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oot/docs/tutorial/contents.md
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Getting started

Introduction to decomp

  • What we are doing
  • Structure of the code

Pre-decompilation

  • Building the repo (follow the instructions in the README.md)
  • Most of us use VSCode. (You can watch Fig's video to get an idea of how this can be used). Some useful information is here.
  • Choosing a first actor (You want something small that has simple interactions with the environment. But OoT is far enough in that there are basically no unreserved actors left anyway now.)

Decompilation

Object Decompilation

  • Object files
  • How we decompile objects
  • Example

After Decompilation

Appendices

To be written, maybe

  • How we use git and GitHub
  • Some notes on the basic structure of N64 MIPS
  • Glossary
  • Conventions