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* [ntsc-1.2] Match rand.c * Comment on N64 Rand_ZeroOne taking the low random bits Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
35 lines
719 B
C
35 lines
719 B
C
#ifndef VERSIONS_H
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#define VERSIONS_H
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// OOT versions in build order
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#define NTSC_1_0 1
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#define NTSC_1_1 2
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#define PAL_1_0 3
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#define NTSC_1_2 4
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#define PAL_1_1 5
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#define GC_JP 6
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#define GC_JP_MQ 7
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#define GC_US 8
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#define GC_US_MQ 9
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#define GC_EU_MQ_DBG 10
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#define GC_EU 11
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#define GC_EU_MQ 12
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#define GC_JP_CE 13
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#define FAULT_N64 1 // in OoT N64
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#define FAULT_GC 2 // in OoT GC
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#if PLATFORM_N64
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#define FAULT_VERSION FAULT_N64
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#else
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#define FAULT_VERSION FAULT_GC
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#endif
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#define RAND_N64 1 // in OoT N64
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#define RAND_GC 2 // in OoT GC
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#if PLATFORM_N64
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#define RAND_VERSION RAND_N64
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#else
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#define RAND_VERSION RAND_GC
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#endif
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#endif
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