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c55a8530ee
* Move `PlayerSwordAnimation` from `z_en_torch2.c` to `z64player.h` * `PlayerSwordAnimation` -> `PlayerMeleeWeaponAnimation` * Add `PWMA_` prefix to `PlayerMeleeWeaponAnimation` values * Use `PlayerMeleeWeaponAnimation` enum more * Add `PWMA_MAX` * Update comments in z_en_kanban.c * Some cleanup around conditionals with `meleeWeaponAnimation` * Comment `PWMA_` index value in `D_80854190` * `PMWA_` -> `PLAYER_MWA_` * Minor fixup * Missed one spot * Run formatter |
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z_en_skb.c | ||
z_en_skb.h |