mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 21:40:03 +00:00
174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
189 lines
5.5 KiB
C
189 lines
5.5 KiB
C
#include "global.h"
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OSPfs sMempakPfsHandle;
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s32 sMempakFreeBytes;
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s32 sMempakFiles[10];
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u16 sMempakCompanyCode = 1;
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u32 sMempakGameCode = 1;
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// "ZELDA DEMO TOOL "
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u8 sMempakGameName[0x10] = { 0x33, 0x1E, 0x25, 0x1D, 0x1A, 0x0F, 0x1D, 0x1E,
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0x26, 0x28, 0x0F, 0x2D, 0x28, 0x28, 0x25, 0x0F };
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u8 sMempakExtName[8] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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s32 Mempak_Init(s32 controllerNb) {
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OSMesgQueue* mq;
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s32 pad;
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s32 ret;
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ret = false;
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mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
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if (!osPfsInitPak(mq, &sMempakPfsHandle, controllerNb)) {
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ret = true;
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}
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osPfsFreeBlocks(&sMempakPfsHandle, &sMempakFreeBytes);
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PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
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return ret;
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}
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s32 Mempak_GetFreeBytes(s32 controllerNb) {
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return sMempakFreeBytes;
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}
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s32 Mempak_FindFile(s32 controllerNb, char start, char end) {
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OSMesgQueue* mq;
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s32 error;
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char idx;
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u32 bit;
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s32 flag;
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bit = 1;
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flag = 0;
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mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
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for (idx = start; idx <= end; idx++) {
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sMempakExtName[0] = idx - 0x27;
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error = osPfsFindFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName, sMempakExtName,
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&sMempakFiles[idx - 'A']);
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if (error == 0) {
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flag |= bit;
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} else {
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sMempakFiles[idx - 'A'] = -1;
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}
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bit <<= 1;
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osSyncPrintf("mempak: find '%c' (%d)\n", idx, error);
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}
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PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
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osSyncPrintf("mempak: find '%c' - '%c' %02x\n", start, end, flag);
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return flag;
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}
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s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size) {
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OSMesgQueue* mq;
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s32 error;
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s32 ret;
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s32 pad;
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ret = false;
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mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
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if (size < sMempakFreeBytes) {
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error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[idx - 'A'], 1, offset, size, buffer);
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if (error == 0) {
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ret = true;
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}
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osSyncPrintf("mempak: write %d byte '%c' (%d)->%d\n", size, idx, sMempakFiles[idx - 'A'], error);
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}
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PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
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return ret;
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}
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s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size) {
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OSMesgQueue* mq;
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s32 error;
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s32 ret;
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s32 pad;
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ret = false;
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mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
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if (size < sMempakFreeBytes) {
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error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[idx - 'A'], 0, offset, size, buffer);
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if (error == 0) {
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ret = true;
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}
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osSyncPrintf("mempak: read %d byte '%c' (%d)<-%d\n", size, idx, sMempakFiles[idx - 'A'], error);
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}
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PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
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return ret;
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}
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s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size) {
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OSMesgQueue* mq;
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s32 error;
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s32 ret;
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s32 i;
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s32 pad;
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ret = 0;
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mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
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if (*idx >= 'A' && *idx < 'L') {
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sMempakExtName[0] = *idx - 0x27;
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if (-1 == sMempakFiles[*idx - 'A']) {
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error = osPfsAllocateFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName,
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sMempakExtName, size, &sMempakFiles[*idx - 'A']);
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if (error == 0) {
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ret = 1;
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}
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osSyncPrintf("mempak: alloc %d byte '%c' (%d)\n", size, *idx, error);
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} else {
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sMempakExtName[0] = *idx - 0x27;
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if (osPfsDeleteFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName,
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sMempakExtName) == 0) {
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ret = 1;
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}
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error = osPfsAllocateFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName,
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sMempakExtName, size, &sMempakFiles[*idx - 'A']);
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if (error == 0) {
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ret |= 1;
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}
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osSyncPrintf("mempak: resize %d byte '%c' (%d)\n", size, *idx, error);
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}
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} else {
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for (i = 0; i < ARRAY_COUNT(sMempakFiles); i++) {
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if (sMempakFiles[i] == -1) {
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break;
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}
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}
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*idx = i + 'A';
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sMempakExtName[0] = *idx - 0x27;
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error = osPfsAllocateFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName,
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sMempakExtName, size, &sMempakFiles[i]);
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osSyncPrintf("mempak: alloc %d byte '%c' (%d) with search\n", size, *idx, error);
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if (error == 0) {
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ret = 1;
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}
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}
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PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
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return ret;
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}
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s32 Mempak_DeleteFile(s32 controllerNb, char idx) {
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OSMesgQueue* mq;
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s32 error;
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s32 ret;
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ret = false;
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mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
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sMempakExtName[0] = idx - 0x27;
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error = osPfsDeleteFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName, sMempakExtName);
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if (error == 0) {
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ret = true;
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}
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osSyncPrintf("mempak: delete '%c' (%d)\n", idx, error);
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PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
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return ret;
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}
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s32 Mempak_GetFileSize(s32 controllerNb, char idx) {
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OSMesgQueue* mq;
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OSPfsState state;
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s32 error;
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s32 pad;
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mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
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error = osPfsFileState(&sMempakPfsHandle, sMempakFiles[idx - 'A'], &state);
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PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
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if (error != 0) {
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return 0;
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}
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return state.file_size;
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}
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