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oot/src/code/z_moji.c
Roman971 54d77c71f1
Improve gfxprint documentation and strings (#1028)
* Improve gfxprint documentation and strings

* Add GFXP_UNUSED_CHAR and rename bss variable
2021-11-28 08:48:17 -05:00

133 lines
4.3 KiB
C

/**
* Unused. A very simple utility for drawing text on screen.
*/
#include "global.h"
// how big to draw the characters on screen
#define DISP_CHAR_WIDTH 8
#define DISP_CHAR_HEIGHT 8
// gMojiFontTex is a TEX_CHAR_COLS x TEX_CHAR_ROWS grid of characters,
// each character being TEX_CHAR_WIDTH x TEX_CHAR_HEIGHT in size.
// Each spot on the grid contains 4 characters, which are revealed by using different TLUTs.
#define TEX_CHAR_WIDTH 8
#define TEX_CHAR_HEIGHT 8
#define TEX_CHAR_COLS 2
#define TEX_CHAR_ROWS 16
// A character `c = 0bRRRRRCTT` maps to row 0bRRRRR, column 0bC and TLUT 0bTT.
#define GET_CHAR_TLUT_INDEX(c) (c & 3)
// `/ 4` matches the `& 4` (`(c & 4) / 4` is the column the character is in)
#define GET_TEX_CHAR_S(c) ((u16)(c & 4) * ((1 << 5) * TEX_CHAR_WIDTH / 4))
#define GET_TEX_CHAR_T(c) ((u16)(c >> 3) * ((1 << 5) * TEX_CHAR_HEIGHT))
u32 sFontColorRed = 255;
u32 sFontColorGreen = 255;
u32 sFontColorBlue = 255;
u32 sFontColorAlpha = 255;
s32 sScreenPosX = 0;
s32 sScreenPosY = 0;
s32 sCurTLUTIndex;
void Moji_SetColor(u32 red, u32 green, u32 blue, u32 alpha) {
sFontColorRed = red;
sFontColorGreen = green;
sFontColorBlue = blue;
sFontColorAlpha = alpha;
}
void Moji_SetPosition(s32 gridX, s32 gridY) {
if (gridX >= SCREEN_WIDTH / DISP_CHAR_WIDTH) {
sScreenPosX = SCREEN_WIDTH - DISP_CHAR_WIDTH;
} else if (gridX < 0) {
sScreenPosX = 0;
} else {
sScreenPosX = gridX * DISP_CHAR_WIDTH;
}
if (gridY >= SCREEN_HEIGHT / DISP_CHAR_HEIGHT) {
sScreenPosY = SCREEN_HEIGHT - DISP_CHAR_HEIGHT;
} else if (gridY < 0) {
sScreenPosY = 0;
} else {
sScreenPosY = gridY * DISP_CHAR_HEIGHT;
}
}
void Moji_DrawChar(GraphicsContext* gfxCtx, char c) {
s32 pad[2];
OPEN_DISPS(gfxCtx, "../z_moji.c", 86);
if ((u32)gMojiFontTLUTs & 0xF) {
osSyncPrintf("moji_tlut --> %X\n", gMojiFontTLUTs);
}
if (sCurTLUTIndex != GET_CHAR_TLUT_INDEX(c)) {
gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]);
sCurTLUTIndex = GET_CHAR_TLUT_INDEX(c);
}
gSPTextureRectangle(POLY_OPA_DISP++, sScreenPosX << 2, sScreenPosY << 2, (sScreenPosX + DISP_CHAR_WIDTH) << 2,
(sScreenPosY + DISP_CHAR_HEIGHT) << 2, G_TX_RENDERTILE, GET_TEX_CHAR_S(c), GET_TEX_CHAR_T(c),
(1 << 10) * TEX_CHAR_WIDTH / DISP_CHAR_WIDTH, (1 << 10) * TEX_CHAR_HEIGHT / DISP_CHAR_HEIGHT);
CLOSE_DISPS(gfxCtx, "../z_moji.c", 123);
}
/**
* Does not work as is in most cases.
* Can work if the render mode, combiner and possibly other settings are set correctly.
* For example this works with the render mode used in `GfxPrint_Setup`,
* and `G_CC_MODULATEI_PRIM` for both combiner cycles.
*/
void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) {
s32 i;
OPEN_DISPS(gfxCtx, "../z_moji.c", 137);
if ((u32)gMojiFontTex & 0xF) {
osSyncPrintf("font_ff --> %X\n", gMojiFontTex);
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sFontColorRed, sFontColorGreen, sFontColorBlue, sFontColorAlpha);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (s32)gMojiFontTex, G_IM_FMT_CI, TEX_CHAR_COLS * TEX_CHAR_WIDTH,
TEX_CHAR_ROWS * TEX_CHAR_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
sCurTLUTIndex = -1;
for (i = 0; str[i] != '\0'; i++) {
switch (str[i]) {
case '\t':
sScreenPosX = (((sScreenPosX / DISP_CHAR_WIDTH) / 8) + 1) * DISP_CHAR_WIDTH * 8;
if (sScreenPosX >= SCREEN_WIDTH) {
sScreenPosX = 0;
sScreenPosY += DISP_CHAR_HEIGHT;
if (sScreenPosY >= SCREEN_HEIGHT) {
sScreenPosY = 0;
}
}
break;
case '\n':
case '\r':
sScreenPosX = 0;
sScreenPosY += DISP_CHAR_HEIGHT;
if (sScreenPosY >= SCREEN_HEIGHT) {
sScreenPosY = 0;
}
break;
default:
Moji_DrawChar(gfxCtx, str[i]);
sScreenPosX += DISP_CHAR_WIDTH;
}
}
CLOSE_DISPS(gfxCtx, "../z_moji.c", 181);
}