.. |
ultra64
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Use gDPSetScissor more and fix a few gbi macros (#776)
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2021-04-14 21:14:07 +02:00 |
alloca.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
bgm.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
color.h
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PreRender decomped and equivalent (one small non-matching) (#723)
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2021-03-20 15:10:10 -04:00 |
command_macros_base.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
fp.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
functions.h
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Document BodyBreak (en_part, body part spawner) (#797)
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2021-04-27 21:32:15 -04:00 |
global.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ichain.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
initvars.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
macro.inc
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
macros.h
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PreRender decomped and equivalent (one small non-matching) (#723)
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2021-03-20 15:10:10 -04:00 |
math.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
regs.h
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decompile z_camera (#398)
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2020-12-06 17:39:47 -05:00 |
segment_symbols.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
sfx.h
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Various SFX fixes (#237)
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2020-07-04 23:30:21 -04:00 |
stdarg.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
stdbool.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stddef.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stdlib.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
ultra64.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
unk.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
variables.h
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OnePointDemo OK (#719)
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2021-03-31 12:18:31 -04:00 |
vt.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64.h
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Volvagia (ovl_Boss_Fd) and related actors (#352)
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2021-04-17 19:12:46 +02:00 |
z64actor.h
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Document BodyBreak (en_part, body part spawner) (#797)
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2021-04-27 21:32:15 -04:00 |
z64animation.h
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z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
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2021-02-12 20:41:34 +01:00 |
z64audio.h
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Add near-matching decomped functions for SeqPlayer (#729)
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2021-04-12 12:20:46 +02:00 |
z64bgcheck.h
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Minor z_bgcheck documentation fixes (#675)
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2021-02-12 17:30:21 -05:00 |
z64camera.h
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OnePointDemo OK (#719)
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2021-03-31 12:18:31 -04:00 |
z64collision_check.h
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Document Collision_Check (#468)
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2021-01-17 21:13:36 -05:00 |
z64cutscene.h
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OnePointDemo OK (#719)
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2021-03-31 12:18:31 -04:00 |
z64cutscene_commands.h
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ovl_Demo_Kankyo OK (#608)
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2021-01-31 18:38:23 -05:00 |
z64dma.h
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Fix most compiler warnings in the boot and code segments (#674)
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2021-02-13 19:49:40 -05:00 |
z64effect.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
z64item.h
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All* Get Item objects decompiled (#668)
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2021-02-12 22:57:06 +01:00 |
z64light.h
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SkelAnime "Skeleton" Documentation Pass (#497)
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2020-12-01 22:19:56 -05:00 |
z64map_mark.h
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"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)
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2021-03-29 19:24:08 +02:00 |
z64math.h
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En_anubice OK (#688)
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2021-02-15 16:27:22 -05:00 |
z64object.h
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Reduce hardcoded sizes for a few data tables (#646)
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2021-01-20 13:15:17 -05:00 |
z64player.h
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En_Horse OK (#554)
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2021-04-11 21:23:40 -04:00 |
z64save.h
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Highscores array (#600)
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2021-01-05 14:57:18 -05:00 |
z64scene.h
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Reduce hardcoded sizes for a few data tables (#646)
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2021-01-20 13:15:17 -05:00 |
z64transition.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |