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oot/tools
Revo 7728f75d2a
fix rodata order inconsistency bug in mkldscript (required for GCC support) (#932)
* fix rodata order inconsistency bug in mkldscript (required for GCC support)

* Update tools/mkldscript.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-31 09:30:02 -04:00
..
asm_processor Update asm-processor and diff.py (#903) 2021-08-15 18:52:10 -04:00
asmsplitter Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
ido5.3_compiler
ido7.1_compiler Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
ido_recomp Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
overlayhelpers Big cleanup (#775) 2021-08-22 01:12:57 +02:00
ZAPD ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
ZAPDConfigs/MqDbg Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
.gitignore Add actorfixer.py ~~and graphovl.py~~; and a few improvements to extract_assets.py (#783) 2021-05-22 20:00:10 -04:00
actorfixer.py Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921) 2021-08-31 12:22:03 +02:00
animfixer.py Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
assist.py Decompiled ovl_En_Rd (1 nonmatching) (#390) 2020-09-26 21:16:28 -04:00
bootstrap_actors.py Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
bootstrap_fx.py Fx bootstrap (#278) 2020-07-19 19:42:59 -04:00
bootstrap_overlay_decomp.py
compare_actors_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
convert_chars.py
create_actor_headers.py
csdis.py Fix colliderinit.py to run from project root (#531) 2020-12-15 18:27:35 -05:00
decompile_data.py Effect rodata migration (#268) 2020-07-18 20:34:23 -04:00
disassemble.py
elf2rom.c Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
elf32.c
elf32.h
find_unused_asm.sh Fail the Jenkins build if there's any unused asm (#222) 2020-06-23 13:59:59 -04:00
fix_data_stuff.py
format_s_files.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
get_actor_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
ichaindis.py Fix ichaindis.py always outputting an unsigned value (#435) 2020-10-03 22:38:39 -04:00
m2ctx.py m2ctx.py fixes (#681) 2021-02-11 14:08:24 -05:00
Makefile Poe Objects (#743) 2021-04-04 23:48:12 +02:00
makeromfs.c
mathfixer.py Decompile King Dodongo and his fire effect (#744) 2021-04-11 18:38:22 +02:00
migrate-rodata.py Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
mkldscript.c fix rodata order inconsistency bug in mkldscript (required for GCC support) (#932) 2021-08-31 09:30:02 -04:00
n64chksum.c
n64chksum.h
permuter_settings.toml Add decompme.compilers to permuter_settings.toml (#931) 2021-08-29 19:42:14 -04:00
reformat_data_files.py Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
regconvert.py ViMode progress (#802) 2021-05-03 21:49:09 -04:00
rgba5551.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
set_o32abi_bit.py code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
sfxconvert.py Fix bug in sfxconvert.py (#553) 2020-12-22 12:00:28 -05:00
specprocess.py Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
split_out.py
split_out_overlay_funcs.py
util.c
util.h Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
vt_fmt.py add vt_fmt.py script (#295) 2020-07-28 13:19:24 -04:00
vtxdis.c Fix some fixable warnings (#728) 2021-03-23 19:45:42 -04:00
xmlcreate.py Decompile object_zo 🐬 (#794) 2021-05-01 01:55:52 +02:00
yaz0.c
yaz0.h
yaz0tool.c