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oot/include
louist103 25dd8e54dc
Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750)
* match a few

* delete ASM

* Almost done

* One reg swap left

* GlobalCtx2 YEP

* Start object SKJ

* Start some documentation

* Big doc pass

* Name the first batch of functions

* Done

* fix some issues real quick

* lets try this again

* remove left over doc tools and add 3 textures

* Finish object_skj docs

* PR fixes

* PR fixes

* Delete BuildInfo.ha

* PR fixes (Roman)

* PR fixes (Roman)
2021-04-10 17:39:25 +02:00
..
ultra64 Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h PreRender decomped and equivalent (one small non-matching) (#723) 2021-03-20 15:10:10 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750) 2021-04-10 17:39:25 +02:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h PreRender decomped and equivalent (one small non-matching) (#723) 2021-03-20 15:10:10 -04:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
segment_symbols.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h named members of TitleCardContext (#749) 2021-04-05 13:37:46 -04:00
z64actor.h Update z64actor.h (#710) 2021-02-24 22:37:20 -05:00
z64animation.h z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z64audio.h Finished decomp of code_800F7260 (1 non-matching) (#733) 2021-03-27 21:01:50 +01:00
z64bgcheck.h Minor z_bgcheck documentation fixes (#675) 2021-02-12 17:30:21 -05:00
z64camera.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64collision_check.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z64cutscene.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64cutscene_commands.h ovl_Demo_Kankyo OK (#608) 2021-01-31 18:38:23 -05:00
z64dma.h Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64map_mark.h "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704) 2021-03-29 19:24:08 +02:00
z64math.h En_anubice OK (#688) 2021-02-15 16:27:22 -05:00
z64object.h Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z64player.h DoorKiller OK (#631) 2021-03-14 11:21:15 -04:00
z64save.h Highscores array (#600) 2021-01-05 14:57:18 -05:00
z64scene.h Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00