.. |
PR
|
First proper commit.
|
2020-03-17 00:31:30 -04:00 |
ultra64
|
Decompile a bunch of small files (#160)
|
2020-05-25 23:18:14 +02:00 |
alloca.h
|
Various fixes/matches
|
2020-03-18 01:09:31 +01:00 |
bgm.h
|
First proper commit.
|
2020-03-17 00:31:30 -04:00 |
color.h
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
command_macros_base.h
|
Create Macros for Cutscene Data (#63)
|
2020-05-20 07:37:28 -04:00 |
fp.h
|
code_800FCE80 OK
|
2020-03-21 03:43:48 +01:00 |
functions.h
|
Decompile a bunch of small files (#160)
|
2020-05-25 23:18:14 +02:00 |
global.h
|
First proper commit.
|
2020-03-17 00:31:30 -04:00 |
ichain.h
|
Partially format header files
|
2020-03-22 22:50:15 +01:00 |
initvars.h
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
macro.inc
|
First proper commit.
|
2020-03-17 00:31:30 -04:00 |
macros.h
|
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
|
2020-05-22 08:33:10 -04:00 |
math.h
|
En_Floormas OK (#97)
|
2020-05-07 19:18:09 -04:00 |
regs.h
|
Decomp game.c (#129)
|
2020-05-14 19:11:33 -04:00 |
segment_symbols.h
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
sfx.h
|
En_Floormas OK (#97)
|
2020-05-07 19:18:09 -04:00 |
stdarg.h
|
First proper commit.
|
2020-03-17 00:31:30 -04:00 |
stdbool.h
|
Partially format header files
|
2020-03-22 22:50:15 +01:00 |
stddef.h
|
Partially format header files
|
2020-03-22 22:50:15 +01:00 |
stdlib.h
|
Partially format header files
|
2020-03-22 22:50:15 +01:00 |
string.h
|
Partially format header files
|
2020-03-22 22:50:15 +01:00 |
ultra64.h
|
First proper commit.
|
2020-03-17 00:31:30 -04:00 |
unk.h
|
Decompile z_play.c and Match/Document some of z_view.c (#74)
|
2020-04-16 17:36:12 -04:00 |
variables.h
|
Decompile a bunch of small files (#160)
|
2020-05-25 23:18:14 +02:00 |
vt.h
|
Partially format header files
|
2020-03-22 22:50:15 +01:00 |
z64.h
|
Decompile a bunch of small files (#160)
|
2020-05-25 23:18:14 +02:00 |
z64actor.h
|
Decompile some more of z_player_lib (#137)
|
2020-05-19 20:15:48 -04:00 |
z64animation.h
|
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
|
2020-05-19 16:27:25 -04:00 |
z64audio.h
|
Improve and fix some non matchings (#148)
|
2020-05-19 15:55:49 -04:00 |
z64collision_check.h
|
Fix offset and size comments in collision_check structs (#115)
|
2020-05-04 07:04:32 -04:00 |
z64cutscene.h
|
Create Macros for Cutscene Data (#63)
|
2020-05-20 07:37:28 -04:00 |
z64cutscene_commands.h
|
Create Macros for Cutscene Data (#63)
|
2020-05-20 07:37:28 -04:00 |
z64dma.h
|
use clang, modify z64animation.h and z64dma.h to use open braces on newline
|
2020-03-24 12:16:13 -05:00 |
z64effect.h
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
z64item.h
|
Decompile z_map_exp.c (2 non matchings left) (#104)
|
2020-05-01 11:09:20 -04:00 |
z64light.h
|
Partially format header files
|
2020-03-22 22:50:15 +01:00 |
z64math.h
|
Split remaining z_camera files (#98)
|
2020-04-30 10:49:11 -04:00 |
z64object.h
|
Partially format header files
|
2020-03-22 22:50:15 +01:00 |
z64scene.h
|
Decompile z_play.c and Match/Document some of z_view.c (#74)
|
2020-04-16 17:36:12 -04:00 |
z64transition.h
|
Decompile a bunch of small files (#160)
|
2020-05-25 23:18:14 +02:00 |