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oot/src/overlays/actors/ovl_Boss_Fd2
playerskel 32e66c2da8
document most navi enemies as enum type (#1110)
* document most navi enemies as enum type

* enum value auto increments, add enemy default for 0

* also define and comment navi enemy tektite blue

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* apply navi enemy updates accepted so far

* update names

* review

* review

* freezzard -> freezard

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-04-18 18:23:12 -04:00
..
z_boss_fd2.c document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
z_boss_fd2.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z_boss_fd2_colchk.c Volvagia (ovl_Boss_Fd) and related actors (#352) 2021-04-17 19:12:46 +02:00