..
ovl_Arms_Hook
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Arrow_Fire
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Arrow_Ice
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Arrow_Light
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Bdan_Objects
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Bdan_Switch
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Bom_Guard
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Bombwall
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Bowl_Wall
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Breakwall
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ddan_Jd
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ddan_Kd
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Dodoago
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Dy_Yoseizo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ganon_Otyuka
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Gate_Shutter
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Gjyo_Bridge
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Gnd_Darkmeiro
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Gnd_Firemeiro
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Gnd_Iceblock
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Gnd_Nisekabe
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Gnd_Soulmeiro
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Gate
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Huta
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Megane
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_MeganeBG
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Sgami
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Ship
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Trap
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Tubo
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Water
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Haka_Zou
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Heavy_Block
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Curtain
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Dalm
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Firewall
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Fslift
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Fwbig
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Bg_Hidan_Hamstep
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Hrock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Kousi
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Kowarerukabe
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Rock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Rsekizou
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Sekizou
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Sima
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Syoku
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ice_Objects
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ice_Shelter
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ice_Shutter
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ice_Turara
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ingate
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_1flift
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Amishutter
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Bigmirror
Bg_Haka_Gate ( #557 )
2020-12-29 19:39:30 -05:00
ovl_Bg_Jya_Block
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Bombchuiwa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Bombiwa
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Cobra
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Goroiwa
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Haheniron
Automatic object xml creation ( #596 )
2021-01-04 12:06:51 -05:00
ovl_Bg_Jya_Ironobj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Kanaami
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Lift
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Megami
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Jya_Zurerukabe
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Menkuri_Eye
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Menkuri_Kaiten
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Menkuri_Nisekabe
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Bwall
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mizu_Movebg
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Shutter
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mizu_Uzu
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mizu_Water
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mjin
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mori_Bigst
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mori_Elevator
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mori_Hashigo
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mori_Hashira4
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mori_Hineri
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mori_Idomizu
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mori_Kaitenkabe
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Mori_Rakkatenjo
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Po_Event
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Po_Syokudai
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Pushbox
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Relay_Objects
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot00_Break
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot00_Hanebasi
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot01_Fusya
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot01_Idohashira
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot01_Idomizu
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot01_Idosoko
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot01_Objects2
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot02_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot03_Taki
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot05_Soko
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot06_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot07_Taki
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot08_Bakudankabe
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot08_Iceblock
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Bg_Spot09_Obj
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot11_Bakudankabe
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot11_Oasis
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot12_Gate
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot12_Saku
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot15_Rrbox
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot15_Saku
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot16_Bombstone
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_Bg_Spot16_Doughnut
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot17_Bakudankabe
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot17_Funen
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Spot18_Basket
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot18_Futa
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot18_Obj
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Spot18_Shutter
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Sst_Floor
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Toki_Hikari
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Toki_Swd
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Treemouth
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Umajump
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Vb_Sima
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Ydan_Hasi
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ydan_Maruta
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ydan_Sp
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Zg
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Boss_Dodongo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Fd
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Fd2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Ganon
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Ganon2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Ganondrof
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Goma
ovl_Door_Shutter OK ( #413 )
2020-12-03 16:55:01 -05:00
ovl_Boss_Mo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Sst
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Tw
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Va
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_6K
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Du
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Ec
Highscores array ( #600 )
2021-01-05 14:57:18 -05:00
ovl_Demo_Effect
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Demo_Ext
DemoExt OK and documented ( #586 )
2021-01-14 14:28:36 -05:00
ovl_Demo_Geff
z_demo_gt.c, 2/112 non matching ( #480 )
2020-12-05 16:19:48 -05:00
ovl_Demo_Gj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Go
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_Demo_Gt
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Demo_Ik
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Demo_Im
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_Demo_Kankyo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Kekkai
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Sa
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_Demo_Shd
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_Demo_Tre_Lgt
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Door_Ana
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_Door_Gerudo
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Door_Killer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Door_Shutter
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Door_Toki
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Door_Warp1
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Efc_Erupc
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Eff_Dust
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Elf_Msg
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Elf_Msg2
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Am
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ani
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Anubice
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Anubice_Fire
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Anubice_Tag
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Arow_Trap
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Arrow
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Attack_Niw
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Ba
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bb
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Bdfire
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bigokuta
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bili
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bird
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Blkobj
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Bom
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Bom_Bowl_Man
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Bom_Bowl_Pit
En_Ex_Item ( #567 )
2020-12-31 19:56:02 -05:00
ovl_En_Bom_Chu
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_En_Bombf
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Boom
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Box
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Brob
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bubble
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Butte
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Bw
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Bx
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Changer
En_Ex_Item ( #567 )
2020-12-31 19:56:02 -05:00
ovl_En_Clear_Tag
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Cow
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Crow
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Cs
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Daiku
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Daiku_Kakariko
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dekubaba
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dekunuts
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dh
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Dha
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Diving_Game
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Dns
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Dnt_Demo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Dnt_Jiji
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dnt_Nomal
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dodojr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dodongo
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Dog
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Door
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Ds
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Du
