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* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays * Fix whitespace in aseq.h * Fix sequence 0 sfx id generator * Suggested changes, adjust some MML syntax and add more instruction descriptions * Correct some formatting in aseq.h * Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively * aseq.h tweaks * MM review suggestions, aseq.h adjustments |
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enemybank_table.h | ||
environmentbank_table.h | ||
itembank_table.h | ||
ocarinabank_table.h | ||
playerbank_table.h | ||
systembank_table.h | ||
voicebank_table.h |