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Decompilation of The Legend of Zelda: Ocarina of Time
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Lucas Shaw 3c440ef7f1
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
* started microcode decomp

* Modified spec to fix error

* osContGetQuery OK

* Decompiled guLookAtHilite.c

* guPosition.c OK

* Fixed formatting

* osViSetEvent.c OK

* Deleted unnecessary files

* Made suggested changes, merged playblack.c

* Removed line breaks from comments

* Removed argument listing
2020-04-22 13:20:49 -04:00
asm Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
assets First proper commit. 2020-03-17 00:31:30 -04:00
data Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
docs/guides padmgr and related (#71) 2020-04-14 13:17:25 -04:00
include Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
scenes First proper commit. 2020-03-17 00:31:30 -04:00
src Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
tools Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
.clang-format Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.clang-tidy Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.gitattributes First proper commit. 2020-03-17 00:31:30 -04:00
.gitignore Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
.gitmodules First proper commit. 2020-03-17 00:31:30 -04:00
baserom_files.mk First proper commit. 2020-03-17 00:31:30 -04:00
checksum.md5 Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
diff.py Done 2020-03-24 00:16:01 -04:00
diff_settings.py First proper commit. 2020-03-17 00:31:30 -04:00
extract_assets.py First proper commit. 2020-03-17 00:31:30 -04:00
extract_baserom.py First proper commit. 2020-03-17 00:31:30 -04:00
fixbaserom.py fix make setup 2020-04-05 15:18:43 -04:00
fixle.sh Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
format.sh Fix format.sh to run clang-tidy inside NON_MATCHING functions 2020-03-24 00:35:35 +01:00
Jenkinsfile remove zap2 step from jenkinsfile 2020-04-05 17:55:49 -04:00
makefile Decompiled ovl_En_Ru1 (#72) 2020-04-18 04:50:41 -04:00
overlays.mk First proper commit. 2020-03-17 00:31:30 -04:00
overlays_asm.mk First proper commit. 2020-03-17 00:31:30 -04:00
progress.py Update progress script to account for boot handwritten asm 2020-03-23 23:20:34 +01:00
README.md Update README.md 2020-04-17 18:05:21 -04:00
scenes.mk First proper commit. 2020-03-17 00:31:30 -04:00
spec Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
textures.mk First proper commit. 2020-03-17 00:31:30 -04:00
THANKS.md Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
undefined_syms.txt Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00

Legend of Zelda: Ocarina of Time Master Quest (debug)

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Please refer to the Getting Started guide in the Wiki for setup instructions.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev