..
PR
First proper commit.
2020-03-17 00:31:30 -04:00
ultra64
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00
alloca.h
Various fixes/matches
2020-03-18 01:09:31 +01:00
bgm.h
First proper commit.
2020-03-17 00:31:30 -04:00
color.h
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
command_macros_base.h
Create Macros for Cutscene Data ( #63 )
2020-05-20 07:37:28 -04:00
fp.h
code_800FCE80 OK
2020-03-21 03:43:48 +01:00
functions.h
code_80106550 / llcvt.c and code_80104450 / ortho.c OK ( #163 )
2020-05-27 03:48:07 -04:00
global.h
First proper commit.
2020-03-17 00:31:30 -04:00
ichain.h
Partially format header files
2020-03-22 22:50:15 +01:00
initvars.h
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
macro.inc
First proper commit.
2020-03-17 00:31:30 -04:00
macros.h
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
2020-05-22 08:33:10 -04:00
math.h
En_Floormas OK ( #97 )
2020-05-07 19:18:09 -04:00
regs.h
Decomp game.c ( #129 )
2020-05-14 19:11:33 -04:00
segment_symbols.h
Decompiled 101 of the 110 scenes. ( #153 )
2020-05-26 12:53:53 -04:00
sfx.h
En_Floormas OK ( #97 )
2020-05-07 19:18:09 -04:00
stdarg.h
First proper commit.
2020-03-17 00:31:30 -04:00
stdbool.h
Partially format header files
2020-03-22 22:50:15 +01:00
stddef.h
Partially format header files
2020-03-22 22:50:15 +01:00
stdlib.h
Partially format header files
2020-03-22 22:50:15 +01:00
string.h
Partially format header files
2020-03-22 22:50:15 +01:00
ultra64.h
First proper commit.
2020-03-17 00:31:30 -04:00
unk.h
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
variables.h
Fix more raw pointers (rsp and part of .data) ( #170 )
2020-05-27 09:06:37 -04:00
vt.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64.h
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z64actor.h
ovl_End_Title OK ( #161 )
2020-05-27 11:51:11 -04:00
z64animation.h
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
z64audio.h
Improve and fix some non matchings ( #148 )
2020-05-19 15:55:49 -04:00
z64collision_check.h
Fix offset and size comments in collision_check structs ( #115 )
2020-05-04 07:04:32 -04:00
z64cutscene.h
Create Macros for Cutscene Data ( #63 )
2020-05-20 07:37:28 -04:00
z64cutscene_commands.h
Create Macros for Cutscene Data ( #63 )
2020-05-20 07:37:28 -04:00
z64dma.h
use clang, modify z64animation.h and z64dma.h to use open braces on newline
2020-03-24 12:16:13 -05:00
z64effect.h
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z64item.h
Decompile z_map_exp.c (2 non matchings left) ( #104 )
2020-05-01 11:09:20 -04:00
z64light.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64math.h
Split remaining z_camera files ( #98 )
2020-04-30 10:49:11 -04:00
z64object.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64scene.h
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z64transition.h
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00