mirror of
https://github.com/zeldaret/oot.git
synced 2025-01-15 12:47:04 +00:00
fb37d7c6cd
* [headers 13] osMalloc.h -> include/libc64/os_malloc.h * also update the #includes :)
130 lines
3.6 KiB
C
130 lines
3.6 KiB
C
#include "global.h"
|
|
#include "libc64/os_malloc.h"
|
|
|
|
#define LOG_SEVERITY_NOLOG 0
|
|
#define LOG_SEVERITY_ERROR 2
|
|
#define LOG_SEVERITY_VERBOSE 3
|
|
|
|
Arena sZeldaArena;
|
|
|
|
#if OOT_DEBUG
|
|
s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR;
|
|
|
|
void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
|
|
if (ptr == NULL) {
|
|
if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) {
|
|
PRINTF(T("%s: %u バイトの%sに失敗しました\n", "%s: %u bytes %s failed\n"), name, size, action);
|
|
__osDisplayArena(&sZeldaArena);
|
|
}
|
|
} else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
|
|
PRINTF(T("%s: %u バイトの%sに成功しました\n", "%s: %u bytes %s succeeded\n"), name, size, action);
|
|
}
|
|
}
|
|
|
|
#define ZELDA_ARENA_CHECK_POINTER(ptr, size, name, action) ZeldaArena_CheckPointer(ptr, size, name, action)
|
|
#else
|
|
#define ZELDA_ARENA_CHECK_POINTER(ptr, size, name, action) (void)0
|
|
#endif
|
|
|
|
void* ZeldaArena_Malloc(u32 size) {
|
|
void* ptr = __osMalloc(&sZeldaArena, size);
|
|
|
|
// TODO re-evaluate "secure" as a translation (in this file and others using "確保")
|
|
ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc", T("確保", "Secure"));
|
|
return ptr;
|
|
}
|
|
|
|
#if OOT_DEBUG
|
|
void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) {
|
|
void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
|
|
|
|
ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_DEBUG", T("確保", "Secure"));
|
|
return ptr;
|
|
}
|
|
#endif
|
|
|
|
void* ZeldaArena_MallocR(u32 size) {
|
|
void* ptr = __osMallocR(&sZeldaArena, size);
|
|
|
|
ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r", T("確保", "Secure"));
|
|
return ptr;
|
|
}
|
|
|
|
#if OOT_DEBUG
|
|
void* ZeldaArena_MallocRDebug(u32 size, const char* file, int line) {
|
|
void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
|
|
|
|
ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r_DEBUG", T("確保", "Secure"));
|
|
return ptr;
|
|
}
|
|
#endif
|
|
|
|
void* ZeldaArena_Realloc(void* ptr, u32 newSize) {
|
|
ptr = __osRealloc(&sZeldaArena, ptr, newSize);
|
|
ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc", T("再確保", "Re-securing"));
|
|
return ptr;
|
|
}
|
|
|
|
#if OOT_DEBUG
|
|
void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) {
|
|
ptr = __osReallocDebug(&sZeldaArena, ptr, newSize, file, line);
|
|
ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", T("再確保", "Re-securing"));
|
|
return ptr;
|
|
}
|
|
#endif
|
|
|
|
void ZeldaArena_Free(void* ptr) {
|
|
__osFree(&sZeldaArena, ptr);
|
|
}
|
|
|
|
#if OOT_DEBUG
|
|
void ZeldaArena_FreeDebug(void* ptr, const char* file, int line) {
|
|
__osFreeDebug(&sZeldaArena, ptr, file, line);
|
|
}
|
|
#endif
|
|
|
|
void* ZeldaArena_Calloc(u32 num, u32 size) {
|
|
void* ret;
|
|
u32 n = num * size;
|
|
|
|
ret = __osMalloc(&sZeldaArena, n);
|
|
if (ret != NULL) {
|
|
bzero(ret, n);
|
|
}
|
|
|
|
ZELDA_ARENA_CHECK_POINTER(ret, n, "zelda_calloc", T("確保", "Secure"));
|
|
return ret;
|
|
}
|
|
|
|
#if OOT_DEBUG
|
|
void ZeldaArena_Display(void) {
|
|
PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n"));
|
|
__osDisplayArena(&sZeldaArena);
|
|
}
|
|
#endif
|
|
|
|
void ZeldaArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc) {
|
|
ArenaImpl_GetSizes(&sZeldaArena, outMaxFree, outFree, outAlloc);
|
|
}
|
|
|
|
void ZeldaArena_Check(void) {
|
|
__osCheckArena(&sZeldaArena);
|
|
}
|
|
|
|
void ZeldaArena_Init(void* start, u32 size) {
|
|
#if OOT_DEBUG
|
|
gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
|
|
#endif
|
|
__osMallocInit(&sZeldaArena, start, size);
|
|
}
|
|
|
|
void ZeldaArena_Cleanup(void) {
|
|
#if OOT_DEBUG
|
|
gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
|
|
#endif
|
|
__osMallocCleanup(&sZeldaArena);
|
|
}
|
|
|
|
s32 ZeldaArena_IsInitialized(void) {
|
|
return __osMallocIsInitialized(&sZeldaArena);
|
|
}
|