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oot/include/tables
Tharo c028db03b4
Finish matching ique-cn (#2451)
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "e8543312d"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "e8543312d"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* ique-cn OK

* Review suggestions

* Most suggestions

* git subrepo pull tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "81595ed1c"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "81595ed1c"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* Fix other versions
2025-02-04 06:55:04 -05:00
..
sfx Finish matching ique-cn (#2451) 2025-02-04 06:55:04 -05:00
actor_table.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
dmadata_table.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
dmadata_table_mqdbg.h Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Cleanup post good scene names (#1452) 2022-12-05 13:37:40 -05:00
gamestate_table.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
object_table.h Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
scene_table.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
sequence_table.h Finish matching ique-cn (#2451) 2025-02-04 06:55:04 -05:00