1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-14 05:19:36 +00:00
oot/docs/tutorial/contents.md
EllipticEllipsis effd4256c9
Tutorial docs (#715)
* Move tutorial into docs folder

* Merge remote-tracking branch 'upstream/master' into tutorial_docs

* Object decomp added

* contents and intro updates

* mention object decomp in beginning

* Addressed Fig's review

* Update EnSkb to jointTable and morphTable

* minor table tweak

* typo

* Alter to say ZAPD makes the object output folder

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* More review changes

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-03-24 01:15:35 +01:00

1.7 KiB

Getting started

Introduction to decomp

  • What we are doing
  • Structure of the code

Pre-decompilation

  • Building the repo (follow the instructions in the README.md)
  • Most of us use VSCode. (You can watch Fig's video to get an idea of how this can be used). Some useful information is here.
  • Choosing a first actor (You want something small that has simple interactions with the environment. But OoT is far enough in that there are basically no unreserved actors left anyway now.)

Decompilation

Object Decompilation

  • Object files
  • How we decompile objects
  • Example

After Decompilation

Appendices

To be written, maybe

  • How we use git and GitHub
  • Some notes on the basic structure of N64 MIPS
  • Glossary
  • Conventions