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oot/include
fullgrowngaming b406e041b3
z_en_weather_tag decomp (#329)
* Initial commit of weather_tag actor decomp

* Formatted source files and updated spec.

* Fixed references to the environment context variable that I changed.

* Deleted the last of the asm (forgot the stuff in the data folder)

* Made all requested changes to z_en_weather_tag

* Forgot to change basereg

* Removed unnecessary field in weather tag struct

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits

* Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable.

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-20 21:28:41 -04:00
..
PR Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
ultra64 Fix _DW with permuter and GeometryMode macros (#323) 2020-08-15 14:04:27 -04:00
alloca.h Various fixes/matches 2020-03-18 01:09:31 +01:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h Arms_Hook OK (#210) 2020-06-17 15:44:22 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h code_800FCE80 OK 2020-03-21 03:43:48 +01:00
functions.h Attack_Niw (#272) 2020-08-19 22:17:42 -04:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
math.h Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
regs.h Elf_Msg, Elf_Msg2 OK (#317) 2020-08-18 14:31:34 -04:00
segment_symbols.h Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h First proper commit. 2020-03-17 00:31:30 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h Partially format header files 2020-03-22 22:50:15 +01:00
string.h Partially format header files 2020-03-22 22:50:15 +01:00
ultra64.h Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h z_en_weather_tag decomp (#329) 2020-08-20 21:28:41 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h z_en_weather_tag decomp (#329) 2020-08-20 21:28:41 -04:00
z64actor.h ovl_Magic_Dark 3 matching, 4 nonmatching (#310) 2020-08-15 14:12:21 -04:00
z64animation.h Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z64audio.h audio_playback, audio_effects OK (#313) 2020-08-15 14:06:26 -04:00
z64collision_check.h Fix offset and size comments in collision_check structs (#115) 2020-05-04 07:04:32 -04:00
z64cutscene.h ovl_Obj_Dekujr OK (#276) 2020-07-20 18:06:04 -04:00
z64cutscene_commands.h Disassemble more cutscenes (#241) 2020-07-12 11:38:38 -04:00
z64dma.h use clang, modify z64animation.h and z64dma.h to use open braces on newline 2020-03-24 12:16:13 -05:00
z64effect.h Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
z64item.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
z64light.h Partially format header files 2020-03-22 22:50:15 +01:00
z64math.h Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64scene.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z64transition.h Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00