mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-02 15:55:59 +00:00
2862aa6d03
* Fix includes using braces instead of quotes * Remove some unused printf arguments * Fix a condition in Door_Shutter * Run the formatter * Cleanup incorrect uses of DynaPolyMoveFlag as function arguments * Cleanup combined Math_StepToF checks
114 lines
2.9 KiB
C
114 lines
2.9 KiB
C
#include "global.h"
|
|
|
|
void DynaPolyActor_Init(DynaPolyActor* dynaActor, s32 flags) {
|
|
dynaActor->bgId = -1;
|
|
dynaActor->unk_15C = flags;
|
|
dynaActor->unk_160 = 0;
|
|
dynaActor->unk_150 = 0.0f;
|
|
dynaActor->unk_154 = 0.0f;
|
|
}
|
|
|
|
void func_800434A0(DynaPolyActor* dynaActor) {
|
|
dynaActor->unk_160 = 0;
|
|
}
|
|
|
|
void func_800434A8(DynaPolyActor* dynaActor) {
|
|
dynaActor->unk_160 |= 1;
|
|
}
|
|
|
|
void func_800434B8(DynaPolyActor* dynaActor) {
|
|
dynaActor->unk_160 |= 2;
|
|
}
|
|
|
|
void func_800434C8(CollisionContext* colCtx, s32 floorBgId) {
|
|
DynaPolyActor* dynaActor = DynaPoly_GetActor(colCtx, floorBgId);
|
|
|
|
if (dynaActor != NULL) {
|
|
func_800434B8(dynaActor);
|
|
}
|
|
}
|
|
|
|
void func_800434F8(DynaPolyActor* dynaActor) {
|
|
dynaActor->unk_160 |= 4;
|
|
}
|
|
|
|
void func_80043508(CollisionContext* colCtx, s32 floorBgId) {
|
|
DynaPolyActor* dynaActor = DynaPoly_GetActor(colCtx, floorBgId);
|
|
|
|
if (dynaActor != NULL) {
|
|
func_800434F8(dynaActor);
|
|
}
|
|
}
|
|
|
|
void func_80043538(DynaPolyActor* dynaActor) {
|
|
dynaActor->unk_160 |= 8;
|
|
}
|
|
|
|
s32 func_80043548(DynaPolyActor* dynaActor) {
|
|
if (dynaActor->unk_160 & 1) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
s32 func_8004356C(DynaPolyActor* dynaActor) {
|
|
if (dynaActor->unk_160 & 2) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
s32 func_80043590(DynaPolyActor* dynaActor) {
|
|
if (dynaActor->unk_160 & 4) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
s32 func_800435B4(DynaPolyActor* dynaActor) {
|
|
if (dynaActor->unk_160 & 8) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* dynaActor, s16 arg2, s16 arg3, s16 arg4) {
|
|
Vec3f posA;
|
|
Vec3f posB;
|
|
Vec3f posResult;
|
|
f32 sin = Math_SinS(dynaActor->unk_158);
|
|
f32 cos = Math_CosS(dynaActor->unk_158);
|
|
s32 bgId;
|
|
CollisionPoly* poly;
|
|
f32 a2;
|
|
f32 a3;
|
|
f32 sign = (0.0f <= dynaActor->unk_150) ? 1.0f : -1.0f;
|
|
|
|
a2 = (f32)arg2 - 0.1f;
|
|
posA.x = dynaActor->actor.world.pos.x + (a2 * cos);
|
|
posA.y = dynaActor->actor.world.pos.y + arg4;
|
|
posA.z = dynaActor->actor.world.pos.z - (a2 * sin);
|
|
|
|
a3 = (f32)arg3 - 0.1f;
|
|
posB.x = sign * a3 * sin + posA.x;
|
|
posB.y = posA.y;
|
|
posB.z = sign * a3 * cos + posA.z;
|
|
|
|
if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId,
|
|
&dynaActor->actor, 0.0f)) {
|
|
return false;
|
|
}
|
|
posA.x = (dynaActor->actor.world.pos.x * 2) - posA.x;
|
|
posA.z = (dynaActor->actor.world.pos.z * 2) - posA.z;
|
|
posB.x = sign * a3 * sin + posA.x;
|
|
posB.z = sign * a3 * cos + posA.z;
|
|
if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId,
|
|
&dynaActor->actor, 0.0f)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|