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Decompilation of The Legend of Zelda: Ocarina of Time
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Anghelo Carvajal 3d9db8d34d
Setup rom decompression and compression (#1614)
* decompress baserom

* cleanup

* specific hash check

* rename baserom

* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "5da313260"
upstream:
  origin:   "git@github.com:z64tools/z64compress.git"
  branch:   "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
  commit:   "5da313260"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* setup compression

* Add all compressed segments to the spec

* Update md5 files

* readme instructions

* cleanup

* Setup python dependencies on Jenkinsfile

* Update Makefile

Co-authored-by: cadmic <cadmic24@gmail.com>

* review

* . .venv/bin/activate

* update readme

* whoops

* Yeet other versions from decompress_baserom.py

* my bad

* Move everything to baseroms/VERSION/

* Active venv on each command

* jenkinsfile: use multiline syntax

* Put the correct path on the jenkinsfile

* Forgot to call per_version_fixes

* CC0

* Update readme

* Change where baserom segments are put into

* Update Makefile

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update crunch64

* Label compressed instead of uncompressed

* Update README.md

Co-authored-by: fig02 <fig02srl@gmail.com>

* Fix

* `make rom`

* baserom-uncompressed

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

* baserom-decompressed.z64

* ignore baseroms

* rm -rf tools/z64compress

* wip crunch64-based compress.py

* OK compress

* use ipl3checksum sum directly for cic update on compressed rom

* multithreading

* "docs"

* fix MT: move set_sigint_ignored to global level for pickling

* license compress.py

* rm junk

* Fix (or at least sort out) compress_ranges.txt dependencies

* Update tools/overlayhelpers/damage_table.py

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 13:00:10 -05:00
assets Document `z_bg_mizu_movebg.c` (#1565) 2023-12-15 15:33:50 -05:00
baseroms/gc-eu-mq-dbg Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
data Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
docs Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
include Small Math_Vec3f_Yaw doc (#1433) 2024-01-18 17:56:54 -05:00
src Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
tools Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
.clang-format Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.clang-tidy Format script improvements and use strict name checks (#1275) 2022-06-20 16:31:53 -04:00
.dockerignore Docker fixes (#1357) 2022-08-28 17:21:22 +02:00
.gitattributes First proper commit. 2020-03-17 00:31:30 -04:00
.gitignore Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
diff.py Update diff.py (#964) 2021-09-13 13:20:07 -04:00
diff_settings.py Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
docker-compose.yml Docker Support for OSX (#91) 2020-04-24 20:34:00 -04:00
Dockerfile Mapfile Parser (#1518) 2023-07-31 22:30:26 -04:00
Doxyfile Memstuff (#1164) 2022-05-02 00:06:35 +02:00
extract_assets.py Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
extract_baserom.py Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
first_diff.py Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
fixle.sh Update cygwin instructions (#1146) 2022-02-20 08:51:12 -05:00
format.py Removed unused imports and other minor improvements (#1602) 2024-01-11 11:04:53 -05:00
Jenkinsfile Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
Makefile Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
progress.py Removed unused imports and other minor improvements (#1602) 2024-01-11 11:04:53 -05:00
README.md Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
requirements.txt Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
spec Setup rom decompression and compression (#1614) 2024-01-24 13:00:10 -05:00
sym_info.py Removed unused imports and other minor improvements (#1602) 2024-01-11 11:04:53 -05:00
undefined_syms.txt Cleanup undefined syms and mark bug in z_en_a_keep.c (#1262) 2022-06-07 00:42:03 -04:00

The Legend of Zelda: Ocarina of Time

Build Status Decompilation Progress Contributors Discord Channel

- WARNING! -

This repository is a work in progress, and while it can be used to make certain changes, it's still
constantly evolving. If you use it for modding purposes in its current state, please be aware that
the codebase can drastically change at any time. Also note that some parts of the ROM may not be
'shiftable' yet, so modifying them could be difficult at this point.

This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port. For more information you can get in touch with the team on our Discord server.

The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.

It builds the following ROM:

  • oot-gc-eu-mq-dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

Website: https://zelda64.dev

Discord: https://discord.zelda64.dev

Installation

We recommend using WSL on Windows, or native Linux, which the rest of this readme describes. We currently have instructions for

(These will also depend on the Linux instructions.) Some of these may also be out of date or unmaintained; usually our contributors use WSL, Linux, and macOS, so these instructions should be up to date.

Windows

For Windows 10 or 11, install WSL and a distribution by following this WSL Installation Guide. We recommend using Ubuntu 20.04 as the Linux distribution.

For older versions of Windows, install a Linux VM or refer to either Cygwin or Docker instructions.

Linux (Native or under WSL / VM)

1. Install build dependencies

The build process has the following package requirements:

  • git
  • build-essential
  • binutils-mips-linux-gnu
  • python3
  • python3-pip
  • python3-venv
  • libpng-dev

Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:

sudo apt-get update
sudo apt-get install git build-essential binutils-mips-linux-gnu python3 python3-pip python3-venv libpng-dev

If you are using GCC as the compiler for Ocarina of Time, you will also need:

  • gcc-mips-linux-gnu

2. Clone the repository

N.B. If using WSL, we strongly encourage you to clone into WSL's Linux filesystem using Linux's git. Cloning into the Windows filesystem will result in much slower read/write speeds, and often causes issues when Windows copies the files with the wrong line endings, which the compiler IDO cannot handle correctly.

Clone https://github.com/zeldaret/oot.git where you wish to have the project, with a command such as:

git clone https://github.com/zeldaret/oot.git

This will copy the GitHub repository contents into a new folder in the current directory called oot. Change into this directory before doing anything else:

cd oot

3. Install python dependencies

The build process has a few python packages required that are located in requirements.txt.

It is recommended to set up a virtual environment for python to contain all dependencies. To create a virtual environment:

python3 -m venv .venv

To start using the virtual environment in your current terminal run:

. .venv/bin/activate

Keep in mind that for each new terminal session, you will need to activate the Python virtual environment again. That is, run the above . .venv/bin/activate command.

Now you can install the Python dependencies, to do so run:

python3 -m pip install -U -r requirements.txt

4. Prepare a base ROM

Place a copy of the Master Quest (Debug) ROM inside the baseroms/gc-eu-mq-dbg/ folder.

Rename the file to baserom.z64, baserom.n64 or baserom.v64, depending on the original extension.

5. Setup the ROM and build process

Setup and extract everything from your ROM with the following command:

make setup

This will generate a new ROM "baseroms/gc-eu-mq-dbg/baserom-decompressed.z64" that will have the overdump removed and the header patched. It will also extract the individual assets from the ROM.

6. Build the ROM

Run make to build the ROM. Make sure your path to the project is not too long, otherwise this process may error.

make

If all goes well, a new ROM called "oot-gc-eu-mq-dbg.z64" should be built and the following text should be printed:

oot-gc-eu-mq-dbg.z64: OK

If you instead see the following:

oot-gc-eu-mq-dbg.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT match

This means that the built ROM isn't the same as the base one, so something went wrong or some part of the code doesn't match.

NOTE: to speed up the build, you can either:

  • pass -jN to make setup and make, where N is the number of threads to use in the build. The generally-accepted wisdom is to use the number of virtual cores your computer has.
  • pass -j to make setup and make, to use as many threads as possible, but beware that this can use too much memory on lower-end systems.

Both of these have the disadvantage that the ordering of the terminal output is scrambled, so for debugging it is best to stick to one thread (i.e. not pass -j or -jN).

Contributing

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.