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1b0e35c89a
* Extract NTSC assets for gc-us * Extract kanji https://github.com/zeldaret/mm/pull/1536 Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
96 lines
10 KiB
XML
96 lines
10 KiB
XML
<Root>
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<File Name="do_action_static" Segment="7">
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<!-- English -->
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<Texture Name="gAttackDoActionENGTex" OutName="attack_eng" Format="ia4" Width="48" Height="16" Offset="0x0"/>
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<Texture Name="gCheckDoActionENGTex" OutName="check_eng" Format="ia4" Width="48" Height="16" Offset="0x180"/>
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<Texture Name="gEnterDoActionENGTex" OutName="enter_eng" Format="ia4" Width="48" Height="16" Offset="0x300"/>
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<Texture Name="gReturnDoActionENGTex" OutName="return_eng" Format="ia4" Width="48" Height="16" Offset="0x480"/>
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<Texture Name="gOpenDoActionENGTex" OutName="open_eng" Format="ia4" Width="48" Height="16" Offset="0x600"/>
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<Texture Name="gJumpDoActionENGTex" OutName="jump_eng" Format="ia4" Width="48" Height="16" Offset="0x780"/>
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<Texture Name="gDecideDoActionENGTex" OutName="decide_eng" Format="ia4" Width="48" Height="16" Offset="0x900"/>
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<Texture Name="gDiveDoActionENGTex" OutName="dive_eng" Format="ia4" Width="48" Height="16" Offset="0xA80"/>
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<Texture Name="gFasterDoActionENGTex" OutName="faster_eng" Format="ia4" Width="48" Height="16" Offset="0xC00"/>
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<Texture Name="gThrowDoActionENGTex" OutName="throw_eng" Format="ia4" Width="48" Height="16" Offset="0xD80"/>
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<Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="ia4" Width="48" Height="16" Offset="0xF00"/>
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<Texture Name="gClimbDoActionENGTex" OutName="climb_eng" Format="ia4" Width="48" Height="16" Offset="0x1080"/>
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<Texture Name="gDropDoActionENGTex" OutName="drop_eng" Format="ia4" Width="48" Height="16" Offset="0x1200"/>
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<Texture Name="gDownDoActionENGTex" OutName="down_eng" Format="ia4" Width="48" Height="16" Offset="0x1380"/>
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<Texture Name="gSaveDoActionENGTex" OutName="save_eng" Format="ia4" Width="48" Height="16" Offset="0x1500"/>
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<Texture Name="gSpeakDoActionENGTex" OutName="speak_eng" Format="ia4" Width="48" Height="16" Offset="0x1680"/>
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<Texture Name="gNextDoActionENGTex" OutName="next_eng" Format="ia4" Width="48" Height="16" Offset="0x1800"/>
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<Texture Name="gGrabDoActionENGTex" OutName="grab_eng" Format="ia4" Width="48" Height="16" Offset="0x1980"/>
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<Texture Name="gStopDoActionENGTex" OutName="stop_eng" Format="ia4" Width="48" Height="16" Offset="0x1B00"/>
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<Texture Name="gPutAwayDoActionENGTex" OutName="put_away_eng" Format="ia4" Width="48" Height="16" Offset="0x1C80"/>
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<Texture Name="gReelDoActionENGTex" OutName="reel_eng" Format="ia4" Width="48" Height="16" Offset="0x1E00"/>
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<Texture Name="gNum1DoActionENGTex" OutName="num_1_eng" Format="ia4" Width="48" Height="16" Offset="0x1F80"/>
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<Texture Name="gNum2DoActionENGTex" OutName="num_2_eng" Format="ia4" Width="48" Height="16" Offset="0x2100"/>
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<Texture Name="gNum3DoActionENGTex" OutName="num_3_eng" Format="ia4" Width="48" Height="16" Offset="0x2280"/>
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<Texture Name="gNum4DoActionENGTex" OutName="num_4_eng" Format="ia4" Width="48" Height="16" Offset="0x2400"/>
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<Texture Name="gNum5DoActionENGTex" OutName="num_5_eng" Format="ia4" Width="48" Height="16" Offset="0x2580"/>
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<Texture Name="gNum6DoActionENGTex" OutName="num_6_eng" Format="ia4" Width="48" Height="16" Offset="0x2700"/>
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<Texture Name="gNum7DoActionENGTex" OutName="num_7_eng" Format="ia4" Width="48" Height="16" Offset="0x2880"/>
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<Texture Name="gNum8DoActionENGTex" OutName="num_8_eng" Format="ia4" Width="48" Height="16" Offset="0x2A00"/>
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<!-- German -->
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<Texture Name="gAttackDoActionGERTex" OutName="attack_ger" Format="ia4" Width="48" Height="16" Offset="0x2B80"/>
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<Texture Name="gCheckDoActionGERTex" OutName="check_ger" Format="ia4" Width="48" Height="16" Offset="0x2D00"/>
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<Texture Name="gEnterDoActionGERTex" OutName="enter_ger" Format="ia4" Width="48" Height="16" Offset="0x2E80"/>
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<Texture Name="gReturnDoActionGERTex" OutName="return_ger" Format="ia4" Width="48" Height="16" Offset="0x3000"/>
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<Texture Name="gOpenDoActionGERTex" OutName="open_ger" Format="ia4" Width="48" Height="16" Offset="0x3180"/>
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<Texture Name="gJumpDoActionGERTex" OutName="jump_ger" Format="ia4" Width="48" Height="16" Offset="0x3300"/>
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<Texture Name="gDecideDoActionGERTex" OutName="decide_ger" Format="ia4" Width="48" Height="16" Offset="0x3480"/>
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<Texture Name="gDiveDoActionGERTex" OutName="dive_ger" Format="ia4" Width="48" Height="16" Offset="0x3600"/>
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<Texture Name="gFasterDoActionGERTex" OutName="faster_ger" Format="ia4" Width="48" Height="16" Offset="0x3780"/>
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<Texture Name="gThrowDoActionGERTex" OutName="throw_ger" Format="ia4" Width="48" Height="16" Offset="0x3900"/>
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<Texture Name="gUnusedNaviDoActionGERTex" OutName="navi_unused_ger" Format="ia4" Width="48" Height="16" Offset="0x3A80"/>
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<Texture Name="gClimbDoActionGERTex" OutName="climb_ger" Format="ia4" Width="48" Height="16" Offset="0x3C00"/>
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<Texture Name="gDropDoActionGERTex" OutName="drop_ger" Format="ia4" Width="48" Height="16" Offset="0x3D80"/>
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<Texture Name="gDownDoActionGERTex" OutName="down_ger" Format="ia4" Width="48" Height="16" Offset="0x3F00"/>
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<Texture Name="gSaveDoActionGERTex" OutName="save_ger" Format="ia4" Width="48" Height="16" Offset="0x4080"/>
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<Texture Name="gSpeakDoActionGERTex" OutName="speak_ger" Format="ia4" Width="48" Height="16" Offset="0x4200"/>
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<Texture Name="gNextDoActionGERTex" OutName="next_ger" Format="ia4" Width="48" Height="16" Offset="0x4380"/>
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<Texture Name="gGrabDoActionGERTex" OutName="grab_ger" Format="ia4" Width="48" Height="16" Offset="0x4500"/>
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<Texture Name="gStopDoActionGERTex" OutName="stop_ger" Format="ia4" Width="48" Height="16" Offset="0x4680"/>
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<Texture Name="gPutAwayDoActionGERTex" OutName="put_away_ger" Format="ia4" Width="48" Height="16" Offset="0x4800"/>
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<Texture Name="gReelDoActionGERTex" OutName="reel_ger" Format="ia4" Width="48" Height="16" Offset="0x4980"/>
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<Texture Name="gNum1DoActionGERTex" OutName="num_1_ger" Format="ia4" Width="48" Height="16" Offset="0x4B00"/>
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<Texture Name="gNum2DoActionGERTex" OutName="num_2_ger" Format="ia4" Width="48" Height="16" Offset="0x4C80"/>
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<Texture Name="gNum3DoActionGERTex" OutName="num_3_ger" Format="ia4" Width="48" Height="16" Offset="0x4E00"/>
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<Texture Name="gNum4DoActionGERTex" OutName="num_4_ger" Format="ia4" Width="48" Height="16" Offset="0x4F80"/>
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<Texture Name="gNum5DoActionGERTex" OutName="num_5_ger" Format="ia4" Width="48" Height="16" Offset="0x5100"/>
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<Texture Name="gNum6DoActionGERTex" OutName="num_6_ger" Format="ia4" Width="48" Height="16" Offset="0x5280"/>
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<Texture Name="gNum7DoActionGERTex" OutName="num_7_ger" Format="ia4" Width="48" Height="16" Offset="0x5400"/>
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<Texture Name="gNum8DoActionGERTex" OutName="num_8_ger" Format="ia4" Width="48" Height="16" Offset="0x5580"/>
