1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-03 08:16:01 +00:00
oot/src/code
2022-07-12 12:17:07 -04:00
..
__osMalloc.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
__osMemmove.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
__osMemset.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
audio_data.c Restructuring SoundFont Structs (#1277) 2022-06-19 16:31:08 +02:00
audio_effects.c Introduce Mutebehavior Flags (#1304) 2022-07-04 12:00:29 -04:00
audio_heap.c Audio Misc Cleanup 2 (#1303) 2022-07-04 12:19:39 -04:00
audio_init_params.c Restructuring SoundFont Structs (#1277) 2022-06-19 16:31:08 +02:00
audio_load.c Audio Misc Cleanup 2 (#1303) 2022-07-04 12:19:39 -04:00
audio_playback.c Audio Misc Cleanup 2 (#1303) 2022-07-04 12:19:39 -04:00
audio_seqplayer.c Introduce Mutebehavior Flags (#1304) 2022-07-04 12:00:29 -04:00
audio_sound_params.c Introduce Sfx Tables (#1296) 2022-07-11 13:45:22 -04:00
audio_synthesis.c Synthetic Waves Documentation (#1256) 2022-06-20 21:55:01 -04:00
audioMgr.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
code_800A9F30.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800ACE70.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800AD920.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800BB0A0.c Fix a few warnings (#998) 2021-10-11 16:16:43 -04:00
code_800C3C20.c Document code_800C3C20: Audio_StopAllSfx (#1309) 2022-07-04 11:51:38 -04:00
code_800D2E30.c Minor data/ cleanups (#1025) 2021-11-23 21:07:48 -05:00
code_800D31A0.c Name one is-controller-valid symbol (#1060) 2021-12-07 09:17:48 -05:00
code_800E4FE0.c Audio Misc Cleanup 2 (#1303) 2022-07-04 12:19:39 -04:00
code_800E6840.c Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
code_800EC960.c Document File-Select Audio Settings: Sound Modes (#1281) 2022-06-24 19:27:54 -04:00
code_800F7260.c Introduce Sfx Flags (#1278) 2022-06-20 14:24:21 -04:00
code_800F9280.c Document File-Select Audio Settings: Sound Modes (#1281) 2022-06-24 19:27:54 -04:00
code_800FC620.c Overlay Functions Cleanup (#1235) 2022-05-31 20:28:17 +02:00
code_800FCE80.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
code_800FD970.c Cleanup clang-format off (#1195) 2022-04-29 15:06:08 -04:00
code_8006C3A0.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
code_80097A00.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
code_800430A0.c Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
code_80043480.c Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
code_80069420.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
db_camera.c Remove BINANG_ROT180 (#1241) 2022-06-22 16:10:01 -04:00
debug_malloc.c Fix/cleanup/rephrase miscellaneous stuff (#983) 2021-10-02 23:17:09 -04:00
fault.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
fault_drawer.c Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
flg_set.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
fmodf.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
fp.s Rename and move handwritten asm files (#1254) 2022-06-03 16:33:18 -04:00
game.c Document code_800C3C20: Audio_StopAllSfx (#1309) 2022-07-04 11:51:38 -04:00
gamealloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
gfxprint.c Fix a number of warnings when compiling with GCC (#1239) 2022-06-03 18:51:23 +02:00
graph.c Document SaveContext.gameMode (#1295) 2022-06-23 21:32:48 -04:00
irqmgr.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
jpegdecoder.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
jpegutils.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
kanread.s Rename and move handwritten asm files (#1254) 2022-06-03 16:33:18 -04:00
listalloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
load.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
loadfragment2.c Overlay Functions Cleanup (#1235) 2022-05-31 20:28:17 +02:00
logseverity.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
main.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
mempak.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
mtxuty-cvt.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
padmgr.c Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
padsetup.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
padutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
PreRender.c Doc misc 1 (#1160) 2022-02-27 16:32:05 -05:00
printutils.c Add va_end and returns to variadic functions (#950) 2021-09-07 18:17:19 +02:00
rcp_utils.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
relocation.c Fix a number of warnings when compiling with GCC (#1239) 2022-06-03 18:51:23 +02:00
sched.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
shrink_window.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sleep.c Fix misc 14 (#1279) 2022-06-13 17:38:20 +02:00
speed_meter.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
sys_cfb.c Enable more IDO warnings and apply fixes (#1264) 2022-06-12 19:24:45 -04:00
sys_math.c Angle cleanup - miscellaneous (#1159) 2022-04-03 14:32:18 -04:00
sys_math3d.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
sys_math_atan.c Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
sys_matrix.c Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
sys_ucode.c Name rsp ucodes and surrounding cleanup (#1166) 2022-05-04 00:43:09 +02:00
system_malloc.c Format all translation comments like // "..." (hopefully all of them) (#986) 2021-09-28 19:53:56 -04:00
title_setup.c Rename game states (#1294) 2022-06-23 23:34:26 +02:00
TwoHeadArena.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
ucode_disas.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
z_actor.c Remove BINANG_SUB (#1297) 2022-07-12 12:17:07 -04:00
z_actor_dlftbls.c Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
z_bgcheck.c Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
z_camera.c Remove BINANG_SUB (#1297) 2022-07-12 12:17:07 -04:00
z_camera_data.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_cheap_proc.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
z_collision_btltbls.c Cleanup translation comments (#924) 2021-09-04 15:33:19 +02:00
z_collision_check.c Use DMG_ defines in code (#1245) 2022-06-03 20:36:04 +02:00
z_common_data.c Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
z_construct.c Document SaveContext.gameMode (#1295) 2022-06-23 21:32:48 -04:00
z_debug.c Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
z_debug_display.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_demo.c Document SaveContext.gameMode (#1295) 2022-06-23 21:32:48 -04:00
z_DLF.c Cleanup translation comments (#924) 2021-09-04 15:33:19 +02:00
z_draw.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_blure.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_shield_particle.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_spark.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_ss_dead.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect_soft_sprite.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect_soft_sprite_dlftbls.c Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
z_effect_soft_sprite_old_init.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
z_elf_message.c Document Magic (#1199) 2022-05-23 18:52:01 +02:00
z_en_a_keep.c Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
z_en_item00.c Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
z_face_reaction.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_fbdemo.c Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
z_fbdemo_circle.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_fbdemo_fade.c Cleanup pad's in z_scene_table.c (#1215) 2022-05-07 16:10:06 +02:00
z_fbdemo_triforce.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_fbdemo_wipe1.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_fcurve_data.c Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
z_fcurve_data_skelanime.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_frame_advance.c Decompile z_kankyo (#956) 2021-09-20 12:51:35 -04:00
z_game_dlftbls.c Rename game states (#1294) 2022-06-23 23:34:26 +02:00
z_game_over.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_horse.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
z_jpeg.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
z_kaleido_manager.c Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
z_kaleido_scope_call.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_kaleido_setup.c Document Magic (#1199) 2022-05-23 18:52:01 +02:00
z_kanfont.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
z_kankyo.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
z_lib.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
z_lifemeter.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_lights.c Enable more IDO warnings and apply fixes (#1264) 2022-06-12 19:24:45 -04:00
z_malloc.c first pass (#1185) 2022-03-21 20:49:11 +01:00
z_map_data.c Various minor cleanups (#1218) 2022-05-10 15:51:38 -04:00
z_map_exp.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_map_mark.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_message_PAL.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
z_moji.c Improve gfxprint documentation and strings (#1028) 2021-11-28 08:48:17 -05:00
z_nulltask.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
z_olib.c Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
z_onepointdemo.c Document Viewpoints and Scene Cam Types (#1285) 2022-06-20 20:31:53 -04:00
z_onepointdemo_data.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_parameter.c Document SaveContext.gameMode (#1295) 2022-06-23 21:32:48 -04:00
z_path.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_play.c Document SaveContext.gameMode (#1295) 2022-06-23 21:32:48 -04:00
z_player_call.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_player_lib.c Document SaveContext.gameMode (#1295) 2022-06-23 21:32:48 -04:00
z_prenmi.c Rename game states (#1294) 2022-06-23 23:34:26 +02:00
z_prenmi_buff.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_quake.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_rcp.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
z_room.c Document Camera BgCamData (#1232) 2022-06-17 20:25:42 +02:00
z_sample.c Rename game states (#1294) 2022-06-23 23:34:26 +02:00
z_scene.c Document Viewpoints and Scene Cam Types (#1285) 2022-06-20 20:31:53 -04:00
z_scene_table.c Macros for Entranceinfo.field (#1270) 2022-06-15 20:41:47 +02:00
z_skelanime.c Enable more IDO warnings and apply fixes (#1264) 2022-06-12 19:24:45 -04:00
z_skin.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_skin_awb.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_skin_matrix.c Document undocumented matrix functions (#955) 2022-01-11 00:28:01 +01:00
z_sound_source.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_sram.c Rename game states (#1294) 2022-06-23 23:34:26 +02:00
z_ss_sram.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
z_view.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
z_vimode.c Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
z_vismono.c Document vismono (#1107) 2022-02-27 16:21:26 -05:00
z_vr_box.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
z_vr_box_draw.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00