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Decompilation of The Legend of Zelda: Ocarina of Time
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Blackop778 3f669bea1e
Decompile Bg Jya Cobra (#588)
* Start work on Jya Cobra

* Match two functions

* Work on func_80896ABC

* func_80896CB4 and most of func_80896D78

* Fix func_80895BEC, clean up func_80896ABC

* Work on func_80896EE4

* Match func_80896EE4

* Nearly match func_80895A70, finish BgJyaCobra_Draw

* Match func_808969F8, start on func_80895C74

* Work on func_80895C74 and func_80895EF0, data move
Also ran permuter

* Some cleanup

* Almost match func_80895C74, tiny bit of work on func_80895EF0

* Remove variables in func_80895EF0

* Make init match nicer

* Work on func_80896518

* Progress in func_80896518

* Figured something out in func_80896518
Going to experiment with stack stuff

* func_80896518 has tiny stack and regalloc issues

* Work on func_80895EF0

* Some work on func_80895EF0

* Update diff script

* Work on func_90995EF0
Use 2d array indexing in func_80895EF0
Small regalloc improvement in func_80896518
Change not equal to to less than where possible

* match func_80896ABC and func_80896D78

* Improve func_80895EF0 a bit

* Do some cleanup

* Change commented out functions to ifdefs

* Another bit of cleanup

* Run formatter

* Remove now unused include

* Another another bit of cleanup

* Revert update to diff script

* PR suggestions

* PR comments

* PR comments, a bit of documentation

* Run formatter

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* More PR comments

* actor fixes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-21 09:55:11 -05:00
asm Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
assets z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
data Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
docs Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
include EnMThunder, 1 nonmatching (#604) 2021-01-21 00:47:38 -05:00
src Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
tools Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
.clang-format Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.clang-tidy Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.gitattributes First proper commit. 2020-03-17 00:31:30 -04:00
.gitignore Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
checksum.md5 Added 'extract' target to makefile 2020-03-27 22:30:19 -04:00
diff.py Update diff script to 9ce8fae (#589) 2021-01-03 15:29:01 -05:00
diff_settings.py Decomp EnMb (#445) 2020-12-03 19:25:36 -05:00
docker-compose.yml Docker Support for OSX (#91) 2020-04-24 20:34:00 -04:00
Dockerfile Decompiled ovl_En_Zl2 (2 nonmatchings) (#223) 2020-07-04 14:34:51 +02:00
Doxyfile Configure Doxygen (#206) 2020-06-28 14:42:16 -04:00
extract_assets.py MacOS ZAPD fixes (#606) 2021-01-10 04:04:36 -05:00
extract_baserom.py Fix extract_baserom with non-forking multiprocessing (#572) 2020-12-28 17:19:48 -05:00
first_diff.py Add COMPARE and NON_MATCHING build options (#275) 2020-07-19 15:42:05 -04:00
fixbaserom.py fixbaserom.py: Add support to v64 format and improve performance (#629) 2021-01-14 15:14:33 -05:00
fixle.sh Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
format.sh Decomp BgYdanHasi (#263) 2020-07-18 23:06:26 -04:00
Jenkinsfile Ido Static Recomp (#337) 2020-08-22 19:06:52 -04:00
Makefile Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
progress.py CSV Progress (2) (#219) 2020-06-21 20:58:56 -04:00
README.md Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
spec Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
sym_info.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
undefined_syms.txt Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00

The Legend of Zelda: Ocarina of Time

- WARNING! -

The ROM this repository builds cannot be 'shifted', primarily due to some hardcoded pointers which have yet
to be dumped. Thus this repository is currently in an experimental and research phase and cannot yet be used
traditionally as a source code base for general changes.

This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: f0b7f35375f9cc8ca1b2d59d78e35405

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev

Installation

Windows

For Windows 10, install WSL and a distribution by following this Windows Subsystem for Linux Installation Guide. We recommend using Debian or Ubuntu 18.04 Linux distributions.

For older versions of Windows, install a Linux VM or refer to either Docker or Cygwin instructions.

Cygwin

If you want to use Cygwin, you will need to:

Once mips-linux-binutils is installed you will need to install the following packages using Cygwin's installer:

  • python3
  • libiconv
  • dos2unix

Now before you try to build anything, if you cloned the repository in windows you will need fix the file line endings:

dos2unix fixle.sh
./fixle.sh

macOS

For macOS, use homebrew to install the following dependencies:

  • coreutils
  • make
  • python3
brew update
brew install coreutils make python3 md5sha1sum

You'll also need to build and install mips-linux-binutils.

Going forward in this guide, please use gmake whenever you encounter a make command. The make that comes with MacOS behaves differently than GNU make and is incompatible with this project. You should now be able to continue onto step 3.

Linux (Native or under WSL / VM)

1. Install build dependencies

The build process has the following package requirements:

  • git
  • build-essential
  • binutils-mips-linux-gnu
  • python3

Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:

sudo apt-get update
sudo apt-get install git build-essential binutils-mips-linux-gnu python3

2. Download and set up qemu-irix (optional)

Note: We are currently testing a recompiled version of the compiler that does not require qemu-irix. This step allows you to build with qemu-irix and the original compiler by adding ORIG_COMPILER=1 to the make command in step 6, for example if you experience issues with the recompiled version.

Download qemu-irix from the Releases section in the repository. Place it at a location of your choosing.

Open up your .bashrc file (~/.bashrc), scroll to the bottom, and add the following, replacing the paths as necessary:

export QEMU_IRIX="path/to/your/qemu-irix"

Save and close/reopen your terminal window.

3. Clone the repository

Clone https://github.com/zeldaret/oot.git where you wish to have the project, with a command such as:

git clone https://github.com/zeldaret/oot.git

4. Prepare a base ROM

Copy over your copy of the Master Quest (Debug) ROM inside the root of this new project directory. Rename the file to "baserom_original.z64", "baserom_original.n64" or "baserom_original.v64", depending on the original extension.

5. Setup the ROM and build process

Setup and extract everything from your ROM with the following command:

make setup

This will generate a new ROM called "baserom.z64" that will have the overdump removed and the header patched. It will also extract the individual assets from the ROM.

6. Build the ROM

Run make to build the ROM. Make sure your path to the project is not too long, otherwise this process may error.

make

If all goes well, a new ROM called "zelda_ocarina_mq_debug.z64" should be built and the following text should be printed:

zelda_ocarina_mq_dbg.z64: OK

If you instead see the following:

zelda_ocarina_mq_dbg.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT match

This means that the built ROM isn't the same as the base one, so something went wrong or some part of the code doesn't match.

Docker

1. Setup requirements

To use Docker, you'll need either Docker Desktop or Docker Toolbox installed and setup based on your system.

You'll also need to prepare a local version of the project with a copied base ROM (see Step 4 and 5 of the Linux instructions).

2. Create the docker image

From inside your local project, run the following command:

docker build . -t oot

3. Start the container

To start the container, you can mount your local filesystem into the docker container and run an interactive bash session.

docker run -it --rm --mount type=bind,source="$(pwd)",destination=/oot oot /bin/bash

4. Setup and Build the ROM

Once inside the container, you can follow Step 6 and 7 of the Linux instructions to setup and build the ROM, or run any other command you need.

Contributing

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.