mirror of
https://github.com/zeldaret/oot.git
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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
142 lines
4.6 KiB
C
142 lines
4.6 KiB
C
#include "global.h"
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#include "assets/code/fbdemo_wipe1/z_fbdemo_wipe1.c"
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Gfx sWipeDList[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_AA_ZB_TEX_EDGE2),
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gsDPSetCombineLERP(TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, COMBINED, 0,
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PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0),
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gsDPSetPrimDepth(0, 0),
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gsDPLoadTextureBlock_4b(sWipe1Tex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 6, 6,
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11, G_TX_NOLOD),
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gsDPLoadMultiBlock_4b(sWipe1Tex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_MIRROR | G_TX_WRAP, 6, 6, 11, 1),
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gsDPSetTextureLUT(G_TT_NONE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPDisplayList(0x08000000),
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gsSPVertex(sWipe1Vtx, 25, 0),
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gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
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gsSP2Triangles(5, 6, 7, 0, 6, 8, 9, 0),
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gsSP2Triangles(8, 10, 11, 0, 10, 12, 13, 0),
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gsSP2Triangles(12, 14, 15, 0, 14, 16, 17, 0),
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gsSP2Triangles(16, 18, 19, 0, 18, 20, 21, 0),
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gsSP2Triangles(20, 22, 23, 0, 22, 0, 24, 0),
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gsSPEndDisplayList(),
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};
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// unused.
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Gfx sWipeSyncDList[] = {
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gsDPPipeSync(),
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gsSPEndDisplayList(),
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};
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void TransitionWipe_Start(void* thisx) {
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TransitionWipe* this = (TransitionWipe*)thisx;
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this->isDone = false;
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if (this->direction) {
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this->texY = 0x14D;
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} else {
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this->texY = 0x264;
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}
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guPerspective(&this->projection, &this->normal, 60.0f, (4.0 / 3.0f), 10.0f, 12800.0f, 1.0f);
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guLookAt(&this->lookAt, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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}
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void* TransitionWipe_Init(void* thisx) {
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TransitionWipe* this = (TransitionWipe*)thisx;
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bzero(this, sizeof(*this));
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return this;
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}
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void TransitionWipe_Destroy(void* thisx) {
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}
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void TransitionWipe_Update(void* thisx, s32 updateRate) {
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TransitionWipe* this = (TransitionWipe*)thisx;
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if (this->direction != 0) {
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this->texY += (((void)0, gSaveContext.transWipeSpeed) * 3) / updateRate;
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if (this->texY >= 0x264) {
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this->texY = 0x264;
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this->isDone = true;
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}
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} else {
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this->texY -= (((void)0, gSaveContext.transWipeSpeed) * 3) / updateRate;
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if (this->texY <= 0x14D) {
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this->texY = 0x14D;
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this->isDone = true;
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}
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}
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}
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void TransitionWipe_Draw(void* thisx, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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Mtx* modelView;
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TransitionWipe* this = (TransitionWipe*)thisx;
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s32 pad[4];
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Gfx* tex;
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modelView = this->modelView[this->frame];
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this->frame ^= 1;
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guScale(&modelView[0], 0.56f, 0.56f, 1.0f);
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guRotate(&modelView[1], 0.0f, 0.0f, 0.0f, 1.0f);
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guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f);
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gDPPipeSync(gfx++);
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tex = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 0, 0);
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gSPSegment(gfx++, 8, tex);
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gDPSetPrimColor(gfx++, 0, 0x80, this->color.r, this->color.g, this->color.b, 255);
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gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(gfx++, this->normal);
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gSPMatrix(gfx++, &this->lookAt, G_MTX_MUL | G_MTX_PROJECTION);
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gSPMatrix(gfx++, &modelView[0], G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPDisplayList(gfx++, sWipeDList);
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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s32 TransitionWipe_IsDone(void* thisx) {
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TransitionWipe* this = (TransitionWipe*)thisx;
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return this->isDone;
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}
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void TransitionWipe_SetType(void* thisx, s32 type) {
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TransitionWipe* this = (TransitionWipe*)thisx;
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if (type == 1) {
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this->direction = 1;
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} else {
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this->direction = 0;
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}
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if (this->direction != 0) {
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this->texY = 0x14D;
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} else {
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this->texY = 0x264;
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}
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}
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void TransitionWipe_SetColor(void* thisx, u32 color) {
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TransitionWipe* this = (TransitionWipe*)thisx;
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this->color.rgba = color;
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}
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void TransitionWipe_SetEnvColor(void* thisx, u32 color) {
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TransitionWipe* this = (TransitionWipe*)thisx;
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this->envColor.rgba = color;
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}
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