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oot/src/code
petrie911 3727cc38b8
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-27 11:13:38 -05:00
..
__osMalloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_effects.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_heap.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_playback.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_seqplayer.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audioMgr.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800A9D40.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800A9F30.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800ACE70.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800AD920.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800BB0A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800C3C20.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800D2E30.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800D31A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800DACC0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800E11F0.c code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800EC960.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800F7260.c Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
code_800F9280.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FBCE0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FC620.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FCE80.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
code_800FD970.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
code_8006BA00.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_8006C3A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_8006C510.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_8008E6A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80097A00.c A few minor fixes/cleanups (#449) 2020-10-13 12:32:19 -04:00
code_800430A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_801067F0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_801068B0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80043480.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80069420.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80106860.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80110450.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
db_camera.c decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
debug_malloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
fault.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
fault_drawer.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
flg_set.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
game.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
gamealloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
gfxprint.c Match gfxprint.c (#520) 2020-12-11 10:58:06 -05:00
graph.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
irqmgr.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
jpegdecoder.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
jpegutils.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
listalloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
loadfragment2.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
logseverity.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
main.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
mempak.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
mtxuty-cvt.c Decompile the last of libultra_code_O2 (#464) 2020-10-28 15:59:18 -04:00
padmgr.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
padsetup.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
padutils.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
PreRender.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
printutils.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
relocation.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sched.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
shrink_window.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sleep.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
speed_meter.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
sys_cfb.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sys_math.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
sys_math3d.c matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
sys_math_atan.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
sys_matrix.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
sys_ucode.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
system_malloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
title_setup.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
TwoHeadArena.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ucode_disas.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_actor.c Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
z_actor_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_bgcheck.c Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
z_camera.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_camera_data.c decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
z_cheap_proc.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_collision_btltbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_collision_check.c matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
z_common_data.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_construct.c Decompile z_kanfont (#443) 2020-10-12 17:42:17 -04:00
z_debug.c Undefined Symbols in the ASM (#527) 2020-12-12 14:22:33 -05:00
z_debug_display.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_demo.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_DLF.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_draw.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_eff_blure.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_eff_shield_particle.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_eff_spark.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_eff_ss_dead.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_effect.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_effect_soft_sprite.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_effect_soft_sprite_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_effect_soft_sprite_old_init.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_elf_message.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_en_a_keep.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_en_item00.c matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
z_face_reaction.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fbdemo.c z_scene_table, z_view, and z_fbdemo_fade OK (#561) 2020-12-25 16:19:52 -05:00
z_fbdemo_circle.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fbdemo_fade.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_fbdemo_triforce.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fbdemo_wipe1.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fcurve_data_skelanime.c ovl_demo_effect 100% OK (#466) 2020-12-07 12:48:29 -05:00
z_game_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_horse.c decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
z_jpeg.c A few minor fixes/cleanups (#449) 2020-10-13 12:32:19 -04:00
z_kaleido_manager.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_kaleido_scope_call.c Match a few more functions (#446) 2020-10-12 23:15:42 -04:00
z_kaleido_setup.c G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523) 2020-12-11 17:38:23 -05:00
z_kanfont.c En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00
z_kankyo.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_lib.c matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
z_lifemeter.c Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
z_lights.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_malloc.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_map_data.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_map_exp.c ovl_Door_Shutter OK (#413) 2020-12-03 16:55:01 -05:00
z_map_mark.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_message_PAL.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_moji.c Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
z_msgevent.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_olib.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_onepointdemo.c decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
z_parameter.c z_scene_table, z_view, and z_fbdemo_fade OK (#561) 2020-12-25 16:19:52 -05:00
z_path.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_play.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_player_call.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_player_lib.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_prenmi.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_prenmi_buff.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_quake.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_rcp.c Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
z_room.c additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_sample.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_scene.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_scene_table.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_skelanime.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_skin.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_skin_awb.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_skin_matrix.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_sram.c Matched EnMb and EnDoor (#510) 2020-12-04 13:47:50 -05:00
z_ss_sram.c Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
z_view.c z_scene_table, z_view, and z_fbdemo_fade OK (#561) 2020-12-25 16:19:52 -05:00
z_vimode.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vismono.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vr_box.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vr_box_draw.c Bombchu bowling OK (#496) 2020-12-06 13:48:51 -05:00