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ed77e143b6
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` * bss * sSceneCmdHandlers * bss * bss
17 lines
495 B
C
17 lines
495 B
C
#ifndef Z64OLIB_H
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#define Z64OLIB_H
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#include "z64math.h"
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f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
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f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
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f32 OLib_ClampMinDist(f32 val, f32 min);
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f32 OLib_ClampMaxDist(f32 val, f32 max);
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Vec3f OLib_Vec3fDistNormalize(Vec3f* a, Vec3f* b);
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Vec3f OLib_VecGeoToVec3f(VecGeo* geo);
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VecSph OLib_Vec3fToVecSph(Vec3f* vec);
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VecGeo OLib_Vec3fToVecGeo(Vec3f* vec);
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VecGeo OLib_Vec3fDiffToVecGeo(Vec3f* a, Vec3f* b);
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Vec3f OLib_Vec3fDiffRad(Vec3f* a, Vec3f* b);
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#endif
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