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Decompilation of The Legend of Zelda: Ocarina of Time
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Random 462c284a17 Fixes in PR #41
- Use  VT macros in code_800D31A0.c
- Change D_8012DBC0 to false instead of 0
- Fix brace style
2020-03-29 11:57:52 +02:00
asm Decompile z_quake.c and code_800D31A0.c 2020-03-29 03:24:39 +02:00
assets First proper commit. 2020-03-17 00:31:30 -04:00
data Decompile z_quake.c and code_800D31A0.c 2020-03-29 03:24:39 +02:00
docs/guides First proper commit. 2020-03-17 00:31:30 -04:00
include Fixes in PR #41 2020-03-29 11:57:52 +02:00
scenes First proper commit. 2020-03-17 00:31:30 -04:00
src Fixes in PR #41 2020-03-29 11:57:52 +02:00
tools Merge pull request #20 from ethteck/ovl_Demo_Geff 2020-03-21 21:42:02 -04:00
.clang-format Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.clang-tidy Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
.gitattributes First proper commit. 2020-03-17 00:31:30 -04:00
.gitignore convert z_debug.data 2020-03-18 12:31:36 -04:00
.gitmodules First proper commit. 2020-03-17 00:31:30 -04:00
baserom_files.mk First proper commit. 2020-03-17 00:31:30 -04:00
checksum.md5 First proper commit. 2020-03-17 00:31:30 -04:00
diff.py Done 2020-03-24 00:16:01 -04:00
diff_settings.py First proper commit. 2020-03-17 00:31:30 -04:00
extract_assets.py First proper commit. 2020-03-17 00:31:30 -04:00
extract_baserom.py First proper commit. 2020-03-17 00:31:30 -04:00
fixle.sh Setup formatting with clang-format and clang-tidy 2020-03-22 20:18:10 +01:00
format.sh Fix format.sh to run clang-tidy inside NON_MATCHING functions 2020-03-24 00:35:35 +01:00
Jenkinsfile Jenkins test 2020-03-17 01:54:42 -04:00
makefile Run gcc checks with NON_MATCHING defined 2020-03-23 23:20:34 +01:00
overlays.mk First proper commit. 2020-03-17 00:31:30 -04:00
overlays_asm.mk First proper commit. 2020-03-17 00:31:30 -04:00
progress.py Update progress script to account for boot handwritten asm 2020-03-23 23:20:34 +01:00
README.md First proper commit. 2020-03-17 00:31:30 -04:00
scenes.mk First proper commit. 2020-03-17 00:31:30 -04:00
spec Decompile z_quake.c and code_800D31A0.c 2020-03-29 03:24:39 +02:00
textures.mk First proper commit. 2020-03-17 00:31:30 -04:00
undefined_syms.txt Merge pull request #39 from zelda2773/master 2020-03-28 02:45:24 -04:00

Legend of Zelda: Ocarina of Time Master Quest (debug)

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)

It builds the following ROM:

  • zelda_ocarina_mq_dbg.z64 md5: 717179476af84133b14ff73af87db57a

Please refer to the Getting Started guide in the Wiki for setup instructions.

Thanks to z64me and CrookedPoe for their actor documentation. https://github.com/CrookedPoe/z64-rw