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<!-- French -->
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<Texture Name="gAttackDoActionFRATex" OutName="attack_fra" Format="ia4" Width="48" Height="16" Offset="0x5700"/>
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<Texture Name="gCheckDoActionFRATex" OutName="check_fra" Format="ia4" Width="48" Height="16" Offset="0x5880"/>
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<Texture Name="gEnterDoActionFRATex" OutName="enter_fra" Format="ia4" Width="48" Height="16" Offset="0x5A00"/>
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<Texture Name="gReturnDoActionFRATex" OutName="return_fra" Format="ia4" Width="48" Height="16" Offset="0x5B80"/>
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<Texture Name="gOpenDoActionFRATex" OutName="open_fra" Format="ia4" Width="48" Height="16" Offset="0x5D00"/>
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<Texture Name="gJumpDoActionFRATex" OutName="jump_fra" Format="ia4" Width="48" Height="16" Offset="0x5E80"/>
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<Texture Name="gDecideDoActionFRATex" OutName="decide_fra" Format="ia4" Width="48" Height="16" Offset="0x6000"/>
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<Texture Name="gDiveDoActionFRATex" OutName="dive_fra" Format="ia4" Width="48" Height="16" Offset="0x6180"/>
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<Texture Name="gFasterDoActionFRATex" OutName="faster_fra" Format="ia4" Width="48" Height="16" Offset="0x6300"/>
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<Texture Name="gThrowDoActionFRATex" OutName="throw_fra" Format="ia4" Width="48" Height="16" Offset="0x6480"/>
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<Texture Name="gUnusedNaviDoActionFRATex" OutName="navi_unused_fra" Format="ia4" Width="48" Height="16" Offset="0x6600"/>
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<Texture Name="gClimbDoActionFRATex" OutName="climb_fra" Format="ia4" Width="48" Height="16" Offset="0x6780"/>
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<Texture Name="gDropDoActionFRATex" OutName="drop_fra" Format="ia4" Width="48" Height="16" Offset="0x6900"/>
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<Texture Name="gDownDoActionFRATex" OutName="down_fra" Format="ia4" Width="48" Height="16" Offset="0x6A80"/>
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<Texture Name="gSaveDoActionFRATex" OutName="save_fra" Format="ia4" Width="48" Height="16" Offset="0x6C00"/>
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<Texture Name="gSpeakDoActionFRATex" OutName="speak_fra" Format="ia4" Width="48" Height="16" Offset="0x6D80"/>
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<Texture Name="gNextDoActionFRATex" OutName="next_fra" Format="ia4" Width="48" Height="16" Offset="0x6F00"/>
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<Texture Name="gGrabDoActionFRATex" OutName="grab_fra" Format="ia4" Width="48" Height="16" Offset="0x7080"/>
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<Texture Name="gStopDoActionFRATex" OutName="stop_fra" Format="ia4" Width="48" Height="16" Offset="0x7200"/>
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<Texture Name="gPutAwayDoActionFRATex" OutName="put_away_fra" Format="ia4" Width="48" Height="16" Offset="0x7380"/>
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<Texture Name="gReelDoActionFRATex" OutName="reel_fra" Format="ia4" Width="48" Height="16" Offset="0x7500"/>
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<Texture Name="gNum1DoActionFRATex" OutName="num_1_fra" Format="ia4" Width="48" Height="16" Offset="0x7680"/>
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<Texture Name="gNum2DoActionFRATex" OutName="num_2_fra" Format="ia4" Width="48" Height="16" Offset="0x7800"/>
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<Texture Name="gNum3DoActionFRATex" OutName="num_3_fra" Format="ia4" Width="48" Height="16" Offset="0x7980"/>
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<Texture Name="gNum4DoActionFRATex" OutName="num_4_fra" Format="ia4" Width="48" Height="16" Offset="0x7B00"/>
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<Texture Name="gNum5DoActionFRATex" OutName="num_5_fra" Format="ia4" Width="48" Height="16" Offset="0x7C80"/>
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<Texture Name="gNum6DoActionFRATex" OutName="num_6_fra" Format="ia4" Width="48" Height="16" Offset="0x7E00"/>
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<Texture Name="gNum7DoActionFRATex" OutName="num_7_fra" Format="ia4" Width="48" Height="16" Offset="0x7F80"/>
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<Texture Name="gNum8DoActionFRATex" OutName="num_8_fra" Format="ia4" Width="48" Height="16" Offset="0x8100"/>
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</File>
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</Root>
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