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oot/include/tables
Derek Hensley 1b60dcf6dd
Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format
2024-02-29 14:15:04 +01:00
..
sfx Introduce Sfx Tables (#1296) 2022-07-11 13:45:22 -04:00
actor_table.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
dmadata_table.h Match compression for gc-eu-mq (#1704) 2024-02-03 23:59:19 +01:00
dmadata_table_mqdbg.h Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Cleanup post good scene names (#1452) 2022-12-05 13:37:40 -05:00
gamestate_table.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
object_table.h Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
scene_table.h Match compression for gc-eu-mq (#1704) 2024-02-03 23:59:19 +01:00