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oot/include/tables
cadmic d674dad3da
Match compression for gc-eu-mq (#1704)
* Improve compression

* Format

* Typo

* Use Python assignment expression in tools/dmadata.py

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Review decompress_baserom.py

* Replace DEFINE_DEBUG_SCENE with CPP defines

* Pass is_zlib_compressed instead of version

* Reword NOLOAD comment in write_compress_ranges

* Remove redundant comment

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-03 23:59:19 +01:00
..
sfx Introduce Sfx Tables (#1296) 2022-07-11 13:45:22 -04:00
actor_table.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
dmadata_table.h Match compression for gc-eu-mq (#1704) 2024-02-03 23:59:19 +01:00
dmadata_table_mqdbg.h Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Cleanup post good scene names (#1452) 2022-12-05 13:37:40 -05:00
gamestate_table.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
object_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
scene_table.h Match compression for gc-eu-mq (#1704) 2024-02-03 23:59:19 +01:00