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oot/include
glankk e73681ce74
ovl_En_River_Sound 1 non-matching (#786)
* ovl_En_River_Sound

* Implement review suggestions, run through clang-format

* Responding to PR comments

* Use CHECK_QUEST_ITEM, run through clang-tidy.
2021-04-21 19:51:44 +02:00
..
ultra64 Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h
color.h PreRender decomped and equivalent (one small non-matching) (#723) 2021-03-20 15:10:10 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h
functions.h
global.h
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h
macro.inc
macros.h PreRender decomped and equivalent (one small non-matching) (#723) 2021-03-20 15:10:10 -04:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
segment_symbols.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sfx.h
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h
vt.h
z64.h
z64actor.h
z64animation.h
z64audio.h
z64bgcheck.h Minor z_bgcheck documentation fixes (#675) 2021-02-12 17:30:21 -05:00
z64camera.h
z64collision_check.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h
z64light.h
z64map_mark.h "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704) 2021-03-29 19:24:08 +02:00
z64math.h En_anubice OK (#688) 2021-02-15 16:27:22 -05:00
z64object.h Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z64player.h En_Horse OK (#554) 2021-04-11 21:23:40 -04:00
z64save.h
z64scene.h
z64transition.h