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oot/include/command_macros_base.h
Anghelo Carvajal 58813216fc
Add scene macros (#792)
* add scene macros

* SCENECMD -> SCENE_CMD

* light renaming

* SCENE_CMD_ROOM_BEHAVIOR

* update params names

* Remove extra spaces

* More review changes by fig

* remove MM cmd ids

* more review changes

* last minute edit

* I keep confusing both lights commands

* Review changes

* Yet another cutscene change

* Unused02 is unused
2021-05-08 17:16:21 -04:00

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C

#ifndef _COMMAND_MACROS_BASE_H_
#define _COMMAND_MACROS_BASE_H_
/**
* Command Base macros intended for use in designing of more specific command macros
* Each macro packs bytes (B), halfowrds (H) and words (W, for consistency) into a single word
*/
#define CMD_BBBB(a, b, c, d) (_SHIFTL(a, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(c, 8, 8) | _SHIFTL(d, 0, 8))
#define CMD_BBH(a, b, c) (_SHIFTL(a, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(c, 0, 16))
#define CMD_HBB(a, b, c) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 8, 8) | _SHIFTL(c, 0, 8))
#define CMD_HH(a, b) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 0, 16))
#define CMD_W(a) (a)
#define CMD_PTR(a) (u32)(a)
#endif