1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-13 04:39:36 +00:00
oot/include
louist103 201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00
..
ultra64 ViMode progress (#802) 2021-05-03 21:49:09 -04:00
alloca.h
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h
command_macros_base.h Add scene macros (#792) 2021-05-08 17:16:21 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h Improve z_jpeg documentation (#825) 2021-05-26 20:46:07 +02:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h
initvars.h
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
segment_symbols.h
sfx.h
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h
stdlib.h
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h
variables.h Decompile a bunch of objects (#603) 2021-05-26 18:59:21 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Improve z_jpeg documentation (#825) 2021-05-26 20:46:07 +02:00
z64actor.h Document BodyBreak (en_part, body part spawner) (#797) 2021-04-27 21:32:15 -04:00
z64animation.h z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z64audio.h Add near-matching decomped functions for SeqPlayer (#729) 2021-04-12 12:20:46 +02:00
z64bgcheck.h
z64camera.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64collision_check.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z64cutscene.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64cutscene_commands.h
z64dma.h
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64map_mark.h Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798) 2021-04-28 05:10:23 -04:00
z64math.h
z64object.h
z64player.h
z64save.h Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z64scene.h Add UNK_09 macro and other minor fixes (#813) 2021-05-14 20:11:00 -04:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00