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dy_Extra
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Eg
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Eiyer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Elf
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Encount1
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Encount2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ex_Item
En_Ex_Item ( #567 )
2020-12-31 19:56:02 -05:00
ovl_En_Ex_Ruppy
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Fd
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Fd_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_fHG
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Fhg_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fire_Rock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Firefly
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Fish
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Floormas
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Fr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Fu
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Fw
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Fz
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_G_Switch
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Ganon_Mant
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Ganon_Organ
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Gb
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge1
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge3
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_GeldB
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_GirlA
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Gm
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Go
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Go2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Goma
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Goroiwa
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Gs
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Guest
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Hata
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Heishi1
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Heishi2
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Heishi3
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Heishi4
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Hintnuts
Shopnuts ( #577 )
2021-01-15 16:00:01 -05:00
ovl_En_Holl
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Honotrap
En_Honotrap ( #580 )
2021-01-14 15:19:28 -05:00
ovl_En_Horse
ovl_En_In OK ( #545 )
2021-01-04 14:52:36 -05:00
ovl_En_Horse_Game_Check
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Horse_Ganon
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Horse_Link_Child
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Horse_Normal
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Horse_Zelda
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Hs
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Hs2
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Hy
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ice_Hono
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Ik
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_In
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Insect
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Ishi
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_It
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Jj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Js
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Jsjutan
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Kakasi
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Kakasi2
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Kakasi3
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Kanban
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Karebaba
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Ko
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Kusa
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Kz
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Light
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Lightbox
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_M_Fire1
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_M_Thunder
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ma1
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Ma2
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Ma3
Highscores array ( #600 )
2021-01-05 14:57:18 -05:00
ovl_En_Mag
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Mb
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Md
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Mk
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Mm
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Mm2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ms
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Mu
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Nb
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Niw
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Niw_Girl
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Niw_Lady
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Nutsball
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Nwc
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Ny
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_OE2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Okarina_Effect
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Okarina_Tag
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Okuta
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Ossan
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Owl
ovl_En_Owl ( #573 )
2021-01-14 15:17:03 -05:00
ovl_En_Part
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Peehat
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Po_Desert
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Po_Field
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Po_Relay
En_Honotrap ( #580 )
2021-01-14 15:19:28 -05:00
ovl_En_Po_Sisters
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Poh
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Pu_box
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Rd
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Reeba
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_River_Sound
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Rl
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Rr
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Ru1
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Ru2
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Sa
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Sb
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Scene_Change
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Sda
En_Sda ( #581 )
2021-01-14 15:14:55 -05:00
ovl_En_Shopnuts
Shopnuts ( #577 )
2021-01-15 16:00:01 -05:00
ovl_En_Si
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Siofuki
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Skb
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Skj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Skjneedle
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Ssh
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_St
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Sth
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Stream
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Sw
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Syateki_Itm
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Syateki_Man
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Syateki_Niw
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Ta
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Takara_Man
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Tana
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Test
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Tg
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tite
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Tk
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Torch
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Torch2
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Toryo
En_Toryo OK ( #569 )
2021-01-07 14:10:15 -05:00
ovl_En_Tp
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Trap
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tubo_Trap
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Vali
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Vase
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_En_Vb_Ball
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Viewer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Vm
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Wall_Tubo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Wallmas
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Weather_Tag
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Weiyer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Wf
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Wonder_Item
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Wonder_Talk
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Wonder_Talk2
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Wood02
EnWood02 OK ( #578 )
2021-01-14 12:58:17 -05:00
ovl_En_Xc
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Yabusame_Mark
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Yukabyun
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_En_Zf
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Zl1
Some cleanup and docs for z_skelanime ( #601 )
2021-01-09 17:07:17 -05:00
ovl_En_Zl2
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Zl3
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Zl4
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Zo
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_End_Title
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK ( #623 )
2021-01-12 23:59:23 -05:00
ovl_Fishing
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Item_B_Heart
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Item_Etcetera
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Item_Inbox
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Item_Ocarina
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Item_Shield
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_kaleido_scope
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Magic_Dark
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Magic_Fire
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Magic_Wind
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Mir_Ray
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Bean
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Blockstop
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Bombiwa
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_Obj_Comb
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_Obj_Dekujr
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Obj_Elevator
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Hamishi
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_Obj_Hana
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_Obj_Hsblock
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Ice_Poly
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Kibako
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00
ovl_Obj_Kibako2
z_obj_kibako2 (large wooden crate) OK ( #582 )
2021-01-14 13:22:48 -05:00
ovl_Obj_Lift
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Lightswitch
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Makekinsuta
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Makeoshihiki
Oshihiki ( #441 )
2020-10-26 09:33:58 -04:00
ovl_Obj_Mure
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Mure2
jpegdecoder OK ( #574 )
2020-12-29 22:45:01 -05:00
ovl_Obj_Mure3
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Oshihiki
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Roomtimer
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Switch
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Syokudai
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Timeblock
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Tsubo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Warp2block
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Object_Kankyo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Oceff_Spot
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Oceff_Storm
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Oceff_Wipe
Fixed descriptions of Zelda's Lullaby, Song of Time, and Scarecrow's Song effect actors ( #579 )
2021-01-15 16:50:44 -05:00
ovl_Oceff_Wipe2
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK ( #623 )
2021-01-12 23:59:23 -05:00
ovl_Oceff_Wipe3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Oceff_Wipe4
Fixed descriptions of Zelda's Lullaby, Song of Time, and Scarecrow's Song effect actors ( #579 )
2021-01-15 16:50:44 -05:00
ovl_player_actor
Cleanup z_lifemeter ( #552 )
2021-01-10 16:33:58 -05:00
ovl_Shot_Sun
En_Tite OK ( #555 )
2020-12-31 15:00:30 -05:00