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oot/asm/non_matchings/overlays/actors
Anghelo Carvajal 2b70c84307
ovl_Demo_Du OK (#683)
* DemoDu_Init and externed data

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* functions called by init

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* DemoDu_Destroy

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* DemoDu_Update

Signed-off-by: angie <angheloalf95@gmail.com>

* DemoDu_Draw

Signed-off-by: angie <angheloalf95@gmail.com>

* func_80969FD0

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096B840

Signed-off-by: angie <angheloalf95@gmail.com>

* two non matching functions

Signed-off-by: angie <angheloalf95@gmail.com>

* import data

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096BF60

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096BF54

Signed-off-by: angie <angheloalf95@gmail.com>

* about half of the updates functions

Signed-off-by: angie <angheloalf95@gmail.com>

* almost the other half of update functions

Signed-off-by: angie <angheloalf95@gmail.com>

* the rest of the updates functions

Signed-off-by: angie <angheloalf95@gmail.com>

* DemoDu_UpdateEyes

Signed-off-by: angie <angheloalf95@gmail.com>

* bunch of functions

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096A970

Signed-off-by: angie <angheloalf95@gmail.com>

* Another chunk of functions

Signed-off-by: angie <angheloalf95@gmail.com>

* More functions and a bit of renaming

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* More functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* a bit of renaming and five more functions

Signed-off-by: angie <angheloalf95@gmail.com>

* nonmatching function still not matching

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8096B57C and a bit of renaming

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* func_8096A528

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* move static variables around

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* another bit of renaming

Signed-off-by: angie <angheloalf95@gmail.com>

* REG

Signed-off-by: angie <angheloalf95@gmail.com>

* Document the functions that give the medallion to player

Signed-off-by: angie <angheloalf95@gmail.com>

* More function renaming

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* more function renaming

Signed-off-by: angie <angheloalf95@gmail.com>

* firemedallion and credits

Signed-off-by: angie <angheloalf95@gmail.com>

* rename some variables in a nonmatching function

Signed-off-by: angie <angheloalf95@gmail.com>

* i hate this function, and it is so dumb.

it took me days to figure it out, the error was so stupid

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* rename mouthtextures and some variables

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* Rename almost all the missing functions

Signed-off-by: angie <angheloalf95@gmail.com>

* whoops, i forgot to run format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* Renaming the references to the cutscene at the chamber of the sages after killing ganon

Thanks to @tharo

Signed-off-by: angie <angheloalf95@gmail.com>

* Many of the changes requested by @petrie911

Signed-off-by: angie <angheloalf95@gmail.com>

* Inline the assignments at DemoDu_CsGoronsRuby_SpawnDustWhenHittingLink

Signed-off-by: angie <angheloalf95@gmail.com>

* change wrong type

Signed-off-by: angie <angheloalf95@gmail.com>

* changes requested by  @fig02

Signed-off-by: angie <angheloalf95@gmail.com>

* run format

Signed-off-by: angie <angheloalf95@gmail.com>

* remove s prefix in dustPosOffsets

Signed-off-by: angie <angheloalf95@gmail.com>
2021-02-28 10:19:54 -05:00
..
ovl_Bg_Gnd_Firemeiro Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Haka_Ship z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Sekizou Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Bg_Ice_Shelter Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Bg_Jya_Cobra Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
ovl_Bg_Mizu_Movebg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot02_Objects Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot07_Taki z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Bg_Sst_Floor Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Hikari Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Bg_Vb_Sima z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Boss_Dodongo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Fd Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Fd2 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon2 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganondrof Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Goma Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Mo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Sst Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Boss_Tw Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Va Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Demo_6K Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Door_Killer Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Door_Warp1 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Efc_Erupc Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Bdfire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Bigokuta Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Brob Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Clear_Tag Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Daiku
ovl_En_Dekubaba Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Diving_Game Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Eiyer Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Elf
ovl_En_Encount2
ovl_En_fHG Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Fhg_Fire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Fire_Rock Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Fish Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ganon_Mant Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Goma Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Holl
ovl_En_Horse Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Jj Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_En_Jsjutan Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ko Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Mm Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Mu Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ossan Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_River_Sound z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_En_Skb z_en skb, 1 non-matching, with some documentation (#669) 2021-02-15 17:52:22 -05:00
ovl_En_Skj Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Test Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Torch2 Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tp Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tr EnTr, 1 nonmatching, mostly documented (#621) 2021-01-31 00:07:58 -05:00
ovl_En_Vali Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Vb_Ball Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Wf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Xc Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Yabusame_Mark ovl_en_yabusame_mark, 1 nonmatching (#707) 2021-02-21 19:10:24 -05:00
ovl_En_Zf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Fishing Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Item_Shield Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_kaleido_scope Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Obj_Bean Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Lift z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Obj_Mure
ovl_Obj_Mure2 Obj_Mure2 (one non-matching) (#550) 2020-12-29 20:14:04 -05:00
ovl_Obj_Mure3
ovl_Object_Kankyo Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00