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* Added additional (potentially unused) fields to macros, now builds OK * Ran formatter, attempted better macro formatting * Formatted unknown fields as hex, further cleanups * Rename and prefix macros, use command base macros, format cutscenes with indents * Move command macros into a new file and include it globally * Generate cutscene command macros for Bg_Toki_Swd, Cleanups * Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h * Introduce CS_CMD_CONTINUE and CS_CMD_STOP * Remove apparently redundant arguments in certain commands, include the values in the macros directly * Re-add cutscene terminator destination enum values to example cutscene data * Format what should be floats as hex, Change actorAnim to actorAction * Allow floating-point representation of values in cutscene data (asm-processor hack) * Include cutscene commands only where necessary, documentation fixes * Rename actor actions to npc actions, separate player action from npc actions * Remove PlayerActionIDs for now as relevant information on it is not yet decompiled * Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion |
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.. | ||
PR | ||
ultra64 | ||
alloca.h | ||
bgm.h | ||
color.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
initvars.h | ||
macro.inc | ||
macros.h | ||
math.h | ||
regs.h | ||
segment_symbols.h | ||
sfx.h | ||
stdarg.h | ||
stdbool.h | ||
stddef.h | ||
stdlib.h | ||
string.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64item.h | ||
z64light.h | ||
z64math.h | ||
z64object.h | ||
z64scene.h | ||
z64transition.h |