08-15 01:21:12 -04:00
..
__osMalloc.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
__osMemmove.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
__osMemset.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
audio_stop_all_sfx.c Reorganize Audio Files & Name Remaining Audio Files (#1494) 2023-07-06 17:55:10 -04:00
audio_thread_manager.c Reorganize Audio Files & Name Remaining Audio Files (#1494) 2023-07-06 17:55:10 -04:00
code_800ACE70.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
code_800AD920.c Minor Misc Cleanup 2 (#1422) 2023-02-26 21:48:42 +01:00
code_800BB0A0.c Fix misc 19 (#1488) 2023-01-10 13:03:31 -05:00
code_800D31A0.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
code_800FC620.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
code_800FCE80.c Lightweight trigonometry doc (#1356) 2022-10-15 17:29:36 -04:00
code_800FD970.c Cleanup clang-format off (#1195) 2022-04-29 15:06:08 -04:00
code_8006C3A0.c z_demo documentation (#1327) 2022-12-24 13:55:17 -05:00
code_80097A00.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
code_800430A0.c Cleanup player speed and yaw variable names (#1480) 2023-01-02 06:15:48 -05:00
code_80043480.c Doc dynapoly move flags (#1372) 2022-10-12 00:47:33 +02:00
code_80069420.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
db_camera.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
debug_malloc.c Fix misc 16 (#1371) 2022-08-30 17:35:00 -04:00
fault.c Import fault bss under NON_MATCHING (#1484) 2023-01-02 05:52:56 -05:00
fault_drawer.c Import fault bss under NON_MATCHING (#1484) 2023-01-02 05:52:56 -05:00
flg_set.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
fmodf.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
fp.s Rename and move handwritten asm files (#1254) 2022-06-03 16:33:18 -04:00
game.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
gamealloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
gfxprint.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
graph.c Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
irqmgr.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
jpegdecoder.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
jpegutils.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
kanread.s Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
listalloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
load.c Further documentation for overlay relocation (#1498) 2023-02-27 09:14:02 +01:00
loadfragment2.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
logseverity.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
main.c Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
mempak.c Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
mtxuty-cvt.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
object_table.c Move object table from z_scene.c to new file object_table.c (#1416) 2022-10-29 17:25:28 -04:00
padmgr.c Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
padsetup.c More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
padutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
PreRender.c Mention why PrimDepth is used in PreRender_FetchFbufCoverage (#1520) 2023-08-15 01:21:12 -04:00
printutils.c Add va_end and returns to variadic functions (#950) 2021-09-07 18:17:19 +02:00
rcp_utils.c Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
relocation.c Further documentation for overlay relocation (#1498) 2023-02-27 09:14:02 +01:00
sched.c Document HREG debugging system (#1351) 2022-11-26 15:22:01 -05:00
shrink_window.c Document HREG debugging system (#1351) 2022-11-26 15:22:01 -05:00
sleep.c Fix misc 14 (#1279) 2022-06-13 17:38:20 +02:00
speed_meter.c TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
sys_cfb.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
sys_math.c Lightweight trigonometry doc (#1356) 2022-10-15 17:29:36 -04:00
sys_math3d.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
sys_math_atan.c Lightweight trigonometry doc (#1356) 2022-10-15 17:29:36 -04:00
sys_matrix.c gbi.h and ucode_disas.c cleanups (#1267) 2022-10-15 17:14:35 -04:00
sys_rumble.c Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sys_ucode.c Name rsp ucodes and surrounding cleanup (#1166) 2022-05-04 00:43:09 +02:00
system_malloc.c Fix misc 16 (#1371) 2022-08-30 17:35:00 -04:00
title_setup.c Rename game states (#1294) 2022-06-23 23:34:26 +02:00
TwoHeadArena.c TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
TwoHeadGfxArena.c TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
ucode_disas.c gbi.h and ucode_disas.c cleanups (#1267) 2022-10-15 17:14:35 -04:00
z_actor.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_actor_dlftbls.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
z_bgcheck.c Minor Misc Cleanup 3 (#1502) 2023-07-05 18:36:19 -04:00
z_camera.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_camera_data.inc.c Document OnePointCutscene Init Field (#1465) 2023-01-12 20:30:41 -05:00
z_cheap_proc.inc.c Skip compiling C-included files during the build (#1386) 2022-10-04 12:36:25 +02:00
z_collision_btltbls.c Cleanup translation comments (#924) 2021-09-04 15:33:19 +02:00
z_collision_check.c Minor Misc Cleanup 2 (#1422) 2023-02-26 21:48:42 +01:00
z_common_data.c Minor Misc Cleanup 3 (#1502) 2023-07-05 18:36:19 -04:00
z_construct.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_debug.c DbCamera to DebugCamera (#1482) 2023-01-12 16:06:31 -05:00
z_debug_display.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_demo.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_DLF.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
z_draw.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
z_eff_blure.c Convert Blure to use array colours (#1347) 2022-08-13 09:57:58 -04:00
z_eff_shield_particle.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
z_eff_spark.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_ss_dead.c improve matches (#1413) 2022-10-21 18:57:30 -04:00
z_effect.c Minor Misc Cleanup 2 (#1422) 2023-02-26 21:48:42 +01:00
z_effect_soft_sprite.c Prefer clang-format-14 (#1517) 2023-07-27 19:48:42 -04:00
z_effect_soft_sprite_dlftbls.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_effect_soft_sprite_old_init.c Name Actor_PlaySfx and Player_PlaySfx (#1469) 2022-12-18 23:18:21 -05:00
z_elf_message.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_en_a_keep.c Name movement related functions in z_actor (#1476) 2022-12-30 13:55:14 -05:00
z_en_item00.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_face_reaction.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_fbdemo.c Fbdemo Docs: TransitionTile (#1471) 2022-12-28 22:29:59 +01:00
z_fbdemo_circle.c TransitionFade docs and clean up other transitions (#1459) 2022-12-24 03:46:56 +01:00
z_fbdemo_fade.c TransitionFade docs and clean up other transitions (#1459) 2022-12-24 03:46:56 +01:00
z_fbdemo_triforce.c TransitionFade docs and clean up other transitions (#1459) 2022-12-24 03:46:56 +01:00
z_fbdemo_wipe1.c TransitionFade docs and clean up other transitions (#1459) 2022-12-24 03:46:56 +01:00
z_fcurve_data.c Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
z_fcurve_data_skelanime.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_frame_advance.c Decompile z_kankyo (#956) 2021-09-20 12:51:35 -04:00
z_game_dlftbls.c Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
z_game_over.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_horse.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_jpeg.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
z_kaleido_manager.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
z_kaleido_scope_call.c Fbdemo Docs: TransitionTile (#1471) 2022-12-28 22:29:59 +01:00
z_kaleido_setup.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_kanfont.c More documentation for z_std_dma.c (#1415) 2022-11-16 21:57:02 -05:00
z_kankyo.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_lib.c Lightweight trigonometry doc (#1356) 2022-10-15 17:29:36 -04:00
z_lifemeter.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_lights.c Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU driven depth test and z-buffer value conversion (#1506) 2023-07-05 00:37:31 +02:00
z_malloc.c Fix misc 16 (#1371) 2022-08-30 17:35:00 -04:00
z_map_data.c Various minor cleanups (#1218) 2022-05-10 15:51:38 -04:00
z_map_exp.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_map_mark.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
z_message_PAL.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_moji.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
z_nulltask.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
z_olib.c Cleanup VecSph: Better Distinguish Between "Spherical" vs. "Geographic" Coordinates (#1407) 2022-10-15 15:43:59 +02:00
z_onepointdemo.c Cleanup player speed and yaw variable names (#1480) 2023-01-02 06:15:48 -05:00
z_onepointdemo_data.inc.c Document OnePointCutscene Init Field (#1465) 2023-01-12 20:30:41 -05:00
z_parameter.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_path.c Rename scene lists (#1344) 2022-10-16 18:00:18 -04:00
z_play.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_player_call.c Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
z_player_lib.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_prenmi.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
z_prenmi_buff.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_quake.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
z_rcp.c Fbdemo Docs: TransitionTile (#1471) 2022-12-28 22:29:59 +01:00
z_room.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
z_rumble.c Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
z_sample.c More documentation for z_std_dma.c (#1415) 2022-11-16 21:57:02 -05:00
z_scene.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_scene_table.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_sfx_source.c Rename "Sound" to "Sfx" (#1292) 2022-07-30 09:05:27 -04:00
z_skelanime.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
z_skin.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_skin_awb.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_skin_matrix.c Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
z_sram.c Split SaveContext into sub-structs (#1393) 2023-08-13 15:24:26 -04:00
z_ss_sram.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
z_view.c Document HREG debugging system (#1351) 2022-11-26 15:22:01 -05:00
z_vimode.c Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
z_vismono.c Document vismono (#1107) 2022-02-27 16:21:26 -05:00
z_vr_box.c Use intptr in most remaining code files (#1438) 2023-07-10 15:03:01 -04:00
z_vr_box_draw.c Documentation for skybox drawing (#1515) 2023-07-03 22:30:53 -04:00