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audio
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libc
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libc64
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tables
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ultra64
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alignment.h
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attributes.h
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audiomgr.h
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audiothread_cmd.h
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boot.h
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cic6105.h
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color.h
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command_macros_base.h
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controller.h
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face_change.h
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fault.h
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functions.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
gfx.h
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gfx_setupdl.h
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gfxalloc.h
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gfxprint.h
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global.h
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ichain.h
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irqmgr.h
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jpeg.h
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kaleido_manager.h
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letterbox.h
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macro.inc
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macros.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
main.h
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map.h
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mempak.h
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message_data_fmt.h
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message_data_static.h
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n64dd.h
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one_point_cutscene.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
padmgr.h
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prerender.h
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quake.h
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rand.h
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region.h
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regs.h
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romfile.h
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rumble.h
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sched.h
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segment_symbols.h
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segmented_address.h
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seqcmd.h
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sequence.h
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sfx.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
speedmeter.h
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stack.h
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stackcheck.h
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sys_math.h
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sys_math3d.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
sys_matrix.h
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terminal.h
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tha.h
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thga.h
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ucode_disas.h
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ultra64.h
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unk.h
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variables.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
versions.h
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z64.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64actor.h
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z64animation.h
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z64animation_legacy.h
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z64audio.h
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z64bgcheck.h
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z64camera.h
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z64collision_check.h
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z64curve.h
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z64cutscene.h
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z64cutscene_commands.h
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z64dma.h
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z64effect.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
z64environment.h
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z64frame_advance.h
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z64game.h
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z64game_over.h
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z64interface.h
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z64inventory.h
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z64item.h
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z64light.h
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z64map_mark.h
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z64math.h
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z64message.h
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z64object.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64ocarina.h
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z64olib.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64pause.h
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z64play.h
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z64player.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64quest_hint_commands.h
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z64save.h
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z64scene.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64sfx_source.h
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z64skin.h
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z64skin_matrix.h
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z64skybox.h
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z64sram.h
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z64transition.h
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z64transition_instances.h
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z64view.h
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z64vis.h
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z_lib.h
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zelda_arena.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |