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1b0e35c89a
* Extract NTSC assets for gc-us * Extract kanji https://github.com/zeldaret/mm/pull/1536 Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
52 lines
4.2 KiB
XML
52 lines
4.2 KiB
XML
<Root>
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<File Name="ovl_Boss_Ganon">
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<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
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<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
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<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
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<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
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<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
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<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
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<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
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<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
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<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
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<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
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<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8" Static="Off"/>
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<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0" Static="Off"/>
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<DList Name="gGanondorfLightStreak5DL" Offset="0x11718" Static="Off"/>
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<DList Name="gGanondorfLightStreak6DL" Offset="0x11750" Static="Off"/>
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<DList Name="gGanondorfLightStreak7DL" Offset="0x11788" Static="Off"/>
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<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0" Static="Off"/>
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<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8" Static="Off"/>
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<DList Name="gGanondorfLightStreak10DL" Offset="0x11830" Static="Off"/>
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<DList Name="gGanondorfLightStreak11DL" Offset="0x11868" Static="Off"/>
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<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0" Static="Off"/>
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<DList Name="gGanondorfShadowSetupDL" Offset="0x40" Static="Off"/>
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<DList Name="gGanondorfShadowModelDL" Offset="0x60" Static="Off"/>
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<DList Name="gGanondorfTriforceDL" Offset="0x10D0" Static="Off"/>
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<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0" Static="Off"/>
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<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668" Static="Off"/>
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<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0" Static="Off"/>
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<DList Name="gGanondorfSquareDL" Offset="0x2F30" Static="Off"/>
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<DList Name="gGanondorfLightningDL" Offset="0xBF88" Static="Off"/>
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<DList Name="gGanondorfUnusedDL" Offset="0xC038" Static="Off"/>
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<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0" Static="Off"/>
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<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08" Static="Off"/>
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<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8" Static="Off"/>
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<DList Name="gGanondorfDotDL" Offset="0xDCA0" Static="Off"/>
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<DList Name="gGanondorfShockwaveDL" Offset="0xE708" Static="Off"/>
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<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0" Static="Off"/>
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<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8" Static="Off"/>
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<DList Name="gGanondorfShockGlowDL" Offset="0x10810" Static="Off"/>
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<DList Name="gGanondorfLightCoreDL" Offset="0x11B70" Static="Off"/>
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<DList Name="gGanondorfShockDL" Offset="0x11C38" Static="Off"/>
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<DList Name="gGanondorfVortexDL" Offset="0x12A18" Static="Off"/>
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</File>
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</Root>
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