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oot/src/code/z_fbdemo_wipe1.c
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

142 lines
4.6 KiB
C

#include "global.h"
#include "assets/code/fbdemo_wipe1/z_fbdemo_wipe1.c"
Gfx sWipeDList[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, COMBINED, 0,
PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0),
gsDPSetPrimDepth(0, 0),
gsDPLoadTextureBlock_4b(sWipe1Tex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 6, 6,
11, G_TX_NOLOD),
gsDPLoadMultiBlock_4b(sWipe1Tex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_MIRROR | G_TX_WRAP, 6, 6, 11, 1),
gsDPSetTextureLUT(G_TT_NONE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPDisplayList(0x08000000),
gsSPVertex(sWipe1Vtx, 25, 0),
gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
gsSP2Triangles(5, 6, 7, 0, 6, 8, 9, 0),
gsSP2Triangles(8, 10, 11, 0, 10, 12, 13, 0),
gsSP2Triangles(12, 14, 15, 0, 14, 16, 17, 0),
gsSP2Triangles(16, 18, 19, 0, 18, 20, 21, 0),
gsSP2Triangles(20, 22, 23, 0, 22, 0, 24, 0),
gsSPEndDisplayList(),
};
// unused.
Gfx sWipeSyncDList[] = {
gsDPPipeSync(),
gsSPEndDisplayList(),
};
void TransitionWipe_Start(void* thisx) {
TransitionWipe* this = (TransitionWipe*)thisx;
this->isDone = false;
if (this->direction) {
this->texY = 0x14D;
} else {
this->texY = 0x264;
}
guPerspective(&this->projection, &this->normal, 60.0f, (4.0 / 3.0f), 10.0f, 12800.0f, 1.0f);
guLookAt(&this->lookAt, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
}
void* TransitionWipe_Init(void* thisx) {
TransitionWipe* this = (TransitionWipe*)thisx;
bzero(this, sizeof(*this));
return this;
}
void TransitionWipe_Destroy(void* thisx) {
}
void TransitionWipe_Update(void* thisx, s32 updateRate) {
TransitionWipe* this = (TransitionWipe*)thisx;
if (this->direction != 0) {
this->texY += (((void)0, gSaveContext.transWipeSpeed) * 3) / updateRate;
if (this->texY >= 0x264) {
this->texY = 0x264;
this->isDone = true;
}
} else {
this->texY -= (((void)0, gSaveContext.transWipeSpeed) * 3) / updateRate;
if (this->texY <= 0x14D) {
this->texY = 0x14D;
this->isDone = true;
}
}
}
void TransitionWipe_Draw(void* thisx, Gfx** gfxP) {
Gfx* gfx = *gfxP;
Mtx* modelView;
TransitionWipe* this = (TransitionWipe*)thisx;
s32 pad[4];
Gfx* tex;
modelView = this->modelView[this->frame];
this->frame ^= 1;
guScale(&modelView[0], 0.56f, 0.56f, 1.0f);
guRotate(&modelView[1], 0.0f, 0.0f, 0.0f, 1.0f);
guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f);
gDPPipeSync(gfx++);
tex = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 0, 0);
gSPSegment(gfx++, 8, tex);
gDPSetPrimColor(gfx++, 0, 0x80, this->color.r, this->color.g, this->color.b, 255);
gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(gfx++, this->normal);
gSPMatrix(gfx++, &this->lookAt, G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gfx++, &modelView[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, sWipeDList);
gDPPipeSync(gfx++);
*gfxP = gfx;
}
s32 TransitionWipe_IsDone(void* thisx) {
TransitionWipe* this = (TransitionWipe*)thisx;
return this->isDone;
}
void TransitionWipe_SetType(void* thisx, s32 type) {
TransitionWipe* this = (TransitionWipe*)thisx;
if (type == 1) {
this->direction = 1;
} else {
this->direction = 0;
}
if (this->direction != 0) {
this->texY = 0x14D;
} else {
this->texY = 0x264;
}
}
void TransitionWipe_SetColor(void* thisx, u32 color) {
TransitionWipe* this = (TransitionWipe*)thisx;
this->color.rgba = color;
}
void TransitionWipe_SetEnvColor(void* thisx, u32 color) {
TransitionWipe* this = (TransitionWipe*)thisx;
this->envColor.rgba = color;
}