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oot/tools
zelda2774 4e81e4a388
Set __FILE__ in asm_processor (#793)
* Set __FILE__ in asm_processor

* bss fix

* Update to upstream version

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-04-25 14:37:32 -04:00
..
asm_processor
asmsplitter
ido5.3_compiler
ido7.1_compiler
ido_recomp
overlayhelpers "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704) 2021-03-29 19:24:08 +02:00
ZAPD git subrepo pull --force tools/ZAPD (#742) 2021-03-27 23:57:14 -04:00
.gitignore
animfixer.py
assist.py
bootstrap_actors.py
bootstrap_fx.py
bootstrap_overlay_decomp.py
compare_actors_sizes.py
convert_chars.py
create_actor_headers.py
csdis.py
decompile_data.py Effect rodata migration (#268) 2020-07-18 20:34:23 -04:00
disassemble.py
elf2rom.c
elf32.c
elf32.h
find_unused_asm.sh
fix_data_stuff.py
format_s_files.py
get_actor_sizes.py
ichaindis.py
m2ctx.py
Makefile Poe Objects (#743) 2021-04-04 23:48:12 +02:00
makeromfs.c
mathfixer.py
migrate-rodata.py
mkldscript.c
n64chksum.c
n64chksum.h
permuter_settings.toml
reformat_data_files.py
regconvert.py
rgba5551.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
set_o32abi_bit.py
sfxconvert.py
specprocess.py Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
split_out_overlay_funcs.py
split_out.py
util.c
util.h
vt_fmt.py
vtxdis.c
xmlcreate.py
yaz0.c
yaz0.h
yaz0tool.c